Showing posts with label association. Show all posts
Showing posts with label association. Show all posts

Friday, May 9, 2025

Emoji Kitchen

Emoji Kitchen is an example of a simple website that SLPs can leverage for a variety of purposes. Pick or search for one emoji on the left, and combine it with one on the right, and you'll get a mixture, like this one of angry corn:


Emoji are a fun way to use our tweens' and teens' interest in texting, chatting and tech in general to discuss a range of emotions, associations, and also figurative language, as many can be used to represent something else.

I used this in a group as a simple "add a thought" social engagement activity- what combo do you want to see? You could also add a storytelling component connecting the new emoji to how it would come about! What ideas do you have for Emoji Kitchen? Let us know in the comments!


Friday, April 14, 2023

A Quick Activity with Chat GPT

I have been doing clinical supervision at BU for a few semesters now. It's such a rewarding experience to work with the graduate students in their first clinical in-house experiences. I have a student who is working on a lot of semantics and language-based literacy activities with her client, including teaching story grammar as an organizational structure. We have been talking about building activities in context with pre-book and post-book activities, and her client is interested in planes and aviation. I suggested to her this book and this activity: what 10 words do you think ChatGPT will come up with that go with ___ (in this case, airport). The process of asking them to predict what the AI may say is an associative activity, and then the results will likely bring about new concepts and vocabulary.

See one of my favorite articles, The Magic of "Once Upon a Time": Narrative Teaching Strategies for more on pre-, during-, post-book (or other context-based) activities. 



Friday, November 12, 2021

Free Options for Group Games

I have previously written about the motivational and engagement value (thus promoting communication) of "room based" games. Now that we have transitioned back to in-person groups, we are incorporating some distanced card play, but this tech-mediated piece still serves a purpose (kids can use their own devices, stay far apart). Jackbox is a bit pricey and I wanted to share a few free options I have tried out. 

VXN's Mutter Nonsense and Drawn Out offer good potential for building communication skills in a fun way (including joining in a paced manner, using humor, visualization, association).  Here's a trailer for Mutter Nonsense (think Apples to Apples).


I also recently discovered that Jeopardy Labs has millions of pre-made games that you can choose from, including many related to vocabulary and social skills. Choosing and using group topical interests can also be a great way to use a resource like Jeopardy Labs. Don't fully love the content of a board? Clone it and make some changes. Do I have anything else to say about Jeopardy? Stay tuned...


Speaking of play, if you're headed to ASHA Convention, come see my session next Thursday!

Tuesday, April 20, 2021

A Little Motivation Goes a Long Way

I have been doing social groups through teletherapy since March of last year. For absolutely everyone involved, in the context of this very looooong situation and too much online learning, it wears. So we need to keep it targeted and focused but find new ways to induce fun and flow. 

Lately I have found a double-purpose in acquiring some of the Jackbox games. If you have not used them, Jackbox's games are in the "party" genre but tap many communication skills. Players join a game via a browser tab or the browser on their mobile devices, navigating to jackbox.tv and putting in a code to join the room. The double-purpose is that the games are fun for you as a family or adult friends gathering in person or online as well.

Jackbox games are available through "Packs" of games or some individually. I generally use these through Zoom by running Steam, a free gaming platform which allows the purchase of games (Share Screen>Desktop is the best way to go in Zoom). It's also possible to purchase through your Apple TV and/or iPad and show your iPad screen to run the game. 

Some games I have found useful in teletherapy, particularly because they are satisfying enough for the group when you run just one round (10-12 min):

The Devils and the Details (Jackbox Party Pack 7): players are a family of demons who are forced to live in suburbia and complete cooperative chores toward a common goal. Great for accompanying with discussion of taking on chores at home. Here one player verbally helps another with fixing the TV:


Drawful (any version): Interpret a descriptive phrase with a sketch and then players interpret you in turn:


Quiplash (also several versions): Kind of a phrase-completion Apples to Apples, but all get to vote. Great for targeting use of humor and strategies like incongruity, randomness and irony:


Also see Patently Stupid (Jackbox 5) we rename it in the group!) which is about "inventing" items to solve problems, writing taglines (main idea) and again, voting.

