The Five Point Scale is one of my favorite tools. It is versatile to talk about many different kinds of social observations, norms, problems and nuances; it is also narrative in form and sparks discussion about perspective taking.
So I made you a lesson! Use this Google Slides, uh, slide as a template to have kids generate examples of problems that occur on Halloween. I like the framework contained in both this TpT packet by Speechie Musings and Social Thinking's® Size of the Problem book: problems become bigger with 1) time needed to solve 2) needing help 3) someone being physically or emotionally hurt and 4) affecting other people. So, a 3 might ruin your day (time) and cause light physical or bigger emotional hurt, and you may need to talk to someone about it.
You can use humor and lightness/darkness appropriate to your group in developing examples, so, a 5 for your HSers might be "your friend becomes a zombie" where with 2nd graders maybe "a ghost decides to live in your house."
To use this template, please do not request access. That results in my getting emails...thanks. Open a browser and sign into your Google account. Go to this link. From the file menu, choose Make a copy. Then it is yours. Consider duplicating the slide or the file itself to use for many groups. Also, Tools>Explore will let you search for images to add extra visual support (e.g. "throwing up," a 3). This activity is great for pairing with a book about Halloween.
Have a great Halloween!
Showing posts with label thinking skills. Show all posts
Showing posts with label thinking skills. Show all posts
Thursday, October 25, 2018
Friday, March 9, 2018
Book Creator as a consult and individual therapy tool
In my last post, I described the newly available Book Creator for Chrome. Now in Chrome or via the iPad app, you can consider one of my favorite uses for Book Creator- "journaling" with students. In my various modes of service delivery, including school-based consultation and some individual therapy sessions with students I also see in group, I have turned to Book Creator because it:
-is an engaging way to provide visual support for social-cognitive, language organization and executive function methodologies and concepts.
-can I say engaging again? My students love the opportunity to co-create journal pages and add to sketches or other visuals.
-reminds me and students of what we talked about the last meeting, and results in kind of a cumulative toolkit.
-results are sharable- screenshot any page or export or share the link to the whole book.
You can start by having your student design his own "front page" (I usually leave out names):
Book Creator is a great place to sketch out and modify methodologies such as the Zones of Regulation (created here with emojis in an interactive discussion with a student):
It's an easy place to create Incredible Five Point Scales due to the space and availability of colors:
Create story maps and problem solve (icons from Story Grammar Marker®) walking through the steps of making a goal and action plan.
Expand students' thinking about situations and relationships (or non-relationships) with peers. In this case we were discussing patterns of behavior that the student should recognize and decide to avoid a peer.
Create Comic Strip Conversations to provide visual support during a review of a situation. In this case we incorporated the Superflex 5-Step Power Plan in our discussion accompanying the visual.
I'd love to hear if you are using Book Creator in this way, along with some of your "tricks!"
-is an engaging way to provide visual support for social-cognitive, language organization and executive function methodologies and concepts.
-can I say engaging again? My students love the opportunity to co-create journal pages and add to sketches or other visuals.
-reminds me and students of what we talked about the last meeting, and results in kind of a cumulative toolkit.
-results are sharable- screenshot any page or export or share the link to the whole book.
You can start by having your student design his own "front page" (I usually leave out names):
Book Creator is a great place to sketch out and modify methodologies such as the Zones of Regulation (created here with emojis in an interactive discussion with a student):
It's an easy place to create Incredible Five Point Scales due to the space and availability of colors:
Create story maps and problem solve (icons from Story Grammar Marker®) walking through the steps of making a goal and action plan.
Expand students' thinking about situations and relationships (or non-relationships) with peers. In this case we were discussing patterns of behavior that the student should recognize and decide to avoid a peer.
Create Comic Strip Conversations to provide visual support during a review of a situation. In this case we incorporated the Superflex 5-Step Power Plan in our discussion accompanying the visual.
I'd love to hear if you are using Book Creator in this way, along with some of your "tricks!"
Thursday, March 24, 2016
Resources for Insight and Strategic Thinking
Much of our work is about teaching strategies- a key element in generalization into situations across the day. However, we work with kids who, for a variety of reasons, may not be that "meta." As a result they can struggle to explain why they are even "at speech," let alone their exact goals or strategies to achieve them.
I recently read a very interesting article on infusing video game principles into therapy, "Enhancing the Therapy Experience Using Principles of Video Game Design" (Folkins, Brackenbury, Krause, and Haviland, 2016). The authors' focus was not on including actual video games in therapy but rather incorporating features of games such as "risky challenges" and "generalization" into therapy activities. The article describes how risk-taking in video games is similar to the concept of the Zone of Proximal Development and immersing oneself in "pleasant frustration," and that generalization from therapy can be promoted, as it is in video games, by using learned skills in different contexts. This article can be found on the ASHA website.
