Monday, December 21, 2015

Screen Time vs. Co-engagement

It's great to see the emergence of late of a number of resources and messages encouraging parents to consider how technology can be used contextually for interaction and language development in children. A plus for us- these messages also apply to using apps in therapy and teaching.

Historically, news stories about screen time, while important, lack some nuance about how technology can be used for co-engagement, opting instead for the pure "limit it" message. While even I am an advocate for limits, of course, and use technology carefully and thoughtfully in my own practice, a more layered message is appropriate here. Technology brings visual support that is absent when language is simply "in the air," and many children benefit from visuals and increased context in order to scaffold their language. See this reflected in the American Academy of Pediatrics recent "Beyond Turn it Off" article, in which the potential for adult and child participation with media to facilitate social interactions and learning is explored.

I'd encourage all SLPs and other readers to take a look at the excellent free e-book from the Joyce Ganz Cooley Center, Family Time with Apps: A Guide to Using Apps with Kids (available through the iBooks app). This is an amazing resource from folks involved with the Sesame Workshop, most famously the creators of Sesame Street, and contains specific strategies for interaction within different genres of apps such as games, e-books, and creation tools, all in a fun comic format that illuminates the potential adult-child interactions. SLPs can read into these comics and see the potential for techniques such as sentence recasts and parallel talk. The book also provides resources for finding apps within the genres listed. Also check out the Cooley Center website and gems such as their publications around app usage which go into more research and depth on these issues.

Thanks to mobile learning guru Tony Vincent for pointing me in the direction of this book.

Happy Holidays and New Year!

Monday, December 7, 2015

Tiny Tap adds Tap N' Type

Please excuse my brevity and non-productivity, website-wise, but I have been doing a lot of local presentations while at the same time recovering from a pretty bad shoulder injury! At least I can see the humor in a fall up the stairs and shoulder dislocation, which, after the pain, has kept me busy with doctor and PT appointments. I should mention that the Calm app provided me with a little cognitive relief in the emergency room- you can picture me staring at my phone and groaning. Anyway, I am on the mend.

I wrote about the Tiny Tap app some months ago as an example of an app to author interactive activities, with virtually limitless contexts. That (free!) app became even more useful with a recent update allowing for addition of text fields- think labeling of items and categories and pictures, among other things. Check out their demo video for some ideas, and my original post as well.


Saturday, November 21, 2015

ASHA Wrap-Up, Part 2

I was very happy to be an invited speaker this year for SIG 18, Telepractice, along with SLP Nathan Curtis of Waldo County General Hospital in Maine. As I have mentioned, I am not currently doing telepractice (though our practice is considering it), but my background as an instructional tech specialist as well as in SLP has led to some valuable consultations chiefly around the resources and methodologies that can be infused in the telepractice environment.

I wanted to share a few resources from our presentation,"Get Telepractical: Curating Simple, Effective and Engaging Materials, Websites and Apps for Telepractice Sessions" A major portion of our presentation described web resources that can be used over the telepractice portal. As you may know, telepractitioners use software such as WebEx (or many others) to share their screen with the client and generally an adult "e-helper" on the other side. With web and desktop applications, the clinician can truly share that screen and give the client control of the mouse to interact with a website or a program like PowerPoint (to move things around, make choices and changes, etc, and use language in that context). I made a rudimentary sketch to show what that looks like:

Note that both the clinician and client can manipulate the context on screen.

Websites like PBS Kids can be analyzed for language-based content and a list of activities can be curated for future use and sharing with other clinicians on staff. Nathan and SLP Amy Reid at WCGH have created a great list of activities available on PBS Kids which you can access here (note that these activities are also great for face-to-face therapy with the use of a desktop or laptop).

For my part, I discussed how curriculum-related websites could be leveraged in the same way, as they frequently can be mined for categorization, sequencing, and storytelling targets that can be elicited with the use of the activity in the context of topics the client is learning about in the classroom. Resources and strategies we shared in this regard, also useful for face-to-face therapy with a full web browser:
Nathan provided great information about creating authentic materials containing photos and contexts that are meaningful to the child and family. Often this experience is enhanced with some simple tricks in PowerPoint, demonstrated here in this video by Amy Reid (email subscribers please click through to the post to see the video):

We also discussed the use of the iPad in telepractice, both with its limitations and possibilities at this time. Clinicians can use software such as Reflector, AirServer, or connect their iPad directly to a Mac to make the iPad screen "mirror" or appear on the desktop or laptop screen.  However, once sharing their desktop, this does not afford the same opportunity for interactivity as the client cannot control the app from the other side.

Despite this, displaying the iPad in a telepractice session can still be useful for a variety of reasons:
  • The high quality apps available provide a window to many engaging contexts for clients to view and discuss, in the process targeting language goals.
  • The parent or e-helper can be trained in the process of co-engagement and use of language over apps such as those from Toca Boca, Dr. Panda, or others, then transferring these models to use of the family iPad with the child.
  • As indicated above, apps specific to the context of curriculum areas (see the TinyBop apps to start) can also be displayed and modeled for language development within these topics.
  • The use of creation apps such as Pic Collage can be modeled, such that the client and e-helper can later share their own language-enhancing creations. Apps such as Book Creator provide the opportunity for clinician and client to start a book together; the book can then be shared and opened on the family iPad in Book Creator to continue the simple project.
We hope this information is helpful to you and expands your thinking about both face-to-face and telepractice therapy!

