I have previously mentioned here and here that coding activities, though designed for computer science and educational initiatives such as Hour of Code, have a lot of language underpinnings. They are engaging contexts to have students practice following directions, learn vocabulary, and use causal and conditional language in their verbal (or written) interactions. These activities are also great for "Group Plan" work (see Social Thinking®).
Additionally, I wrote about the idea of "flirting" with contexts that you really don't want to get deeply into. Minecraft is one example; kids find it very engaging but playing the actual game is something I don't have time to figure out, and may be hard to structure for efficient use of therapy time. In these cases I might use something defined that is related to the context, such as a video clip that might prompt narrative language.
As in the other coding resources I have highlighted, Code.org provides an easy to use, non technical interface. Intro videos set the context and provide directions, as well as a context for students to practice stating main ideas and the overall plan. Check out the Minecraft activity page- the Voyage Aquatic and Adventurer activities are great places to start, asking students to assemble series of blocks to move and perform simple actions. Code.org can be used without sign-in, but if you create a free account, it will save your progress. The website works on full web browsers (Mac/PC/Chromebook) or in the iPad Safari browser. You can also explore their activities from other contexts, such as "dance parties" incorporating music and app creators.
Showing posts with label project-based learning. Show all posts
Showing posts with label project-based learning. Show all posts
Thursday, March 7, 2019
Thursday, May 17, 2018
Video Tips from Students, Part 2
In my last post I discussed how sometimes a tip from a student about what might engage him or a group may lead to a great activity. Another example came from a student who offhandedly mentioned that he likes to watch EvanTube, which he said had fun "how-to" videos. I checked it out, and EvanTube is a "family-friendly" channel full of challenge videos, among other things. I discovered a number of them could be done with minimal or simple materials, and thought that the process of figuring out what is needed, the sequence and overall plan would be a good language, social and executive function activity. The two activities I did with my group turned out to be some of the most fun ones I had this year.
The 3 Marker Challenge turned out to align very well with our social goals as a group and Ward/Jacobsen's Get Ready/Do/Done (GRDD) model. We watched the video:
And interactively completed a GRDD graphic organizer that when complete would look like this (note that the numbers next to the do-steps are estimates of time in minutes, and we used a clock to map these out):
You can access this Google Drawings file here and if you like, make a copy for yourself (File>Make a Copy if signed into Google Drive) to use as a template. It was a very fun activity and we practiced a lot of different skills.
The following week, we tried another! First, we quickly did the Yanny/Laurel experiment (which, incidentally now has its own EvanTube vid), which is a good social activity that underscores that people have different perceptions and perspectives (but pssst. It's Laurel). Related to this is the channel's Backwards Word Challenge:
Great again for goals of executive function, social, and humor but also phonology and just listening! Similarly, we did a GRDD activity- I try not to gather materials for students but ask them to do it, and this included finding an app to do the task. You'll find a free one easily! The results were hilarious and all had a great time again practicing some important skills.
The 3 Marker Challenge turned out to align very well with our social goals as a group and Ward/Jacobsen's Get Ready/Do/Done (GRDD) model. We watched the video:
And interactively completed a GRDD graphic organizer that when complete would look like this (note that the numbers next to the do-steps are estimates of time in minutes, and we used a clock to map these out):
The following week, we tried another! First, we quickly did the Yanny/Laurel experiment (which, incidentally now has its own EvanTube vid), which is a good social activity that underscores that people have different perceptions and perspectives (but pssst. It's Laurel). Related to this is the channel's Backwards Word Challenge:
Great again for goals of executive function, social, and humor but also phonology and just listening! Similarly, we did a GRDD activity- I try not to gather materials for students but ask them to do it, and this included finding an app to do the task. You'll find a free one easily! The results were hilarious and all had a great time again practicing some important skills.
Wednesday, November 20, 2013
ASHA 2013 Update- from a Techie Point of View!
ASHA 2013 in Chicago is in the books. It was great traveling to one of my favorite cities for this event. McCormick Place is huge, seemingly bigger than I recalled from the last time ASHA was there. The halls all seemed longer, the escalators higher, and the men's bathrooms (that hadn't been converted into women's) further apart. Or maybe I am just older and it is harder for me to get around!
A few techie points:
It was terrific hanging out with many of the folks I have corresponded with on Twitter through the #slpeeps community, and meeting some I had never met IRL (in real life). On Wednesday we had some authentic Chicago-style pizza and observed that Windy City tradition of singing karaoke. Wait, that has nothing to do with Chicago. We did it anyway.