A few tips:
-Besides the one above about how to show the game, you will want to go into the settings of any game before playing with a group. It is a good idea to turn on family friendly mode and lower the volume significantly so that everyone doesn't get drowned out if doing in teletherapy.
-Your district may block Steam over wifi, so while it may be on your machine, you may not be able to activate it in your building. I ran it over my phone's hotspot and that worked fine.
-The games move fast! Many have archive features so you can view and laugh again about (with time to process the language "oh, that was a great example of...") everyone's turns. You can also screenshot during the game.
-I like to use the strategy of "planning for problems" (Social Thinking®) lingo- discussing what could go wrong and what thinking strategies might help the students, which turns the game into a true lesson.


A note to all: You may have received an email re: this blog as previously you had "subscribed" using a tool called Feedburner. Google is retiring Feedburner soon so I was able to move (hopefully) all who wished to receive these posts via email and confirmed this to a new service called follow.it. If you would like to receive posts via email, the form to sign up is in the upper right corner of the full website. 


Tuesday, August 4, 2020

"Personality Quiz" Activities

National Geographic Kids has a great page of personality quizzes i.e. what ____ are you? (ice cream flavor, planet, dinosaur). Each has just a few questions and provides an opportunity for expressing opinions, describing oneself, thinking figuratively, interpreting photo scenes, and developing vocabulary. 

Great for group work! I'll be adding National Geographic Kids to the Teletherapy Resource List. Thank you to my colleague Danielle Stalen for this cool idea.



Wednesday, May 27, 2020

Pairing Picture Books With Apps in Teletherapy

I've long been a fan of the contextual approach described by Hoggan & Strong in their influential article The Magic of Once Upon A Time-- that of pairing a picture book with pre- during- and post- narrative/language teaching opportunties. I have been presenting about this with many iterations for years, and last year published a pamphlet about it (free) on Teachers Pay Teachers.

We can consider "apps" in this context as including websites and webtools. Last week I used a picture book via it's YouTube read-aloud. There are usually several versions available for any picture book, I like to make choices around the style of reading and a slide-show look. I mentioned I have been picking lots of picture books with emotional vocabulary or self-regulation themes. In this case, I liked this version of Good News, Bad News (Jeff Mack) also because the visuals were a little quick. It provided the opportunity for many stopping points targeting situational observation and use of association and causals:

"Now he has an umbrella, so that's good news. What do you think the bad news will be?"
"Hmm that went by kinda fast, what did you see as the good news there?"



One post activity suggested by Hoggan & Strong is an "art" activity! I set up a collaborative art activity with the group using Jamboard- an interactive/collab whiteboard that is part of the Google Suite (find it in your little "matrix" of Google Apps- upper right corner of Gmail, Drive etc). In cases where I have used Jamboard, I have just clicked on Share and made it editable to anyone with the link, then put that link in the chat of Zoom or Meet, and students navigated to it easily. In this case, I thought we could do a good news-bad news cause effect chain in a different setting- my students chose a supermarket, I started them off and it played out like this:


Here's the resulting Jam. It owes something to Nancy Tarshis, Ryan Hendrix, and Kari Palmer who presented a verbal play activity I once saw called "Yay! Oh No!" Our activity with some coaching involved:
-Student 1: The lights go out at the supermarket!
-Student 2: But good news- the rabbit has a flashlight
-Student 1: But then bad news, dinosaurs invade the supermarket.
-Me: But good news, they are herbivores and just wanted lettuce
-Student 2: Bad news- they have no money.
-Student 1: Good news- there's a cash machine
-Student 2: But it's broken!
-Student 1: a repairman comes (but we should make him an animal to fit the story)
And we all decided everyone gets money to shop!

The boys did well with this playful narrative activity!

Monday, May 18, 2020

Use science to build categories and following directions

GoReact is an activity (originally an app) from Museum of Science and Industry, Chicago that I originally wrote about for ASHA Leader. I was reminded of it recently when a HS student I work with had a chem project I needed to assist with.

GoReact can be used to explore the periodic table of elements and associate elements with practical, relatable objects they are used to make. Just click on any element.

Then, there is a Featured Reactions tab- this gives directions to assemble elements in different categories, e.g. health and beauty aids. It's a great interactive website to build categories, comprehension of direction, narrative about experience of products, and describing by function.