These ideas were on my mind when working with a client who a) could use a dose of engagement and b) needs support around the idea of using strategies in the classroom. An area we are working on is comprehension, including that of discourse, but also in following directions. I encountered a review of research on this by Nicole Allison (great summary, Nicole!) particularly supporting the use of a combined rehearsal and visualization strategy for following directions (Gill, Klecan-Aker, Roberts, & Fredenburg, 2003) and have been using these strategies in therapy. The authors define rehearsal as repeating/paraphrasing key elements of the direction and visualization as ‘seeing it happen,’’ or ‘‘imagining the task finished.’’ The authors indicated this strategy use was demonstrated as students repeated directions and looked at relevant objects as directions about them were given, though the visualization principle can be applied in other ways.
I don't often feature "dedicated" speech and language apps on this website, as the theme of the blog is the diverse range of contextual technologies that can be looked at "through a language lens," but a unique dedicated resource I have found helpful is School of Multistep Directions. This app has leveled contexts for students to listen to directions of varied length and complexity (many which are challenging even for me) and "follow" directions through various interactions on the screen--tapping, underlining, highlighting, etc. I especially like the contextual "Chemistry" class, which requires stirring, shaking, and addition of items to containers.
For this particular client, I have sought to build engagement and insight by including the "risky challenge" principle; I simply ask him to guess how many trials he can do accurately (and am glad he generally exceeds his guess).
Regarding the strategy use, I had initially emphasized rehearsal but the study on following directions helped me to tweak this. Though I had used a sketch (word balloons, etc) to demonstrate how rehearsal is done, I wanted to make the visualization element more clear. Enter apps. Two features of apps that make strategy use more explicit--visualizing the meta, so to speak-- are app-smashing (see the work of Greg Kulowiec) or combining apps, and use of word and thought balloons, available in any comic-making app.
So, I made this visual to support my client, who had already started to show use of the particular strategies:
It's pretty easy to app-smash and show strategic thinking in this way:
1. I screenshot one example from the School of Following Directions app.
2. I opened Doodle Buddy and made the screenshot image the background, quickly sketched the circles and arrows that represented the "visualizing", and saved that image to the photo library.
3. Then in Comics Head, I created the comic. This app has characters you can add to a single or multiple frame comic, and also allows you to add photos (I had also saved an image of an iPad so the context of following a direction in the app was clear), pinch to resize photos, layer photos, and put photos, along with text, in word and thought balloons.
Later, I will be able to duplicate and edit this comic to promote generalization to other levels in the app as well as, of course, more importantly, classroom contexts.
Folkins, J. W., Brackenbury, T., Krause, M., & Haviland, A. (2016). Enhancing the therapy experience using principles of video game design. American Journal Of Speech-Language Pathology, 25(1), 111-121. doi:10.1044/2015_AJSLP-14-0059
Gill, C. B., Klecan-Aker, J., Roberts, T., & Fredenburg, K. A. (2003). Following directions: Rehearsal and visualization strategies for children with specific language impairment. Child Language Teaching & Therapy, 19(1), 85.
I recently read a very interesting article on infusing video game principles into therapy, "Enhancing the Therapy Experience Using Principles of Video Game Design" (Folkins, Brackenbury, Krause, and Haviland, 2016). The authors' focus was not on including actual video games in therapy but rather incorporating features of games such as "risky challenges" and "generalization" into therapy activities. The article describes how risk-taking in video games is similar to the concept of the Zone of Proximal Development and immersing oneself in "pleasant frustration," and that generalization from therapy can be promoted, as it is in video games, by using learned skills in different contexts. This article can be found on the ASHA website.
These ideas were on my mind when working with a client who a) could use a dose of engagement and b) needs support around the idea of using strategies in the classroom. An area we are working on is comprehension, including that of discourse, but also in following directions. I encountered a review of research on this by Nicole Allison (great summary, Nicole!) particularly supporting the use of a combined rehearsal and visualization strategy for following directions (Gill, Klecan-Aker, Roberts, & Fredenburg, 2003) and have been using these strategies in therapy. The authors define rehearsal as repeating/paraphrasing key elements of the direction and visualization as ‘seeing it happen,’’ or ‘‘imagining the task finished.’’ The authors indicated this strategy use was demonstrated as students repeated directions and looked at relevant objects as directions about them were given, though the visualization principle can be applied in other ways.
I don't often feature "dedicated" speech and language apps on this website, as the theme of the blog is the diverse range of contextual technologies that can be looked at "through a language lens," but a unique dedicated resource I have found helpful is School of Multistep Directions. This app has leveled contexts for students to listen to directions of varied length and complexity (many which are challenging even for me) and "follow" directions through various interactions on the screen--tapping, underlining, highlighting, etc. I especially like the contextual "Chemistry" class, which requires stirring, shaking, and addition of items to containers.
