Showing posts with label figurative language. Show all posts
Showing posts with label figurative language. Show all posts

Friday, November 3, 2023

Have you done the Connections?

 ...is something my husband or I says to the other at some point every day since the spring. At that time, the New York Times added a daily puzzle that I thought was uniquely designed for SLPs and our love of categories as a foundation of semantics. 

Connections is free daily via the web on whatever device, and also now is in the NYT Games app (I do subscribe as I have gotten in the habit of doing at least Sunday to Wednesday's Crossword). They explain it best: 


And today's puzzle:



With Connections be careful of what we call in quizzer parlance "Pavlovs"- you are conditioned to jump at them. It can be tricky as one item may seem to go well with one group but actually a different category can be constructed. 

This can be a great activity for older clients or students as you can encourage forethought- eg let's think of at least two sets of 4 items before submitting any. You can also provide a growing schema that builds metalinguistics
-Straightforward semantic category
-Figurative language or idioms
-Words that are part of a phrase e.g another word goes before or after them all
-Group that works best if you say it aloud (hint for above)

It can be a good idea to do it yourself on one device and then show it to the client on another, where it is reset, so you know how to cue. There are a variety of daily posts that provide hints, such as Mashable's.

And most importantly...you can also make your own! Think of targeting reviewed vocabulary or concepts! Check out this one I made last Friday when a certain album came out, and click Create to make your own.

Saturday, January 21, 2023

More on using music in therapy

Music is motivating, self-regulating and full of language. Recently I have used songs with individuals and groups in a couple of specific ways.

For an individual client I see, I have been working to incorporate many of his interests as part of a neurodiversity-affirming approach. When he mentioned liking the Beatles, I instantly knew this could be a great path to engagement. We started with "Here Comes the Sun" and using Wikipedia to look up some details about the song brought some great conversation. In addition, the famous album cover of "Abbey Road" brought some Visualizing and Verbalizing-style picture description into the session. Songs with lyrics are available on YouTube and through this we discussed figurative language with this song and "Yesterday."


Simple sketches helped with some back and forth- "Wait, 'Here Comes the Sun' is about the sun coming right at us and crashing into us, right?" "Is 'Yesterday' literally about yesterday?"

For a group activity focusing on different kinds of conversations, I was inspired by this TikTok, in which a teacher polled her students for opinions on the #1 song when she was their age. This made a good executive function activity- what would this look like if we did this? What do you need to know? What objects do we need? See Ward/Jacobsen's Get Ready, Do, Done model. All comments were welcome and I was pleased to learn some new slang when one of the kids reported that Heart's "Alone" (showing the music video in this case provided some extra visual engagement- such big hair!) was "mid," meaning "just OK." 

Do you have other ways you like to incorporate music? Let us know in the comments!


Thursday, January 14, 2021

Multiple Meaning Commercials

Sometimes it pays to watch the commercials! GEICO has been doing a series of humorous ads for home insurance where the homeowners make a complaint that turns out not to be what we thought they meant- rather an alternate meaning of their plight. Video can be a motivating way to explore metalinguistics with your students, and each of these has a social/situational awareness element as well (e.g. why passive aggressive comments from aunts--pronounced ants--can be a problem). 

Aunt Infestation

Fencing Problem






Friday, October 16, 2020

Genius and the metalinguistics of popular songs

Genius is a great website for looking more deeply at any song, and most you can think of are covered on the website. Just locate the song, and highlighted sections of it are annotated in the right sidebar. Songs are motivating "texts" (provided you find ones appropriate enough AND motivating) for higher-level language skills (e.g. identifying sentence structures, vocabulary, figurative language, multiple meaning, and narrative, particularly for older students).


I thought to feature Genius because, anecdotally, I do some consulting for a suburban high school (currently remotely AND in person, Thank God I get to leave my house sometimes) and a particular student who wants nothing to do with me nonetheless needs a consult. I heard that his small ELA class is tackling Hamilton, so I insinuated myself into this situation and offered his teacher some content in Google Slides. I was thinking of facial expression work from the Disney+ recording, but ended up starting to package this more as metalinguistic discussions (he needs that)! I first discovered Genius because of its Hamilton lyrics analysis, so I also talked to his teacher, who was thankfully very open, about the site. Yay for language underpinnings! You can view what I came up with so far below or here. As always, please don't request permission for this Google Apps item; if you want to save or edit it, File>Make a Copy.
 