Monday, November 16, 2015

ASHA Wrap-Up Part 1

I'm back in Boston and breathing after a whirlwind of visit to Denver for the ASHA Convention. The conference was a great experience in a beautiful convention center and location. However, I discovered I have little tolerance for altitude. Despite drinking TONS of water, as recommended, each day I found myself battling a pervasive brain fog (PBF) and fatigue- overall just not feeling myself! Oh well, I won't be going to a mile-high location again anytime soon!

Even with the PBF, I managed to process the following events:

Kelly McGonigal delivered a terrific keynote on the science of mindfulness. Through a discussion with a friend I learned also of the Headspace app, which offers a free 10-day course of short, simple meditations. I've already enjoyed day 1. You can see Kelly speak in her TED Talk and read some of her posts at this link.

At "Practical Strategies for Middle School & High School Language Learning Disorders," Wallach, Bartholomew and Charlton gave an overview of strategies teaching language underpinnings in the context of MS/HS curriculum, including text structure and sentence combining. Upon arriving home, I quickly bought Don and Jenny Kilgallon's Sentence Composing for Elementary School, a recommended text for getting started with content related to sentence combining.

In this post, I wanted to share information from my first talk, "'Son of' Pairing Picture Books & Apps to Contextually Address Language Objectives," which took place on Friday afternoon. The wacky title springs from the fact that this was the 4th iteration of this presentation at ASHA. I was thrilled with the turnout and enthusiasm of the audience. The upshot of the presentation is that we can select picture books and apps that overlap in context such that both address language and social goals in context. Books with "speechie" qualities-- an identifiable/mappable narrative or expository structure, vocabulary contexts, social concepts, rhyming text, rich and potentially language-neutral visuals to elicit talk and description, and contexts for asking constrained and open, higher-level questions, can be paired with apps that have some of the same qualities or meet FIVES criteria, for the construction of post-book activities that also target language objectives.

A pairing that seemed to be an audience favorite included Todd's TV and Telestory.

In James Proimos' fun picture book, Todd's parents start to rely on the TV for parenting duties. This quickly gets out of hand with the TV taking over and proving adept at "changing the subject" whenever the parents try to reason with it. In the end, they simply turn it off and the book details all of the ways their lives are more fun and connected without the overbearing TV! In addition to an important theme about moderating technology (have kids infer what the message is, or make text-to-self connections), the book is filled with lists: tasks the TV starts to take over, ways the parents try to get the TV to back off, and the benefits once the problem is solved--all mappable using narrative or expository graphic organizers.

A good pairing for this book is found in Launchpad Toys' (makers of Toontastic) free app Telestory. The concept of the app is that you can use it to make a "TV Show" in various genres: news, music, spy, etc. Within each genre are suggested situations and then storylines that provide some structure. When shooting with the simple interface, you can include an enhanced "selfie" mode where costuming tracks the face while using the front-facing camera. Students within a group can play different roles as the app allows for various "shots." Overall this easy-to-use app provides an opportunity to target narrative language, play, and any target you want to include in developing a script or plan with your students for your "show."

Below you can see the (quick and simple) app demonstration filmed during the presentation (email subscribers, a reminder to click through to the post to see any videos):

Thanks to all who attended! Great time! More on our presentation on resources useful in telepractice later in the week...

Wednesday, November 4, 2015

See you at ASHA!

After a trip to South Florida (click here for info on our free workshop with UM-NSU-CARD) this weekend, I am excited to head off to Denver, and hope to see many of you there. In case you missed it, check out my article on apps that will help you navigate the convention. I'll definitely be relying as always on TripIt!

In Denver I am honored to be presenting 2 sessions on Friday afternoon:

Session Code: 1416
Title: “Son of” Pairing Picture Books & Apps to Contextually Address Language Objectives
Day: Friday, November 13, 2015 Time: 1:00 PM - 3:00 PM
Location: Colorado Convention Center
Room: Mile High 1E-1F
Session Format: Seminar 2-hours PDH(s): 2 Hrs
Abstract: A “sequel” to this popular presentation with installments at ASHA 2012-2014 describes all-new pairings of books and apps and suggestions for interventions. The presentation explores research-supported strategies for using picture books in intervention for language development, providing exemplars of contextual book and app pairings serving as visual, interactive post-reading activities.

This is my 4th iteration of this presentation and I am very happy to have been granted a luxurious 2 hours to stretch it out!

Session Code: 1477
Title: Get Telepractical: Curating Simple, Effective & Engaging Digital Materials, Websites & Apps for Telepractice Sessions
Day: Friday, November 13, 2015 Time: 3:30 PM - 4:30 PM
Location: Colorado Convention Center Room: 301-302
Session Format: Seminar 1-hour PDH(s): 1 Hrs
Presenter(s) : Nathan Curtis, Waldo County General Hosp (presenting author),  Sean Sweeney, SpeechTechie (presenting author)
Abstract: This session is developed by, and presenters invited by, SIG 18: Telepractice. Clinicians engaging in telepractice need not “reinvent the wheel” to find materials. This presentation provides strategies and resources to locate and organize digital materials. Repurposing websites and apps using a speech and language lens provides relevant, engaging and effective activities. Demonstrations of how to individualize authentic materials will be offered.

Though not a telepractitioner myself, I have had a longstanding collaboration with the folks at Waldo County General Hospital, home of a famed telepractice training center, and recently conducted a 2-day presentation with Nathan Curtis. See one of our recent articles here. My role as an instructional technology specialist has been to advise on the types of resources that can be used over telepractice web portals. I am excited to have been invited to co-present this session by ASHA's Special Interest Group 18.