For this particular client, I have sought to build engagement and insight by including the "risky challenge" principle; I simply ask him to guess how many trials he can do accurately (and am glad he generally exceeds his guess).
Regarding the strategy use, I had initially emphasized rehearsal but the study on following directions helped me to tweak this. Though I had used a sketch (word balloons, etc) to demonstrate how rehearsal is done, I wanted to make the visualization element more clear. Enter apps. Two features of apps that make strategy use more explicit--visualizing the meta, so to speak-- are app-smashing (see the work of Greg Kulowiec) or combining apps, and use of word and thought balloons, available in any comic-making app.
So, I made this visual to support my client, who had already started to show use of the particular strategies:
It's pretty easy to app-smash and show strategic thinking in this way:
1. I screenshot one example from the School of Following Directions app.
2. I opened Doodle Buddy and made the screenshot image the background, quickly sketched the circles and arrows that represented the "visualizing", and saved that image to the photo library.
3. Then in Comics Head, I created the comic. This app has characters you can add to a single or multiple frame comic, and also allows you to add photos (I had also saved an image of an iPad so the context of following a direction in the app was clear), pinch to resize photos, layer photos, and put photos, along with text, in word and thought balloons.
Later, I will be able to duplicate and edit this comic to promote generalization to other levels in the app as well as, of course, more importantly, classroom contexts.
Folkins, J. W., Brackenbury, T., Krause, M., & Haviland, A. (2016). Enhancing the therapy experience using principles of video game design. American Journal Of Speech-Language Pathology, 25(1), 111-121. doi:10.1044/2015_AJSLP-14-0059
Gill, C. B., Klecan-Aker, J., Roberts, T., & Fredenburg, K. A. (2003). Following directions: Rehearsal and visualization strategies for children with specific language impairment. Child Language Teaching & Therapy, 19(1), 85.
Monday, April 6, 2015
Autism Awareness Month: Keynote and Displaying Visuals (and The Incredible 5-Point Scale)
I have always been a fan of using presentation tools like PowerPoint and Keynote in un-PowerPointy ways (i.e. no reading of bullet points). Presentation tools offer a flexible space to position and interact with text, images, and visual elements such as tables for a wide range of uses in therapy activities. Creating a weather journal, for example, is much easier in a presentation app because you can place the text and pictures (i.e. of the clouds) anyplace you want on the "slide"- thereby bypassing many formatting difficulties in the moment of working with the student. In our recent App-titude column, Nathan Curtis and I discussed how the desktop versions of Keynote or PowerPoint can be used similarly in telepractice activities to arrange and sequence personalized photos for targeting objectives such as verb and concept use, vocabulary and storytelling. You can add backgrounds, animation of slide elements, video and even audio to make activities even more engaging.
In another recent App-titude column, I discussed ways that apps can serve as visual tools to facilitate conversation and play, and tie in with approaches such as Social Thinking® and The Incredible 5-Point Scale. I had the pleasure of hearing Kari Dunn Buron speak last year, and she described how the 5-Point Scale was designed to tap into the "systematizing" strengths of students with social learning challenges, leading them to better perspective taking and empathizing (see the work of Simon Baron-Cohen). 5-Point Scales are an extremely helpful and versatile tool. They can be used in systematic, focused ways much like the implementation of an individualized social story for a student with more intense needs. For our students with more moderate or nuance-based challenges, instruction can include a repertoire of scales to be referenced in naturalistic activities.
Here's where I love the Keynote app for iPad ($9.99, free for any Apple ID linked to a device purchased after September 2013). A 5-Point Scale can be created simply within a Keynote Slide by using a table and colored fonts. Once the concept is established using a scale related to a target for your group, expand your students' thinking by creating other scales illustrating the range of social behaviors in other situations. The key idea is that the 5 represents extremely unexpected behavior or situations. Depending on the scale, the target can be a 1 (as in calmness) or a 3, as in moderation on a spectrum from too much to too little (as in talk time). Developing the language with your students helps them feel ownership for the scale and also gives you a good window into their thinking. The power of the tool is that it can spark discussion and gentle cueing, "I know this problem feels like a 4 to you. Remember what other kinds of problems we labeled a 4?"
Try developing your own scales in Keynote. Once created, to save the loading time (and potential of accidentally moving stuff around with your finger) tap the "share square" and "open in another app" as PDF, whereupon you can choose iBooks. Your scales will then be saved in the "PDF" section of the app for use in future sessions. 5-Point Scales are also excellent tools to extend into the classroom, as all children can benefit from social-cognitive strategies, and of course are great to send home. You can send your materials to anyone as PDF files from the Keynote app.