I spent an hour volunteering at the Yapp Guru booth in the extremely busy exhibit hall. Many visitors to the booth reported that the site is definitely something they have been looking for- a "Google for therapy apps." Visit the beta site here and use the Search feature to browse the initial offering of reviewed apps.
Giving credit where credit is due (especially since this is something I whined about two years ago), ASHA has made good steps in helpful infusion of technology into the Convention. First of all, their syncing within the Conference 411 app allowed us to import information saved from the Program Planner website, browse the program, add sessions to an agenda and view exhibitor locations. It wasn't perfect, entirely consistent, or consistently fast, but it was a great improvement and helped me navigate the Convention, which is certainly something. Additionally, WiFi was in my experience generally accessible in conference rooms, and free to boot!
In terms of sessions, I again enjoyed the "Divas" prevention featuring (this year) Bonnie Singer, Kerry Howland, Geraldine Wallach, Kathleen Whitmire, and Barbara Ehren: Supporting the Achievement of LLD Students Across Grades & Content Areas. This session always focuses on facilitating access to curriculum for LLD students through a strategic language-based focus. In one segment, they presented a unit that might be encountered in an 8th grade Health class (I've seen it, though not as intense as in this example) in which students needed to engage in tasks such as documenting a nutrition diary. Though I didn't want to jump into the session when suggestions were called for, as my own suggestion would have been entirely predictable, the topic made me think of Universal Design For Learning (UDL). Some of the abundance of paper in the unit, a difficulty for the presented student, could have been reduced using an app such as Tap & Track, which is how many real adults keep nutrition diaries. The app also offers a more visual and engaging approach to the learning goals of the unit. This is not a criticism of the session of course, just an associated idea- it was awesome as always.
My friend and colleague Tara Roehl did a terrific job presenting From iPad to iPlay: Utilizing Popular Apps to Engage Your Preschool-Middle School Clients. In this session, Tara explored how motivating game-based apps such as Bad Piggies can be used as a context to build executive function and social cognition by developing contextual activities around each app based in written/narrative language, gross motor and craft construction, among other strategies. You can see some examples on her Pinterest boards.
Sarah Ward packed 2 rooms with her Just Treatment Tools to Develop Executive Function Skills session. A few tech integration ideas I will bestealing borrowing from her include using the Reverse Charades app as a context to talk about situational awareness and the Space, Time, Objects, and People (STOP) associated with the words depicted. I had used this app before but had found myself a little stuck on how to help the kids to be more successful with the language (verbal, nonverbal, social) that was involved, and Sarah's was a great idea. Additionally, the Photosynth app can be repurposed to take 360ยบ panoramic photos and include students in the pano to help increase their awareness of the spaces within their classroom and their "path" to navigate them during times/tasks in the school day.
Thanks, Tara and Sarah for giving me permission to include these ideas.
My own session went well too. I think the idea of pairing picture books and apps is one of my favorites to explore. At heart, I'm a context guy. I was honored to be part of the offerings.
Until 2014 in Orlando, that's a wrap!
A few techie points:
It was terrific hanging out with many of the folks I have corresponded with on Twitter through the #slpeeps community, and meeting some I had never met IRL (in real life). On Wednesday we had some authentic Chicago-style pizza and observed that Windy City tradition of singing karaoke. Wait, that has nothing to do with Chicago. We did it anyway.
I spent an hour volunteering at the Yapp Guru booth in the extremely busy exhibit hall. Many visitors to the booth reported that the site is definitely something they have been looking for- a "Google for therapy apps." Visit the beta site here and use the Search feature to browse the initial offering of reviewed apps.
Giving credit where credit is due (especially since this is something I whined about two years ago), ASHA has made good steps in helpful infusion of technology into the Convention. First of all, their syncing within the Conference 411 app allowed us to import information saved from the Program Planner website, browse the program, add sessions to an agenda and view exhibitor locations. It wasn't perfect, entirely consistent, or consistently fast, but it was a great improvement and helped me navigate the Convention, which is certainly something. Additionally, WiFi was in my experience generally accessible in conference rooms, and free to boot!