Tuesday, August 4, 2020

"Personality Quiz" Activities

National Geographic Kids has a great page of personality quizzes i.e. what ____ are you? (ice cream flavor, planet, dinosaur). Each has just a few questions and provides an opportunity for expressing opinions, describing oneself, thinking figuratively, interpreting photo scenes, and developing vocabulary. 

Great for group work! I'll be adding National Geographic Kids to the Teletherapy Resource List. Thank you to my colleague Danielle Stalen for this cool idea.



Tuesday, June 23, 2020

GIFs- simple animations

In a terrific recent PD I watched, Rachel Madel made a great point: why use static photos or drawings to demonstrate verbs, when we have GIFs. GIFs (arguably pronounced with a soft "g" or like the peanut butter) are a format that shows photos or cartoons as a short looping video. Like this:


The weather today in Boston got me like...

As Rachel said, GIFs can be great for verbs but also:
-emotions
-basic narratives
-sentence formulation
-connection to curriculum
-concepts
-figurative language
-are simple stimuli that don't require much sustained attention
-and not least of all, are cool.

GIFs live best in Google Slides, which would give you a place to put them in a flow of context, and you can place them next to typeable space for formulating and visually supporting language.

GIPHY is a great place to get GIFs. To put one in Slides, search for what you would like, select it and click through to it. Click Copy Link and copy the FULL link. Back in Google Slides Insert>Image> By URL. Click to select the image and click INSERT.

Wednesday, May 20, 2020

Demonstration of Pixton EDU- simple comic creation in teletherapy

Comics are motivating therapy tools that can be used to develop a narrative, work on physical description, emotional vocabulary, interpretation of nonverbals, or social behaviors and conversational moves. Pixton EDU provides much for free currently and as a webtool is very applicable to teletherapy. You can see some of my previous posts on Pixton here and here but in the video below I demo the current upgraded Pixton EDU. Email subscribers can click here for the video.
 

Friday, October 25, 2019

More on ever-evolving language

Slang is less academic and current-events-related than the terms related to my last post on the birth of new words and their inclusion in Merriam-Webster. Conversational figurative language is nevertheless quite important to be able to follow if not use-- unawareness of it can lead to misunderstanding of narrative and situations. Let's face it: the teaching of old idioms is only useful for application in standardized tests that measure it, or old texts that try to avoid cliches anyway.

Last spring, a 43-year-old high school teacher began keeping track of slang in a Google Doc that went viral and became the subject of some news coverage. You can find the doc here.


Evolving language is a good thing for all educators and perhaps especially SLPs to track. Probably don't use too much of it to avoid rolled eyes! Last year I wrote up an observation and indicated some confusion about why a high school student kept repeating that he wanted "a snack" in the context of having been offered a snack by a teacher. I literally just realized what that was about as I was writing this post.

Urban Dictionary online is another good resource if you ever need it, but is quite profane, be warned. I pulled UD up to explain to two colleagues why it was important to cut off the use of "yo mama" jokes among a group of teens, who should have been reading the situation better in the presence of teachers.

The list veers into some edginess, nothing like UD, but use your judgment. It is a good resource for making discussion activities around the terms, perhaps a quiz with Kahoot for fun and engagement, and working on narrative language about when/where the terms might be used. I'd add shade/throwing shade, and don't come for me, as a good way to close this post!

Thursday, October 17, 2019

A Little Interaction Makes a Fun Vocab Lesson

Merriam-Webster is known for documenting the changing words of our language. Their Time Traveler website (accessible in any browser) will allow you to look up any recent year and see a list of words that had their "First Known Use" in that year.


Click on any site to see a definition; you may have to provide "kid-friendly" definitions. This site would be great if you want to incorporate engaging material or current events content, which often has many contexts for teaching narrative and expository text.

Many of the words featured are nouns. For a strategic focus you can teach semantic structures with a tool such as the Expanding Expression Tool. 

