- Draw a Stickman unfolds as a short narrative with a clear, if sometimes unexpected, connection between events. It would be ripe for a story mapping activity and actually reminded me a lot of Remy Charlip's Fortunately, which would make a great pre- or post-context for using this website!
- While using the website, events that unfold provide a great opportunity to elicit and bombard causal and temporal language structures: when, after, because, so...
- Students will likely want to repeat the activity, which will allow for differently styled Stickmen and descriptive language.
- For more advanced students, you could consider storyboarding a sequel to Draw a Stickman: what would the user be asked to do and how would the story unfold? This would be a great use of Doodle Buddy.
Note: Draw a Stickman appears to be part of the new generation of web development (HTML5) and therefore DOES work on your iPad in your Safari app!