I look forward to sharing some resources from these and other sessions after the convention.

Thursday, October 29, 2015

Haunt the House

Many games meet the FIVES criteria for being highly interactive, visually supportive of language formulation, and geared toward addressing "Speechie" objectives such as categorization, sequencing, and interpretation of body language. Some additional factors I take into consideration are language neutrality (does the app work like a wordless picture book as a context to elicit language) and pace/timing (can the action be stopped by pausing or taking the iPad away for a moment to discuss?).

Though this is almost too late to make it useful for Halloween use (you can of course continue the app into the following week for "Halloweeen season"), I wanted to feature the app Haunt the House ($1.99)! Sort of a stepped-up version of Toca Boo!, this app has you act the role of a ghost attempting to scare people out of various settings including a village, mansion and train. The ghost can "possess" items in each room, prompting predictions about object function.

Using apps such as these with students is a good opportunity to target executive function and Social Thinking® applications around monitoring time and turns. My students yesterday posed that a fair turn would be 6 minutes! We limited them to 1-minute turns (with a timer) and then asked "how long that felt" to play or wait for a turn--it's plenty. The timer or clock can then be faded or facilitated for independent use.

We used this app with several pre/post activities:
-A mini lesson about "thinking with the eyes" and physical proximity (body in the group). You know you are being successful at scaring residents when they "notice" the object's movement with their eyes, and the best strategy is to move to rooms where people are present.
-From memory, I asked my students to create a map of the house, thereby targeting the story grammar element of setting and the executive function skill of mapping a space one is to navigate (see the work of Sara Ward and Kristen Jacobsen). I scaffolded by placing a few "anchor" rooms on the map so the students had a model of how to sketch, as well as a place to start.

Saturday, October 24, 2015

Toca Boo- Currently Free and Full of Fun Scares

This is partially a repost from last year- Thanks Smart Apps For Kids for letting us know that Toca Boo is Free for a short time- please click through to the App Store from their site to support them.

This highly interactive app allows you to play the role of a "ghost" and wander a darkened house scaring members of a family. Seems a strange concept, but it's loads of fun.

Have you ever played hiding games with kids who proceed to hide themselves or items in plain sight? This illuminates, pun intended in the context of this app, problems around perspective taking and "thinking with the eyes" (see the work of the folks at Social Thinking®). In Toca Boo, to achieve a maximum scare, the ghost needs to avoid the family members' flashlights and hide in hotspots (e.g. under the covers of the bed or in a box) or behind furniture. Watch the trailer below:

The process of coaching students to effectively scare the characters will give you the opportunity to model and elicit if/then and causal language, as well as target spatial and positional concepts, in addition to the social cognitive ideas mentioned above. The app provides a good context for building the category of rooms of a house as well.

Do use your judgment of the trailer to consider which of your students would like this app, and whether it might be too scary for some. I do think they go a little far in having you scare (and knock over) the comical older man with the cane. I admit I laughed at this, though (America's Funniest Home Videos being a guilty pleasure of mine)! Toca Boca as always does a good job of discussing the ideas around the app in the "For Parents" section of the app, but I'm a believer in a little scare, suspense or humor being a great context to get kids talking.

New idea: try following this app with some dramatic play, perhaps filming with your video camera an "unsuccessful scare" vs. a "successful scare," at the same time targeting the sequential language of hiding and popping out and some feelings vocabulary.

Friday, October 9, 2015

Notes adds simple but powerful tools in iOS 9

The new operating system for iOS devices, iOS 9, came out several weeks ago. It's always a good idea to wait a while before updating (remember, all updates are free) so that Apple can work out the bugs that often persist past the "beta testing" phase. At this point, several updates have been released to iOS 9, so I'd say you are safe to update. That said, you'll want to follow some steps to ensure your update goes without issue. Cult of Mac always provides a nice guide to these updates- please see this link for information on which devices will run iOS 9 and how to update.

I do a lot of observation and consultation as an SLP, and notetaking apps are essential in this process. I have often recommended Evernote for notetaking, and still do- it has some great features including cloud storage (so I just use student initials, creation of notebooks, and audio recording).

However, the simple Notes app that comes as part of the operating system received a nice upgrade with iOS 9, and I have been revisiting it in the last few weeks. Notes now allows you to:
-Create Folders to organize notes (like notebooks in Evernote)
-Insert photos in notes
-Create a sketch in a note
-Make a note into a checklist

Each of these features makes Notes a more interesting tool when working with or for students, and also simplifies recommendations around assistive technology, as students can now do more with the operating system itself as opposed to downloading a separate app that requires an account.

As an example, I recently observed a student I work with who is struggling in math class, particularly with the word problems presented at the beginning of each period. Having a peek at the process gave me a sense of the language level of the problems, and how the student approaches them. I noted the student went right to setting up an algorithm to do the calculation and had trouble understanding what the problem was asking. Using Notes I quickly typed out the problem and collaborated with a supporting teacher on a visual "story" of the problem and how sketches might be used to support the language and mathematical thinking both in our sessions and in class. Doing this in Notes gave me a sharable record of the visit, without having to deal with any paper (a bonus for me)!

To find out some of the other education-related features of iOS 9, check out Tony Vincent's great update on the new operating system.

Friday, October 2, 2015

Links of Interest

Hi Folks,

Some news and links of interest I wanted to share with you.