This website is a good pairing with the fun book 11 Experiments that Failed and maybe some simple experiments using household items

Saturday, February 29, 2020

10 years and 10 uses of my favorite app

This past week I noticed that I started this website 10 years ago (2/24/10). Time flies! I am grateful to all who have read it over the years, and for the opportunities it has provided me: opening doors to many friendships, presenting around the country (and Canada), many trips to ASHA Conventions, and publications there and elsewhere. Thanks everyone!


Of that decade, by far the simple but eminently useful app Pic Collage (free for iOS, Android, Windows) has been my favorite. I recall the day the awesome Sarah Ward showed it to me. It is a great resource for SLPs to make quick visual supports and to co-create with students. Here are 10 things you can do with Pic Collage:


Make a vocabulary board. Note that the Web Image Search makes this a very quick process to do with students (they can choose pictures associated well with vocab words (BING Search is nicely restricted)


Play! Play is about adding thoughts and ideas (see Social Thinking®'s We Thinkers). Here we decorated a treasure chest. Hands-on is great too but sometimes you may be lacking in materials or time. Note that any picture added by Web Image can then be double tapped to "Cutout."


More related to We Thinkers and Story Grammar Marker®- explore what different characters think about, you are therefore relating story events.


Make "Colorforms" from photos to retell/act out a story with dramatic play. In this case Gilbert Goldfish Wants a Pet.


Visualize to scaffold students' personal narrative. In this case we talked about how setting linked to actions and events.


Set the stage for cooperative play with yet another cooperative activity. These students created a sign before playing Lemonade Stand on the Echo Dot.


Target emotional vocabulary based on the 6 universal feelings (happy, sad, mad, scared, disgusted, suprprised). These high school students passed Pic Collage and added to kinds of angry (relate to Zones of Regulation®) after watching a Star Wars clip.


Create any kind of story. Here, setting, initiating event and reaction are visualized.


Use dual-focus vocabulary strategies (semantic and structural per Diane German).


Make curriculum language and categories more salient and visual. In this case a consumer science class was covering "ways to pay."


Make comics showing triggers/initiating events and use of tools and strategies such as self-talk.


Show circular sequences. Think of doing the same for Numeroff's If you Give... series.

OK, that's 12 instead of 10 but I couldn't decide which to share!

Monday, March 18, 2019

Google Earth's Where in the World is Carmen Sandiego?

Who remembers this game? I actually was an 80s kid, so mine came in a box with a World Almanac (!) and several huge discs for the Apple IIe. It looked like this:



See video

First of all, show that video to your students to elicit laughs, questions and comments. There are also YouTube samples of the 90s Carmen Sandiego game and PBS TV Show (with the inescapable theme song). After my time, sadly.

THEN, check out this amazingly cool overlay on Google Earth developed with Houghton Mifflin Harcourt (on full Chrome, laptop or Chromebook, or in the iOS Google Earth app under the Voyager menu). This Google Earth version of Where in the World is Carmen Sandiego brings you through a simplified version of the game, and you can use for language underpinnings such as:
-identifying category items (continents and cities)
-spatial concepts
-making inferences
-describing (places, maybe with the EET)
-using research tools

You can zoom in on landmarks in the view window, but interacting with the menu will kick you out of the game. I'd recommend using this game as a way of teaching students to use tabs:
Tab 1- Run the game
Tab 2- Run Google Earth to get further info about the landmarks (Wikipedia articles appear- don't attack me, I know Wikipedia is not good for research, but it is good for general semantic knowledge about any topic)
Tab 3- use for research related to the clues

Enjoy the game- use it a lot and maybe they will make another one!

Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Friday, September 21, 2018

Tinycards, teched-up flashcards

I have previously written about our potential role in promoting study skills through a) targeting connections and categories b) promoting use of metalinguistic "tricks and b) motivating our students' participation as at some point, tests and grades matter to them. Duolingo's Tinycards- Fun Flashcards is another nice (100% Free) app for SLPs to look at because it provides access to appealing interactive flashcards. These let you move through a category by responding in different ways e.g. identifying via typing, describing, multiple choice to promote different connections within the category. For SLP students also, there are quite a number of anatomy categories available. Note: you can also make your own cards!