In terms of sessions, I again enjoyed the "Divas" prevention featuring (this year) Bonnie Singer, Kerry Howland, Geraldine Wallach, Kathleen Whitmire, and Barbara Ehren: Supporting the Achievement of LLD Students Across Grades & Content Areas. This session always focuses on facilitating access to curriculum for LLD students through a strategic language-based focus. In one segment, they presented a unit that might be encountered in an 8th grade Health class (I've seen it, though not as intense as in this example) in which students needed to engage in tasks such as documenting a nutrition diary. Though I didn't want to jump into the session when suggestions were called for, as my own suggestion would have been entirely predictable, the topic made me think of Universal Design For Learning (UDL). Some of the abundance of paper in the unit, a difficulty for the presented student, could have been reduced using an app such as Tap & Track, which is how many real adults keep nutrition diaries. The app also offers a more visual and engaging approach to the learning goals of the unit. This is not a criticism of the session of course, just an associated idea- it was awesome as always.
My friend and colleague Tara Roehl did a terrific job presenting From iPad to iPlay: Utilizing Popular Apps to Engage Your Preschool-Middle School Clients. In this session, Tara explored how motivating game-based apps such as Bad Piggies can be used as a context to build executive function and social cognition by developing contextual activities around each app based in written/narrative language, gross motor and craft construction, among other strategies. You can see some examples on her Pinterest boards.
Sarah Ward packed 2 rooms with her Just Treatment Tools to Develop Executive Function Skills session. A few tech integration ideas I will be
Thanks, Tara and Sarah for giving me permission to include these ideas.
My own session went well too. I think the idea of pairing picture books and apps is one of my favorites to explore. At heart, I'm a context guy. I was honored to be part of the offerings.
Until 2014 in Orlando, that's a wrap!
Tuesday, January 17, 2012
Draw that Habitat!
I love resources that provide enough material to allow for repetition of activities- our kids benefit not only from trying things more than once but also from generalizing to other contexts. When a topic is real-life and relatable to curriculum, even better! Take the topic of animal habitats- how "Speechie" is it? Well, habitats can be described in detail, visualized, have different categories of animals living in them, experience cycles/sequences based on weather and climate, and of course the relationship between animals and habitats is linked to cause and effect and conditional language (if something changed in the habitat, then...)
Take a look at PBS Kids' Go's Draw that Habitat! This resource is linked to the PBS Kids Fetch series, which incidentally has an amazing free app that uses augmented reality to target counting and addition skills. Draw that Habitat! challenges kids to create a habitat for an imaginary animal for whom a few targeted characteristics are provided:
Take a look at PBS Kids' Go's Draw that Habitat! This resource is linked to the PBS Kids Fetch series, which incidentally has an amazing free app that uses augmented reality to target counting and addition skills. Draw that Habitat! challenges kids to create a habitat for an imaginary animal for whom a few targeted characteristics are provided:
Draw that Habitat! has its own art pad (which is Flash-based, so non-iPad friendly) for kids to draw the picture and submit after you create an account. Submitting provides the extra rationale of "publishing" one's work, often powerfully motivating, but you will probably have to set realistic expectations about work being recognized by the site (I have no idea how many submissions they get).
The other aspect of Draw that Habitat that makes this a great Project-Based or Theme-Based Learning kind of site is that previous months' animals and habitats are featured on the Gallery page. This provides a great resource to set the context and provide examples for students. You can use the examples for picture description activities, read the rationales for why the examples were chosen for the animal, and even have the kids evaluate and "rate" the submitted drawings. So many language opportunities! You could also use previous animal descriptions (the "About this Animal") for additional practice in constructing habitats.
Although you cannot use the site's art pad and submit for previous months' animals, this is a good place to use traditional drawing materials or an app such as Doodle Buddy.
Monday, November 7, 2011
Draw A Stickman
Draw a Stickman is an extraordinarily fun little interactive movie that caused some buzz on the Interwebs recently. The activity opens by asking you to, naturally, draw a Stickman. I don't want to give too much away, but you will be asked to make a number of other simple drawings that save your Stickman from some predicaments that arise!
Language Lens
- Draw a Stickman unfolds as a short narrative with a clear, if sometimes unexpected, connection between events. It would be ripe for a story mapping activity and actually reminded me a lot of Remy Charlip's Fortunately, which would make a great pre- or post-context for using this website!
- While using the website, events that unfold provide a great opportunity to elicit and bombard causal and temporal language structures: when, after, because, so...
- Students will likely want to repeat the activity, which will allow for differently styled Stickmen and descriptive language.
- For more advanced students, you could consider storyboarding a sequel to Draw a Stickman: what would the user be asked to do and how would the story unfold? This would be a great use of Doodle Buddy.