On October 15-16, I am slated to present a two-day workshop sponsored by Mark R. Hammond Associates in Portland, Maine with Nathan Curtis of (famed Telepractice Training Center) Waldo County General Hospital. The information on the workshop, "Integrating Technology for TherAPPy and Education," is at this link.

On October 23, I will be presenting "'Outside the Box' iPad for SLPs- Apps Through Language/Literacy Lens" for the Central New York Speech-Language-Hearing Association. The brochure is here.

I have published a number of columns for ASHA Leader, linked below:

September 2015, Just Google It! Google offers simple, free tools for sharing, organizing and interacting with student materials 

September 2015, Your Students, You and the Tube!: Need a visual for any context? YouTube offers a “social” solution. 

August 2015, Up Where the Air is Clear (Apps for ASHA Convention) 

And for Mindwing Concepts' Blog:

Create Visual "Explanimations" to go with your Expository Lessons (Using Educreations app to explain ideas)

Bring EPIC! Contexts to your use of Story Grammar Marker® (Story Grammar and the EPIC! E-Books app)

Vocabulary and Story Grammar Marker (combining the World's Worst Pet- Vocab app with SGM and Social Thinking® Lessons

Happy Reading- hope to see some of you at a conference soon or at ASHA (check the planner- I'll be there!)

Author is a paid consultant to Mindwing Concepts, Inc for creation of blog content. Social Thinking is based on the work of Michelle Garcia Winner (see

Thursday, September 17, 2015

Toca Life Apps and Contextual Therapy

Following up on my last post on the "Toca Life" open-ended sandbox-style apps, I recently read a "Clinical Focus" article in American Journal of Speech-Language Pathology and thought it shed light on how these apps (and others) can be used in context in therapy. Fey, Long, & Feinstack (2003) sought to outline "Ten Principles of Grammar Facilitation for Children With Specific Language Impairments" with research tie-ins relevant to all ages, but particularly for ages 3-8. This is a great article for any SLP or language interventionist to read, but I wanted to present it with ideas related to the principles being used in context, in particular the features and content of the Toca Life Apps.

So, the principles and some ideas:

1. The basic goal of all grammatical interventions should be to help the child to achieve greater facility in the comprehension and use of syntax and morphology in the service of conversation, narration, exposition, and other textual genres in both written and oral modalities.

This principle asserts a general philosophy of intervention, but for me speaks to the kind of functional communication that can be elicited through conversation and play around an app such as Toca Life: City or Toca Life: Town, and the student's greater enjoyment of communication situations hopefully as a result of that intervention.

2. Grammatical form should rarely, if ever, be the only aspect of language and communication that is targeted in a language intervention program.

The authors assert that students with grammatical impairment rarely have this as their only communication problem, and that grammatical intervention alone does not always impact other areas of deficit. Toca Life apps allow for targeting of multiple goals including categorization (say, in the store or home), sentence formulation and storytelling in the context of the app.

Looking for a healthy meal, the man can lay out or collect different fruits and vegetables in the Toca Life: Town store.

3. Select intermediate goals in an effort to stimulate the child’s language acquisition processes rather than to teach specific language forms.

An example given in the article is the targeting of nominative case pronouns as a class rather than individually.

Have a party in the Toca Life: Town or City loft apartment to emphasize what I, you, we, and they are doing.

4. The specific goals of grammatical intervention must be based on the child’s “functional readiness” and need for the targeted forms.

i.e. Pick targets in the child's zone of proximal development that reflect a pragmatic need for their use in daily life.

5. Manipulate the social, physical, and linguistic context to create more frequent opportunities for grammatical targets.

6. Exploit different textual genres and the written modality to develop appropriate contexts for specific intervention targets.

This is where I think such apps provide a great tool. Of course we should manipulate low-tech contexts for language targets, but apps that have many open-ended contexts make this manipulation quite easy. AND they serve as a different "genre" to work from, along with picture books, one of my other favorite tools.

Toca Life: City has a world of contexts. Just think of all the action words that can come from a theatre!

More specifically regarding the manipulation of contexts, the authors indicate:

...making a peanut butter sandwich could be an excellent activity for a child working on negative forms. Instead of typical ingredients, however, the clinician might have on hand things like noodles, cheese, dog food, or even a pencil, as ingredients for the sandwich. Such unlikely choices will create opportunities for sentences like, “You can’t eat that,” “That wouldn’t taste good,” or “We don’t need noodles/cheese/hot dogs.” When the proper ingredients are used and the activity has been completed, recapping the entire process can create numerous obligatory contexts for the target forms in a very short time. 

Clinician: “We used/ate/needed peanut butter. We also used cheese.” 
Child: "No, we not use cheese.” 
Clinician:  “Right, we didn’t use cheese. What about dog food?”

Note that Toca Life: Town's cafe lets you complete "recipes" (see the wall or here). Silly items to prompt negative forms can be used from the cafe itself or brought in characters' hands from other locations.

7. Manipulate the discourse so that targeted features are rendered more salient in pragmatically felicitous contexts.

"The most straightforward way to increase the salience of grammatical intervention targets, especially grammatical morphemes, is to stress them by making them longer and louder and producing them with more dynamic pitch changes."

Don't put her IN the bed! She should be OUT of bed. 

The kids are playing cars BECAUSE it is fun.

8. Systematically contrast forms used by the child with more mature forms from the adult grammar, using sentence recasts.