Friday, September 14, 2018

Lookup

Lookup: An elegant dictionary ($2.99) would be a useful app for MS and HS clinicians to have in their library. The app contains cool, attractively designed posters that illustrate the meaning (more precisely, often a semantic association) to a word. The array of posters is not yet of true dictionary breadth, but the ones contained within would provide a great inspiration for students to make their own posters. Consider doing so with construction paper, or with Pic Collage or Google Drawings. The Expanding Expression Tool and Beck/McKeown/Kucan's contextual vocabulary strategies would be good methodologies to employ alongside the use of this app.


Here's an image I whipped up in 5 minutes using Google Drawings, related to a vocabulary word I heard targeted in a HS classroom this week:


To create this I:
-started a new drawing, go to docs.google.com/drawings, Google "Google Drawings" or from your Drive click New, then More, then Google Drawing.
-used Tools>Explore and looked up an image of "dollar"- dragged it in, selected it and copied/pasted a number of times, rotating and resizing.
-Used the Line>Scribble tool to draw a stick figure, then changed the line weight
-Added and reformatted text.

Here's a complete tutorial on using Google Drawings, a tool with many uses, particularly in Chromebook environments.

Creating visuals with Google tools has the advantage of creating collaborative and sharing opportunities between students and possibly making collections for studying. 

You'll find that the above features (web search, doodle, backgrounds, text) are also available in Pic Collage EDU.


Thursday, February 8, 2018

Considering Games with the FIVES Criteria

When considering whether a game-based or "game-like" app is useful for an intervention context, I've found that a number of characteristics or features related to the FIVES criteria can be considered. I actually was looking for a game-based app related to the Winter Olympics but came up short...until Fiete emailed me this morning with an announcement about Fiete Wintersports (I had already been a fan of their Summer Olympics app and was looking to see if they had a winter one). This app provides a good example of some aspects of FIVES that make it very worthwhile:

F- Fairly Priced?
The app is free to download and provides you with two sports- skiing and bobsled. 14 in total can be unlocked with one in-app purchase of $2.99. To me, fair, given the below.

I-Interactive?
With games, you want interactivity to be within limits. Fiete Sports has a timed aspect but you can't time out, and no matter what, you get a medal. There is no way to stall or go off-course with any of the sports. Each sport shows you how to interact with the screen VERY SIMPLY (e.g. tap quickly, tap and drag) as the sport launches. The activities are very short, promoting the possibility of children in a group having many turns, or you can divide the play of one event among several students.



V-Visual?
Each sport gives you a visual sense of how it works- much of which would be new to young learners and build semantic knowledge. The visuals would promote verbal expression as students could be asked to describe how the event works, perhaps using a frame like Ward/Jacobsen's STOP- Space, Time, Objects, People. I found that using the app while mirroring to an Apple TV in my clinical setting kept all engaged with the visual, and commenting on the event.

E-Educationally Relevant?
An app about the Olympics relates to current events, social studies and geography. Though the app provides limited verbal information about the events or Olympics in general, it provides a post-activity to reviewing picture books or other texts about the Olympics, focusing on vocabulary, figurative language (see my book collection at EPIC Books for Kids, the "Winter Olympic Sports" series has some nice slang), or look up the Olympics on Newsela.

S-Speechie?
The app itself targets no clinical objectives- but the language you can elicit around it within your activities would elicit cause-effect statements of why the event went as it did, categorizations of sports (winter vs summer, individual vs. team, ones played on flat surfaces vs. hills), and any activities done around text as mentioned above. Pair with a YouTube video about sportsmanship and you can do some narrative language, observational and social cognitive work. As mentioned in my previous post, explore how to re-create events in "real life" play and target the group planning aspects of this!

Saturday, February 3, 2018

A Cat in Therapy

Some years ago at the ASHA Convention, I saw in the program a poster entitled "A Cat In Therapy: Cute, but Effective?" I thought this title intriguing and at the same time, funny, and I was sad to have not been able to locate the poster. Fiete Cats AR ($1.99) gives you the opportunity to test this proposition out. AR--Augmented Reality-- is technology that overlays digital content over our world, often through the camera. In this case, the app makes a cat appear in any room, including your treatment space, and offers a number of interactions:

-Name up to 3 cats
-Observe the cat's needs (think with your eyes)
-Pet and play with the cat
-Feed it when it gets dirty (from playing in paint)
-Provide him food and drink when hungry/thirsty
-Put him to bed
-Record your interactions to make a short movie (saves to Photos app)


My kitty using his litter box ON MY RUG! Oh, NO!