Note: Draw a Stickman appears to be part of the new generation of web development (HTML5) and therefore DOES work on your iPad in your Safari app!
Monday, March 28, 2011
Welcome to GlogsterEDU Week!
I have been meaning to write about GlogsterEDU for some time, but have put it off because, though a wonderful and easy resource to use, it requires a series of posts to really do it justice. It was hard to commit. But here we go- It's GlogsterEDU week on SpeechTechie!
GlogsterEDU is a free (with some nice paid features) site based on the concept of "poster yourself." Yes, the idea is to offer an online, electronic and easy-to-use poster-maker for teachers and students to publish their cool creations related to the curriculum. Glogster started out more as a social network for teens and still exists that way, (like blogging, but graphic, hence the name) but has wisely embraced the education market and is fast becoming an extremely popular alternative to "Death by PowerPoint" assignments in schools.
Why Posters? We've probably all tried a poster project with our students at some point. Posters are a fun and engaging project to embark on with students, and clearly are language-based, what with their ability to incorporate lots of information and visuals. However, they can be prohibitively time-consuming if one wishes to have the kids design anything worth displaying, and with our population frequently having fine-motor issues limiting their writing and drawing skills...it can be tough. GlogsterEDU provides an interface that allows students (and teachers) to create well-designed projects in a fraction of the time of a traditional poster. Additionally, as a 21st-century poster-creator, GlogsterEDU allows you to embed audio, video, and links to websites to make your project truly interactive. The main idea for SLPs is that GlogsterEDU can be one way to organize your visuals, text and links for an activity, series of activities, or theme, or help students to consolidate their learning about a topic in a graphic and engaging way!
This week, I am going to be covering GlogsterEDU with screencasts on how to use it, and a number of examples of how it can be used in SLP practice. To begin with, let's check out their "Best of" gallery, itself a Glog. Click around and explore the categories below to see what's possible with GlogsterEDU! Some of my favorites after exploring these examples:
So, here's the plan:
Tuesday: How to set up your Glogster account, create a new Glog and add text.
Wednesday: Adding images and graphics.
Thursday: Adding links, audio and video.
Fri: A few last features and some more examples and ideas of Glogs related to SLP practice (If you have any you'd like to share, please email me!)
GlogsterEDU is a free (with some nice paid features) site based on the concept of "poster yourself." Yes, the idea is to offer an online, electronic and easy-to-use poster-maker for teachers and students to publish their cool creations related to the curriculum. Glogster started out more as a social network for teens and still exists that way, (like blogging, but graphic, hence the name) but has wisely embraced the education market and is fast becoming an extremely popular alternative to "Death by PowerPoint" assignments in schools.
Why Posters? We've probably all tried a poster project with our students at some point. Posters are a fun and engaging project to embark on with students, and clearly are language-based, what with their ability to incorporate lots of information and visuals. However, they can be prohibitively time-consuming if one wishes to have the kids design anything worth displaying, and with our population frequently having fine-motor issues limiting their writing and drawing skills...it can be tough. GlogsterEDU provides an interface that allows students (and teachers) to create well-designed projects in a fraction of the time of a traditional poster. Additionally, as a 21st-century poster-creator, GlogsterEDU allows you to embed audio, video, and links to websites to make your project truly interactive. The main idea for SLPs is that GlogsterEDU can be one way to organize your visuals, text and links for an activity, series of activities, or theme, or help students to consolidate their learning about a topic in a graphic and engaging way!
This week, I am going to be covering GlogsterEDU with screencasts on how to use it, and a number of examples of how it can be used in SLP practice. To begin with, let's check out their "Best of" gallery, itself a Glog. Click around and explore the categories below to see what's possible with GlogsterEDU! Some of my favorites after exploring these examples:
And best of all, GlogsterEDU so easy to use, you'll be able to involve students in the process of creating Glogs. Tune in this week to see how!
So, here's the plan:
Tuesday: How to set up your Glogster account, create a new Glog and add text.
Wednesday: Adding images and graphics.
Thursday: Adding links, audio and video.
Fri: A few last features and some more examples and ideas of Glogs related to SLP practice (If you have any you'd like to share, please email me!)
Tuesday, March 22, 2011
"There's an App for That"
Check out this very clever number from Sesame Street, "There's an App for That"
If you are using iOS devices with your students, this would be great fun to share with them. As a language-based project, perhaps have them "design" an app, with icon and description (working on the descriptive element of function) and place it on a big "iPod" bulletin board in your office.
Labels:
apps,
description,
project-based learning
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