Re: the above scene- 
Adult: What happened?
Child: The girl eat the cake.
Adult: Yes, the girl ate the green cake.

9. Avoid telegraphic speech, always presenting grammatical models in well-formed phrases and sentences.

10. Use elicited imitation to make target forms more salient and to give the child practice with phonological patterns that are difficult to access or produce.

#9 is a good reminder, and #10, noted as an "intrusive" practice for social interactionists, is described to be effective in situations where targeted forms are used pragmatically and contrastively, for example, prompting "Say, 'She will play the game,'" followed by "Say, 'She played the game,'" after the action is performed in the app.

As a context clinician (it's what makes it fun!), I really appreciated the authors' references and examples in this article. Check it out for more information.

Fey, M. E., Long, S. H., & Finestack, L. H. (2003). Ten Principles of Grammar Facilitation for Children With Specific Language Impairments. American Journal Of Speech-Language Pathology, 12(1), 3.

Friday, September 11, 2015

Toca Life: City Adds Screen Recording

Toca Boca, long one of my favorite developers of contextual digital toys, has added a powerful feature to one of their already very useful apps- Toca Life: City ($2.99 for iPad). The Toca "Life" apps allow you to move characters around interactive environments; in this app, that includes a loft apartment, theatre, food park, hair salon and mall. Characters can pick up and interact with objects in each setting and even move from place to place with objects as you act out dramatic play sequences. These features in Toca Life: City have been enhanced with the addition of screen recording-- this captures the movement and records audio as you and students speak in order to create an animation. The animation can be immediately replayed, but also saved to the camera roll for later review or even sharing!

After rehearsing or storyboarding a "scene" with your students (further emphasizing your language and social targets), just tap the film icon in the upper left corner and begin recording.

Though the Toca: Life apps (see also Toca Life: Town) provide great opportunities to target play skills, cooperation and social cognition, and language targets such as sentence formulation, microstructures such as verbs and pronouns, as well as overall narrative, the screen recording feature can make this work more salient, with auditory feedback on student performance.

That this feature was added recently again underscores the importance of running and reviewing the contents of your app updates, which can be done in the App Store app Updates tab which provides text descriptions of changes within apps.

Thursday, September 3, 2015

Do We Have a Subscription to...(Part 2)

In the last post, I discussed how the beginning of the school year is a good time to acquaint yourself with any technology resources offered by your school district, as many do not realize the benefits subscription-based services can provide.

While BrainPOP, described in the last post, is accessible by an affordable monthly subscription even if your school doesn't have it, ExploreLearning's Gizmos are more of a district investment. I would, however, encourage individuals to check it out via the free month trial, if only for exposure for how interactives connect with language. ExploreLearning (accessible also via a new iPad app once you obtain the trial login) provides interactive activities called "Gizmos" that show the sequential, cause-effect, and conditional relationships in science topics (e.g. tides, flower pollination, forces). The activities are open-ended and meant to be constructivist and inquiry-based, leading students to ask questions and draw conclusions, which is facilitated by printable "Student Exploration Guides" for each Gizmo. Again, I'd encourage you to check it out or take advantage of it if your school offers the service (my middle school did). If you save the guides, the language-based questions provide a good model for questions you can ask when using interactives such as the free ones available at BrainPOP GAME UP or, as well as for apps such as MarcoPolo Weather. Overall, this type of interactive provides a visual contextual support for you to target objectives around description, sequencing, and cause-effect, while providing students (particularly upper elementary, MS, and HS students) additional review of classroom topics.

ExploreLearning's Gizmo on Tides and its Exploration Guide prompts knowledge-activating questions, observation and cause-effect statements about the relationship between the moon and tides, and would be useful when students are studying topics such as Earth, Sun and Moon.

Friday, August 28, 2015

Do we have a subscription to...? (Part 1)

I hope you have all had a great and restful summer! I had one for sure, with great trips to Cape Cod, England, Ireland, Scotland, and the Los Angeles area...hence the quietness of the blog.

An important question you can ask as you start your year pertains to the accessibility of certain education-based services that you may not have thought of as relevant to language instruction, but definitely are useful! Many school districts or schools invest in such subscriptions to bolster the resources of the schools, and you may have overlooked that email reminding you of their availability. I am speaking specifically of resources such as BrainPOP, Reading A-Z and ExploreLearning. So ask your librarian or IT Specialist!

I have long discussed BrainPOP as a useful tool for SLPs and language teachers. BrainPOP (gr 3+) and BrainPOP Jr. (K-3) are catalogs of short curriculum-based animated videos, featuring Tim or younger Annie along with their robot companion, Moby. Both resources are accessible on the web (at BrainPOP and BrainPOP Jr.) and through free iPad apps: BrainPOP Featured Movie and BrainPOP Jr. Movie of the Week. Limited free content is available on the apps and website (which also features terrific links between movies and educational standards, as well as educational interactive games, many of them fodder for language activities). If you have a laptop available, the website has also added this terrific make-a-map activity allowing you to easily construct a semantic map to show the connections between the language and concepts in the specific film. Your experience will be vastly improved if you have a subscription as you will be able to use more films to "sync" with the classroom curriculum or review topics you know your students have been covering in class.