Effective? Well, for sure the app is engaging, and provides a context for social observation, labeling actions, and using cause-effect and conditional structures.

This app is also a great pairing with picture books (narrative or expository) about cats. Consider making your own "picture book" with Book Creator, which would allow you to import screenshots or the videos recorded within the app. Students can write about their interactions with the cat, a context for any number of objectives.

Thursday, August 31, 2017

Looking for engaging therapy ideas? Check out Anna Vagin's YouCue Feelings video series

Anna Vagin has been sharing wonderful ideas about using electronic media in therapy. Anna has a strong focus on social learning but her resources on using YouTube also have implications for narrative language, sentence formulation and categorization. I've long been a fan of her YouCue Feelings book (available also as a handy Kindle edition you can put in the Kindle app on your iPad), but she has also produced a series of short videos available on YouTube, including this one featuring recommendations for younger students.



Dr. Vagin (an SLP) shares broad ideas about resilience and friendship here, but the videos mentioned can also be used to work on more discrete skills. I often use her recommendations in conjunction with narrative tools like Story Grammar Marker® so that students "get" the narrative and have practice retelling it. Spins on story retelling such as analyzing the story elements of initiating event, response and plan from two different perspectives are suggested by the Bert and Ernie example (see specifically Mindwing's Perspective Taking or Critical Thinking Triangle maps). Also contained in this video are alignments with Zones of Regulation® and work on categorization (feeling words) and association. The app Lists for Writers is a good source of many lists including emotions and personality traits. Dr. Vagin recommends the use of whiteboards (which I love) but Book Creator or more simply, Doodle Buddy, can also be used for the sketching and association activities (e.g. plane and runway) she describes.

See Dr. Vagin's full offerings here.

Disclosure: author provides blog content for Mindwing Concepts, Inc.

Saturday, April 29, 2017

Find on-point videos with Classhook

Classhook is a free service for educators that seeks to "hook" students with clips from popular culture (movies, TV, etc) that connect to academic concepts. I use video clips in many sessions to target narrative language as well as social cognitive concepts. Video is easy to access and naturally engaging to students, prompting observation, discussion and retelling opportunities, as well as post activities such as sketching or discussion webbing.

Classhook has a wide range of topics in which videos are catalogued. SLPs and literacy specialists would naturally be interested in the English and Communication categories, but also should look at Psychology and other disciplines as well. Additionally, using videos to link to concepts in any curriculum area and constructing language activities around them is a good way to incorporate educationally relevant interventions.


You can use Classhook on a laptop, Chromebook or a mobile device such as an iPad. I find it is a good practice to curate your own video links in a service such as Pinterest or Pocket.



Friday, February 17, 2017

Visuals and Movement are Key to Science-based Language

This website is 7 years old this month! Wow, another blog-iversary! I am always grateful for the connections and opportunities that have come from writing here, as well as the sense that I am doing something to help students with social and language learning issues. Thanks for reading! I'm taking off for school vacation next week, so see you in March.

I meet with a middle school student weekly for language therapy, working on narrative and expository language comprehension, vocabulary, and reading comprehension (via Visualizing and Verbalizing® and other techniques). I try also as much as possible to incorporate his texts and assignments to make the time seem worthwhile to him, and to apply strategies to the academic contexts that are useful to him (and to keeping up his grades)!

We often choose science assignments as a context, as weekly he has to complete activities like reading a chapter and "taking notes." Applying expository text structures (list, sequence, description, compare-contrast, cause effect) and practicing his ability to talk through text features (e.g. headings, figures, photos, sidebars, captions) here have helped the student, as does the work of Fang (2012) who outlined how science texts have tons of:

-Nominalization (e.g. “failure, evaporation, safeguarding”) and technical vocabulary, so we work on making connections to known words and
-Complicated noun phrases to break down: “The conversion of stored potential energy into kinetic energy can also be harnessed to power homes, factories and entire cities.” What’s converted? Energy. What kind of energy? Potential energy. What else do we know about the potential energy? It’s stored potential energy. Etc.

Doodle Buddy is a great, engaging way to write out and break down words and phrases like the above.