Example: 
Escape Room (2012)
Green/Group: A recreational place
Blue/Do: It simulates a locked room according to a theme, you have to get out
?/What does it look like?: Room or series of rooms
What is it made of/Parts: Puzzles, codes, hints, themes
White/Where: Often in a mall or amusement center
What else do I know? I once did one that was a fallout shelter

Buy one, or the kit, but did you know you could make a template for classroom instruction, or use mine at this link? (please DO NOT request access, rather, you can click File> Make a Copy to copy to your Drive).

Thursday, June 20, 2019

Make a Top 10 List!

I've said it before and I will say it again, visual supports are key for scaffolding understanding, supporting thinking and even eliciting language. I'm amazed that one format, creating Google Slides presentations with students, is as enthralling as it is. Apple TV (you can use an interactive whiteboard or just a projector in a classroom) helps for sure, but you'll be surprised how much students attend and generate language as you type into a slide and create something interactively.

A student of mine (entering 5th) has shown a lot of interest in comedy and SNL. It occurred to me that introducing the group to David Letterman's Top 10 Lists might be of interest, as well as a way to frame a review of a key idea we worked on all semester. You'll have to use your judgment and look around YouTube, but I found one that was not too risqué (#1 can be explained in different ways) regarding the lackluster accommodations at the Sochi Olympics, which gave us:
-narrative opportunities: what was the story here?
-many attempts to "get" figurative language, multiple meaning and humor



Following this activity we scaffolded our own Top Ten list around concepts and skills we had been focusing on for a few months: moderating talk time. This came pretty organically from items the kids suggested as well as some models of "what's going unexpectedly in what we are playing out right now" (e.g. I launched into a complete plot retelling of "E.T."). In this I was thrilled that the boys remembered a created acronym of mine ("LLLL=Long Lists Lose Listeners®," JK on the ®) and the 5 Point Scale of Talk Time we worked with as a group (view below). When complete, they asked me to review the whole thing David-Letterman-Style! Essentially the activity created a social narrative and was great to share with parents afterward.

Link to presentation (please do not request permission for me to share it with your account, but if you like you can go to the File Menu and Make a Copy, which will save to your account).






















Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Thursday, May 16, 2019

Out of the Loop- a fun social game

Out of the Loop is a great game to try with any of your groups (free for iOS and Android, additional content packs with in-app purchases). I used both with a high school and upper elementary group. It first of all has figurative language in its title-- I asked two of my groups what this commonly used idiom means, and none of them knew. Teachable Moments!
-The game is played by entering player names and then passing the iPad to have each player (3+ players) follow the on-screen prompts.
-All players are shown a word except for one, who is Out of the Loop. Players need to position their screen so that no one sees, a good opportunity to emphasize Thinking with the Eyes (see work of Social Thinking®).
-You can also pre-teach the concept of bluffing and "going with the flow" (flexible thinking/adding thoughts) so that no one knows which player doesn't know the word.
-Prompts on-screen then tell players to ask a specific player a question about the word, so the responder needs to a) answer promptly so no one thinks they are "out" and b) not answer the question too specifically so players know they are "in".
-At the end all make guesses about in/out.
The game is a good opportunity to emphasize knowing others' names, which are shown on screen throughout as a helpful visual support. I also found in each case I played there were opportunities for language or perspective taking/Comic Strip Conversational review of "notes to self." Out of the Loop comes with a food category, and everyone likes talking about food!


Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Wednesday, August 8, 2018

Still summer...so want some lemonade?

They say August is one long Sunday. Here in Massachusetts we still have about a month left until school even starts, so its difficult to see posts from friends across the country who have already started, as well as the ubiquitous "back to school" and "summer's almost over, so..." ads. It pulls you out of it a bit, you know? I've spent my summer working on getting fit, hiking and doing some traveling, so it's been great. But HOT!