Image via

What exactly does BrainPOP have to do with language instruction? Thought leaders in our field such as Barbara Ehren encourage us to use curriculum touchpoints (no, not all the time, not necessarily at the same time as the classroom, and not as tutors or curriculum specialists) as a context for working on students' language goals. BrainPOP makes it easier to set that context, while engaging the student. You could follow up a BrainPOP movie with:
-creating sentences from a wordsplash you create as the movie is playing
-using graphic organizers that emphasize expository text structures
-vocabulary work with tools such as the Expanding Expression Tool
-making a collage with PicCollage emphasizing sentence formulation, abstract categories, and description of the topic.
-among many others...

BrainPop has an eye toward expository language, often presenting elements of the topic as visual lists, sequences, or cause-effect relationships.

Check out BrainPop, and you can always subscribe for a fairly low cost within either app. Make sure you know how to turn off recurring in-app-purchases.

Wednesday, August 5, 2015

O*Net Online- Help Students to Look Forward

O*Net Online is a resource introduced to me by a vocational coach and I have found a number of uses of it since then. Sponsored by the U.S. Department of Labor, the site features career interest questionnaires and lists of skills, work activities, and equipment for different professions.

Skills needed for Video Game Designers:

The site is therefore a great tool for working with older students (MS, HS, young adult), for designing specific language activities that will facilitate buy-in, insight and development of their professional goals.

I recently shared with a colleague whose student was resisting "coming to speech" and she was able to discuss with him the communication skills needed to succeed in his desired occupation, which helped him build rationale around their work. She then included video clips from YouTube about the job, which provided further visual support and context to work on language. 

The site is accessible at the link above and works nicely on computers and mobile devices.

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Tuesday, July 21, 2015

Video Modeling and iMovie (Part 2)

In my last post, I reviewed (briefly) a meta-analysis (Bellini & Akullian, 2007) supporting video modeling (VM) and video self-modeling (VSM, the difference being that the student or students are included in the video produced to promote the use of the target behavior). In the study, the authors recommended the therapeutic technique of storyboarding targeted interactions before videoing students, which is also supported in literature describing interventions for social and executive functioning (Ward & Jacobsen, 2014).

The authors also highlighted the technical skill that was needed to produce and edit personalized videos. In 2007.

In 2015 (and for a few years back), it is not at all as hard to produce and edit video clips, because we have iMovie for iOS. Now, I originally taught myself iMovie about 14 years ago on the Mac, and it was quite a chore. After shooting video or compiling photos somewhere else, often a comparatively small but still clunky DV camera, you had to import the video (in real time) and use a complicated interface to edit it. iMovie for iOS (Free if you have purchased an iDevice after Oct 2013, otherwise $4.99) still has a bit of a learning curve--but the fact that you can shoot and edit by touch all on the same device goes a long way toward making these techniques accessible to our profession. Note that you can do much of the below on an iPod or iPhone as well, though the small screen will make it a bit trickier.

I had a great time with a group at Nova Southeastern doing an interactive demo session on iMovie recently--I'd like to make this a habit! As a group, we discussed the study mentioned above and decided on a task that I could be "prompted through," as an organizer recorded me and another gave me some cues when I "forgot" a step. We decided on something simple--pushing in a chair after leaving a table!

When you open iMovie, you begin by adding a new project, as in many other apps with the + symbol.  iMovie has this great interface where you can create a Movie Trailer, but in this case we select "Movie."

Once you have created a project, you can add video previously shot from your camera roll, or tap the camera to record directly into the timeline (the area used to build and edit the project). In this case we just added the recorded single clip of my being prompted to stand up and push in the chair!

Once the clip is added to the project, you'll want to navigate to any segment you want to edit, such that the play head (white line) is over the beginning or end of the segment. In this segment, the person to the side was giving me a verbal prompt we wanted to edit out. Be sure to tap the clip so it is highlighted in yellow, then tap Split. This creates two separate clips so you can simply edit the end of one or the beginning of the next, like so:

The beauty of editing in iMovie is that you can "trim" footage by moving the trim handle (yellow bar) to the left or right, which cuts or re-adds footage as you like. If you make a mistake, simply adjust--no need to start over. In this case, we moved the handle to the right until the video clip no longer contained the verbal prompt.

Proceed in this way to edit out any footage, including prompts or errors, so that students can see the situation going "as planned." iMovie allows you to do a lot more than this, and nice guides are here and here.

Like many iPad apps, your project saves automatically and you can return to edit it. Tapping on your project in the Projects area gives you many options for sharing: saving the edited video to the camera roll or publishing to YouTube, sending to Dropbox, etc.

I could spend a lot more time on iMovie, but hope this gives you a start!

Tuesday, July 14, 2015

Research Tuesday- Video Modeling and iMovie (Part 1)

At my recent presentation at Nova Southeastern University, we reviewed research around video modeling and how this speaks to use of the app iMovie (free for devices after Oct, 2013/$4.99). For this reason, I am happy to discuss this material today as part of Research Tuesday.