Besides these structural strategies, my student has benefited from using tech resources that provide visuals to scaffold the meaning of these complicated science passages. A few I have utilized on-the-fly when I knew he wasn't "getting it" include:

BrainPop: If you have school access, this resource is the best. You can log in with school subscription to the website or app and check out a 3-minute animated video on just about any relevant topic.

TED-Ed: Like its grownup counterpart, TED-Ed embeds key science or social studies concepts in a larger, practical discussion, which can be good for making pragmatic connections. I'd recommend a quick Google search to see if there is a video that would visualize a concept, rather than searching the site. This is how I found this great explanation of models of light, which frankly we were both struggling with based on the examples in the student's textbook.

TED-Ed video showing light behaving as waves.
In a pinch, whiteboard-like videos like those available at The Science Classroom do a good job of making a topic more visual and showing movement (i.e. sequence) where it is relevant.

Fang's article is great to check out for applying strategies to contextual work with students, particularly adolescents:
Fang, Z. (2012). Language correlates of disciplinary literacy. Topics in Language Disorders, 32 (1), 19-34.

Monday, December 5, 2016

Using Google Slides in Language Intervention

ASHA 2016 in Philly was a whirlwind, and given a few other busy weeks following it, I am still sort of flummoxed that it has come and gone! I enjoyed presenting with Nathan Curtis and Amy Reid of Waldo County General Hospital in Maine on resources that can be used for co-engagement and co-creation in interventions both in-person and via telepractice. One of the resources we discussed was Google Slides, which is part of your Google Apps available through personal or school accounts, and I wanted to share a video I made demonstrating some possibilities:

(email subscribers please click through to the post in order to see the video)



Some main points here:
-Google Slides is a free tool you can access from your Drive page, just click New to start a new slide series.
-The tool can be used like a Book Creator (in fact, like the Book Creator app itself) to combine pictures and text to make a "book"- think a repeated line book or any book used to convey a narratiev or expository topic.
-The Explore tool under Tools>Explore allows you to search for images and simply drag them into the presentation (these are copyright-friendly)
-One advantage of Slides particularly for telepractice is that you can share the file with anyone with a google account and they can continue working on it.
-You can create and edit Slides presentations from the iPad as well, but the Explore feature to search images is not available (you'd have to leave the app, go to Safari, search and save images to add).
-Check out this post for good ideas on how to use Google Slides in "unusual" ways!

Thursday, October 27, 2016

More on mapping expository texts using tech, Part 2

In a recent ASHA Leader article I discussed intervention activities centered around social studies and expository text, and am continuing to discuss expository language in part one of this series and in this post.

One of the most useful apps for categorization and other expository language activities is Kidspiration Maps (free to try, $9.99 for full app). I truly believe this app should be in every SLP's and reading specialist's library as it has so many contextual uses. Pair this app with a picture book, textbook passage, video, discussion, information from another app or website...the list goes on. Kidspiration has been around for many years as a software resource and is still available also for Mac or PC, but at a higher pricepoint than the iPad version that shares almost all of its features.

I will talk about the diagramming features of Kidspiration (and its older brother Inspiration) and expository language in the next post, but in this post I would like to highlight Kidspiration's terrific Super Grouper feature. Super Groupers allow you to create an activity where you sort words and pictures into categories. Again, I find that these activities can be created to accompany any book or topic, and students enjoy taking your "wordsplash" or "picturesplash" and putting it in order. In the process, you can ask them to verbalize categories and descriptive attributes that serve as rationales for their sorting.

To offer a contextual example, students of mine were reading Iron Thunder by Avi- this is the story of the fateful battle of the ironclad ships Merrimack and Monitor during the Civil War. As we reviewed the first chapters it was clear my students were not so solid on the concepts and associations around the North and South at this time. I constructed a simple Super Grouper activity to address this:


The Super Groupers are the large blue and gray (color coded purposefully) rectangles in this case, with ovals containing information about perspectives, characters, synonyms, geographic information, actions, and so on, to sort. The student interacts with the activity by tapping and dragging the items (which can be pictures also, see below) into the Super Groupers. Once completed, you can also switch to Outline view (tap on outline icon in upper left) to see the information in a linear fashion:


One great feature of the Inspiration Software apps is that diagrams and outlines can be exported- from Outline View tap the share button and you can export as text to other apps such as Pages or even Google Docs, where students can expand on the language.