So consider some Lemonade! Remember the old Lemonade Stand game? You are given weather information and need to decide several things: how many cups of lemonade to make, how much to charge for it, and how many signs to make to advertise your stand. In the process, we can engage students in a number of language and social competencies:
-"listening with the brain*" and language comprehension
-using visual supports, however we provide them
-applying functional math and problem solving
-causal and conditional language ("It's going to be hot, SO let's make more cups...")
-following a "group plan,*" i.e. making logical rather than silly decisions to sell as much as possible

*language from the Social Thinking® methodology

Here are two ways to play it.
-Classic Lemonade Stand is a free app for iOS that uses the 'ol Apple IIe text interface, but is still fun
-Toward the end of the school year, I played the Alexa version on Echo Dot (enable the skill by saying "Alexa, launch Lemonade Stand"). This free skill provided a few extra elements that I found helpful: more opportunity for auditory comprehension and listening work, turn taking in speaking, using visual supports, and processing the humor and figurative language offered in this particular skill.


I always like pairing activities for further context, and our students before playing worked together to make a lemonade stand "sign." This engaged them in pretend play and lots of conversation. This could be done with poster materials or with the free app Pic Collage as we did below (You could also do this with Google Drawings on a laptop):


Thursday, February 8, 2018

Considering Games with the FIVES Criteria

When considering whether a game-based or "game-like" app is useful for an intervention context, I've found that a number of characteristics or features related to the FIVES criteria can be considered. I actually was looking for a game-based app related to the Winter Olympics but came up short...until Fiete emailed me this morning with an announcement about Fiete Wintersports (I had already been a fan of their Summer Olympics app and was looking to see if they had a winter one). This app provides a good example of some aspects of FIVES that make it very worthwhile:

F- Fairly Priced?
The app is free to download and provides you with two sports- skiing and bobsled. 14 in total can be unlocked with one in-app purchase of $2.99. To me, fair, given the below.

I-Interactive?
With games, you want interactivity to be within limits. Fiete Sports has a timed aspect but you can't time out, and no matter what, you get a medal. There is no way to stall or go off-course with any of the sports. Each sport shows you how to interact with the screen VERY SIMPLY (e.g. tap quickly, tap and drag) as the sport launches. The activities are very short, promoting the possibility of children in a group having many turns, or you can divide the play of one event among several students.



V-Visual?
Each sport gives you a visual sense of how it works- much of which would be new to young learners and build semantic knowledge. The visuals would promote verbal expression as students could be asked to describe how the event works, perhaps using a frame like Ward/Jacobsen's STOP- Space, Time, Objects, People. I found that using the app while mirroring to an Apple TV in my clinical setting kept all engaged with the visual, and commenting on the event.

E-Educationally Relevant?
An app about the Olympics relates to current events, social studies and geography. Though the app provides limited verbal information about the events or Olympics in general, it provides a post-activity to reviewing picture books or other texts about the Olympics, focusing on vocabulary, figurative language (see my book collection at EPIC Books for Kids, the "Winter Olympic Sports" series has some nice slang), or look up the Olympics on Newsela.

S-Speechie?
The app itself targets no clinical objectives- but the language you can elicit around it within your activities would elicit cause-effect statements of why the event went as it did, categorizations of sports (winter vs summer, individual vs. team, ones played on flat surfaces vs. hills), and any activities done around text as mentioned above. Pair with a YouTube video about sportsmanship and you can do some narrative language, observational and social cognitive work. As mentioned in my previous post, explore how to re-create events in "real life" play and target the group planning aspects of this!

Tuesday, February 25, 2014

Phrasal Verbs Machine

It's great to find an app that is focused on a particular skill, but also very contextual. Phrasal Verbs Machine (free) is a gorgeous example dedicated to building understanding of phrasal verbs- a verb paired with a preposition. These are known to be challenging to ESL/ELL populations but also are quite figurative in nature, and so are helpful to target metalinguistics for our more literal thinkers. The context of the app is "the circus world of The Amazing Phraso and his friends." Using the app, you can manipulate an old-fashioned "machine" to pair any of 100 phrasal verbs with prepositions.

In Phrasal Verbs View, you slide wheels to align verbs with paired prepositions, then tap view to see a terrific short animation of the phrase:



The animations play quite quickly but can be replayed. This activity is great for developing prediction and visualization skills by asking students what they think they will see in the machine for each combination.

In the "Exercise," the reverse situation is involved. An animation is played and you are asked to choose from a few choices to describe the animation, thus also working on main idea.



I hope you enjoy this unique and generously free app from Cambridge University Press- another example of a nicely designed app for older students!

Thanks to Richard Byrne at iPad Apps for School for pointing this app out.

 
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