In researching this topic, I was happy to find a recent meta-analysis (Bellini & Akullian, 2007) that looked at a range of published studies on video modeling (VM). Here are some details of that study:
  • The authors emphasize the importance of evidence-based practices in treating autism and the sense of urgency around helping these clients and students to make progress. Single-subject research is defined as EBP when it involved defined practices (methodology and context) that are "implemented with fidelity," resulting in "the practice...functionally related to change in dependent measures," and that the results around the practice be replicated in at least 5 peer-reviewed journals. The study also emphasizes the importance of social validity, meaning that the practice have "social importance and acceptability" from the point of view of the client.
  • The study describes video modeling as grounded in Bandura's social learning theory and defines it as "demonstration of desired behaviors through video representation of the behavior." The intervention around VM typically involves watching the video demonstration and then assisting the student in imitating the behavior in context. In video self-modeling (VSM), the student observes himself in video successfully performing a behavior, related to Bandura's concept of the motivation factors around "self-efficacy."
  • The meta-analysis examined 29 studies involving VM and VSM applying selection factors (publication in peer-reviewed journal, participants with ASD, focus on VM and VSM for functional behavioral outcomes alone or in combination with other interventions, other factors) and identified 23 studies meeting their criteria. Examining these 23 studies found moderate intervention, maintenance and generalization effects for the methodologies (less generalization found with VSM). Statistical analysis involved application of PND (percent of non-overlapping data), a statistic often used for analysis of single subject designs, for the purpose of establishing these effect sizes. Use of video modeling was also noted as promoting learning factors such as attention and motivation.
  • The researchers go on to give specifics about each study, as well as categorized studies according to focus on social or functional (life) skills. For example, in one study, students were supported with prompts to use the skill of requesting items during play, and these prompts were edited out for the video used for repeated viewing by the children. Editing out "hidden supports" is a subcategory of VSM known as video feedforward, according to the article. In this study the 4 participants were found to have a substantial increase in spontaneous requests for toys and items after the intervention. Many other examples are given in the meta-analysis.
A few points in the authors' discussion particularly interested me. As it was written in 2007, the article emphasized the technical expertise required to edit the video footage, particularly in techniques such as feedforward. With the availability of mobile apps for video editing, this is not so much a factor anymore. Additionally, the authors suggested therapists use a storyboard or script, then record the child or children engaging in the desired behavior. I find this a great suggestion as it places video modeling in the context of a larger therapeutic and language process, particularly for higher functioning students who can participate in the storyboarding and planning phase of the activities.

For some practical ways to apply video modeling with pre-made videos in your work, see my recent post for Mindwing Concepts, where I particularly focused on strategies of using situational analysis and story grammar during and after viewing activities.

In next week's post, I'll be looking to back up what I said above about the relative ease of recording videos and editing out prompts (feedforward), in a discussion of iMovie.

Bellini, S, & Akullian, J. (2007). A meta-analysis of video modeling and video self-modeling interventions. Exceptional Children, 73 (3),  pp. 264-287

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Note: author is a paid consultant for Mindwing Concepts, Inc, for the provision of blog content as relates to the link above. 

Wednesday, July 8, 2015

Toons.Tv- a resource for visual contextual teaching

Toons.TV (on the web, accessible through Safari on iPad, free) is an engaging source of short animated videos useful for building narrative and social cognition skills. The website houses several seasons of the "Angry Birds Toons" series as well as spinoffs such as "Piggy Tales"--it also has selections from one of my favorites, "Shaun the Sheep." All of these series are wordless, and their language-neutral nature gives much opportunities to elicit storytelling from our students, as well as focusing on critical skills such as inference and identifying nonverbal cues, while in the context of topics of interest such as Angry Birds.

I have never floundered to find a quick "lesson" in an Angry Birds or Shawn the Sheep video; in addition to being a context for developing narrative skills such as setting description or retelling, a few I liked from Angry Birds specifically included (along with social cognition or specific Social Thinking® concepts):

Piggies from the Deep- use of humor, the 5-Point Silly Scale
Gate Crasher- flexible thinking, "thinking with the eyes" and "making a smart guess"
Gardening with Terence- talking about physical presence and what it means, making impressions
Do as I Say- "own plan vs. the group plan," humor, emotional vocabulary such as impressed, respectful
Just So- "important vs. unimportant," "Inner Coaching"
Hide and Seek- 5-Point Scales of Problems and the Social Thinking around hide and seek (perspective taking, cause and effect)
Treasure Hunt- "smart guess vs. wacky guess"

Videos such as the above can easily be followed with contextual play activities practicing the concepts or within the theme- for example, after the Treasure Hunt video we conducted an actual treasure hunt using verbal clues placed in different locations, which additionally allowed us to work on keeping our body in the group and other collaboration skills.

A resource I have found very useful in expanding my thinking about using video is SLP (and Ph.D) Anna Vagin's Movie Time Social Learning- she also has a book about using online videos called YouCue Feelings. Also see Tara Roehl's Pinterest boards around motivating contexts such as Angry Birds. I hope you find these resources helpful, too! If you discover other alignments between the videos on Toons.Tv and language or social concepts, please let us know in the comments.

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Tuesday, June 30, 2015

Lists for Writers is also useful for SLPs

Lists for Writers ($2.99 for iOS/Android) is a resource of exactly that--lists of narrative elements that writers can use to jumpstart ideas. However, the same lists are useful as jumping off points for all kinds of language and social cognition lessons, or for exploring within a session themselves. I recently had fun with two budding writer clients (they are all over exploring a list of phobias and how they could serve as a "kickoff" for a story, leading to much narrative and conversational practice within the session.

Some ideas for quick language lessons:
-Use the list of Modern Occupations and generate a list of equipment and actions relevant to a variety of occupations (think of Sarah Ward and Kristen Jacobsen's model of Situational Awareness as Space-Time-Objects-People).
-The list of Modern Locations provides fodder for constructing setting maps.
-Sort the list of Dialog verbs into positive and negative behavior categories, or align with the list of Emotions.
-Apply Personality lists to material students are tackling in ELA or Social Studies to build descriptive skills and comprehension.

I am sure you can think of many more- let us know what you think of in the comments!