To create a Super Grouper activity, select the Super Grouper option from the home screen. The Super Grouper menu (highlighted at top) lets you tap and drag shapes into the work area. Double tap at the top of your shape to label it. Tap to select your shape, then tap the paintbrush at the bottom menu to change the background color.


The picture library is accessed from the "frame" icon. Browse the categories to tap/drag items to be sorted; you can also search the library or add photos, making even the visual contexts of Kidspiration limitless. You can add audio support to your activity or have students record sentences as they sort by tapping any picture, then the microphone button at the bottom, which allows you to record an audio note.


To make a more text-based sorting activity, use the Shapes menu. Double tap on any shape to type in it.


A very helpful feature of Kidspiration is that activities can be duplicated, so that in the event you complete the sort with multiple groups, you don't have to keep unsorting the items! From the Open Document menu, tap Edit, then tap to select an activity, and tap the Copy icon. This menu also allows you to share your created activities with colleagues who have Kidspiration. From the Open Document menu, tap Edit, then tap to select an activity, and tap the Share icon. From there you can mail the activity, send it to Dropbox, or tap More to send to Google Drive (where you can share the file with whomever). It's a great idea for a group of colleagues to work together creating and sharing activities that would be useful to all.

Saturday, October 8, 2016

Little Alchemy- a fun game-based context for describing objects

A key feature that is required for games to be useful in speech and language intervention is an appropriate pace-- meaning a controllable and slow pace. Little Alchemy (free, available for iOS, Android and on the web) will let you pace the game with plenty of room for discussion, which would be the point of using it! The goal in Little Alchemy is to combine objects to make new objects, at first in nature but veering into weather, geographic features, engineering and inventions.



You start with earth, air, fire and water, naturally. Combining fire and water makes steam, earth and water make mud, and so on. In the process, many language targets will arise naturally or with your cueing:
-causals: Water is wet so...
-conditionals: If I combine air and fire...
-descriptors: Lava is melted rock...
-academic vocabulary: solids, liquids and gases, and so on

Little Alchemy is simple and easy to use. It could make a good reinforcement tool at the end of a lesson or serve as an interactive lesson to target language around science and chemistry. The app allows students to sign in and save progress via a google account, and you can also reset progress within the settings to use with a different group or student. So you know what combinations create what, giving you the power to control the discussion a bit more as students play, a walkthrough is available here. Hints are also available in the game.

Tuesday, August 9, 2016

What does an image lead to...?

I've always been a firm believer that all students benefit from visual supports--but providing images or other visuals provides a path to language. That's the V--Visual--in the FIVES Criteria.

An image leads to:

...understanding of a vocabulary word or concept.

...associations.

...expansion of categories.

...description.

...connections and narrative.

...causal, conditional, or other structural language forms.

...engagement!!!

(among others).

The above reasons are why I am constantly endorsing the use of the free, versatile and multiple-platform Pic Collage. This app hit a bump this past fall. The Web Search, which allows you to add photos to a thematic, contextual collage very quickly and in a co-creative process with students, lost its connection to Google (Web Search allows you to search for photos and add them from the app). The developers were communicative about it and made efforts to develop their own search tool, which gradually improved over the following months, but it was a tougher sell.

A few months ago, however, Pic Collage struck a partnership with Microsoft's search engine BING! So the results are back to being as good as they ever were.

Additionally, Web Search has JUST added "suggestions" which might help you in your in-the-moment creations with students. The suggestions are specific items within the category you would be searching for, or associations related to your search. How wonderfully language-enhancing!



Results and suggestions for "trees" and "national parks" depicted above. Tap on the suggestion to point your search in a specific direction and bring up new possible images to add to the collage (tap images, then the check mark in the upper right to add images to a collage).

This past year I was involved with a productive assistive technology and language consultation regarding a student who LOVED to be in all of his classes. He just needed support to participate verbally. My advice was focused on taking some of the language "out of the air" and giving the student more visual support as conversations and topics unfolded, Pic Collage being a key tool we discussed. For example, as his consumer education class discussed forms of payment, Pic Collage could be easily used to visualize cash, a credit and debit card, check, and cell phone.

For some of my previous posts on Pic Collage, look here, here and here.

 
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