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Saturday, June 27, 2015

Make customized interactive “apps” with Tiny Tap

I’m just returning from speaking at a two-day conference in Florida for the Center for Autism and Related Disabilities hosted at Nova Southeastern University. The topic was “Apps in Context: Aligning Technology with Methodologies and Clinical Objectives for Students with Autism,” one which Dr. Carole Zangari and I put together for the varied (and terrific!) group of SLPs, OTs and teachers.

It was great seeing and working with Carole! Carole and I also wanted to honor Dr. Robin Parker, also a professor at Nova—sadly, Robin passed away last year. To me, Robin was a wonderful friend and supporter and force of nature, really, who had a passion for putting resources in people’s hands, including technology. We thank the many app developers who donated codes for participants in Robin’s name, including all4mychild, Mindwing Concepts, Mobile Education Store, Tactus Therapy, Bump Software, Bee Visual, Smarty Ears, Irmgard Raubenheimer, and LessonPix.

One “module” in the conference that I really enjoyed developing was the use of “authoring” apps: apps for you to create interactive activities in any context. Participants really gravitated toward the versatile Tiny Tap (free for iOS and Android), which allows you to make “apps,” so to speak, following a very simple series of steps!

Use the visual tools in Tiny Tap to create a "slide" or array. We discussed that though the tools are fine, and include text, drawing, image addition, etc, that you can create a visual in Pic Collage or Keynote (and screenshot it) perhaps easier if you are doing something more complicated for your slide.

For the context of the demonstration I used a Five-Point Scale activity (aligning with The Zones of Regulation), adding a screenshot of a scale I made in Keynote.

You can then "add an activity" to your slide/image- these include:
-recording audio questions which are answered by tapping on an area of the slide
-recording audio/sounds that play when an area of the slide is tapped ("Sound Board")
-cutting a Shape Puzzle so that the image can be used for categorization or sequencing
-and more "presentation" elements such as playing a video or recording a message to be played over the slide.

These options, like everything else in the app, are nicely explained as you go:

An example of cutting a Shape Puzzle to be put back in order by the student:

After recording an audio question, e.g. "This type of problem may ruin your day, and you probably need to ask for help in solving it," you trace an answer area that the student must tap to get the item "correct."

Upon saving your work, your lesson can be played and also shared if you create an account. Tiny Tap also gives you access to a library of many activities, some of them created by SLPs (some at cost). Though you see it demonstrated in a particular context here, hopefully you can think of many ways to use Tiny Tap! Be sure to check out Tiny Tap enthusiast SLP Ellen Weber's column on the app for ASHA Leader. Let us know some other ideas in the comments!

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Saturday, June 20, 2015


Storest ($2.99 for iPad), a superlative app, is one I have been exploring in therapy with my students. The app, from the makers of the fun Foldify series, simulates a store in ways that make unique uses of the iPad as a tool. Check it out in the video below:

Storest from Pixle on Vimeo.

The app works in two modes: a traditional drag-and-drop interface allowing you to shop in the different departments and pay with virtual money, and an innovative activity that requires you to print out paper items and money to play via a virtual cash register. Each item used in the cash register activity has a QR Code attached so it can be scanned by the "register," a great engagement factor for kids.

Storest is a nice app to look at using the FIVES Criteria:

Fairly Priced: At $2.99 Storest brings you many of the features of a (generally much more expensive) play cash register, and more. It can be used flexibly in two different activities and with a wide variety of age ranges.

Interactive: The interesting interface of both activities allows students to make choices as they engage in scaffolded play, and I love apps that bring students beyond the screen to interactions in the real world. In this case, the register becomes "part of the table" and you can arrange the other aspects of the activity (departments and products) to promote interaction among students.

Visual: In the traditional mode, departments are arranged visually in categories so that students can name items and work on identifying their association. The register mode well-represents a register and visually represents the items as they are scanned.

Educationally Relevant: Consider the following classroom tie-ins and educational standards that can be addressed with the app:
-Math, obviously, with the cost of items and use of play money for counting. This great set of cards can be used for following directions and math tasks.
-The MA Curriculum Standards in Social Studies include the following:
3. Use correctly the word because in the context of stories or personal experiences. (History)- I find that an interesting one as an SLP!
7. Use words relating to work, such as jobs, money, buying, and selling. (Economics)
8. Give examples of how family members, friends, or acquaintances use money directly or indirectly (e.g., credit card or check) to buy things they want. (Economics)

My students loved scanning the items- note the clock and "shopping baskets" used
Speechie or Specific to clinical objectives:
-The app lends itself to working on categories and describing functions of items in a store, as well as reasons one would buy them and associations between them.
-Once printed, the "store" can be arranged in a space so that students work on Social Thinking® concepts such as managing one's body in a group, following a group plan and playing roles of shopper and cashier. I often note my students struggle with the sequence of events when visiting a store (e.g. when to pay) as well as the arrangement of the store itself.
-The arrangement of items can be paired with post-activities such as using pictures of real supermarket aisles and describing their arrangement. I take a cue from executive function specialist Sarah Ward and use such pictures to describe the features of each section; take the bread aisle, which can proceed from stuffing to store breads, flavored breads, rolls, english muffins, etc. EF can also be promoted by presenting real-life tasks such as buying items for a party, and monitoring time for shopping using a clock.
-Pair the app with a picture book for further context and narrative language development. A Chair For My Mother by Vera Williams is a good one, though I am sure you can find many others.

Enjoy shopping!