A file with a number of scales I have developed with students (silliness, a prank scale based on a recent discussion about April Fool's day and social judgment, one on the social thinking of Hide and Seek which was useful for an egg hunt and playing the game Snipe, and a few others) are available to be downloaded from Dropbox by clicking the image below. This is a PowerPoint file downloadable without a Dropbox account, so from your iPad you can tap Download, then Open In... and choose Keynote (once you have installed it) or use in PowerPoint or Keynote on a computer.
Some resources to learn more about The Incredible 5-Point Scale are available at the website. Also check Pinterest for some innovative ideas about using 5-Point Scales. The Should I or Shouldn't I? games from Social Thinking are also good ways to start with Five Point Scales.
In another recent App-titude column, I discussed ways that apps can serve as visual tools to facilitate conversation and play, and tie in with approaches such as Social Thinking® and The Incredible 5-Point Scale. I had the pleasure of hearing Kari Dunn Buron speak last year, and she described how the 5-Point Scale was designed to tap into the "systematizing" strengths of students with social learning challenges, leading them to better perspective taking and empathizing (see the work of Simon Baron-Cohen). 5-Point Scales are an extremely helpful and versatile tool. They can be used in systematic, focused ways much like the implementation of an individualized social story for a student with more intense needs. For our students with more moderate or nuance-based challenges, instruction can include a repertoire of scales to be referenced in naturalistic activities.
Here's where I love the Keynote app for iPad ($9.99, free for any Apple ID linked to a device purchased after September 2013). A 5-Point Scale can be created simply within a Keynote Slide by using a table and colored fonts. Once the concept is established using a scale related to a target for your group, expand your students' thinking by creating other scales illustrating the range of social behaviors in other situations. The key idea is that the 5 represents extremely unexpected behavior or situations. Depending on the scale, the target can be a 1 (as in calmness) or a 3, as in moderation on a spectrum from too much to too little (as in talk time). Developing the language with your students helps them feel ownership for the scale and also gives you a good window into their thinking. The power of the tool is that it can spark discussion and gentle cueing, "I know this problem feels like a 4 to you. Remember what other kinds of problems we labeled a 4?"
Try developing your own scales in Keynote. Once created, to save the loading time (and potential of accidentally moving stuff around with your finger) tap the "share square" and "open in another app" as PDF, whereupon you can choose iBooks. Your scales will then be saved in the "PDF" section of the app for use in future sessions. 5-Point Scales are also excellent tools to extend into the classroom, as all children can benefit from social-cognitive strategies, and of course are great to send home. You can send your materials to anyone as PDF files from the Keynote app.
A file with a number of scales I have developed with students (silliness, a prank scale based on a recent discussion about April Fool's day and social judgment, one on the social thinking of Hide and Seek which was useful for an egg hunt and playing the game Snipe, and a few others) are available to be downloaded from Dropbox by clicking the image below. This is a PowerPoint file downloadable without a Dropbox account, so from your iPad you can tap Download, then Open In... and choose Keynote (once you have installed it) or use in PowerPoint or Keynote on a computer.
| Click on the scale to download a template |
Some resources to learn more about The Incredible 5-Point Scale are available at the website. Also check Pinterest for some innovative ideas about using 5-Point Scales. The Should I or Shouldn't I? games from Social Thinking are also good ways to start with Five Point Scales.
Wednesday, November 12, 2014
Calming, Part 3
Incorporation of mindfulness techniques, regardless of instructional discipline, is a strategy that has more than emerging evidence. A systematic review of studies of mindfulness training for students and adults with developmental disabilities found significant effects on a range of areas, documenting reduced aggression and anxiety and increased social skills and academic performance (Hwang & Kearney, 2012). Many programs such as Mindful Schools are being implemented school-wide, teachers are being encouraged to practice mindfulness and leading treatment practices incorporate activities such as Yoga classes.
For our students who struggle with managing their own thoughts, and so are led in tangential/oppositional/anxious/dysregulated directions impacting their communication, mindfulness can be incorporated in small ways. Books, videos and audio files focused on awareness of and strategies around thinking can be very engaging, and also serve as language activities by virtue of eliciting descriptive and metacognitive language.
I highly recommend the Cosmic Kids YouTube channel for a start for short meditation activities for your young students. The Zen Den series are short, beautifully produced, visual meditations focused on a variety of calming thinking strategies. I have field-tested these with a range of groups, with great responses from both girls and boys. The fact that the clips are on YouTube makes a great connection to home, as meditation is meant to be done regularly, even for short periods of time.
Even if that carryover is not achieved, clips such as Master the Monkey establish a concrete connection and vocabulary for an abstract concept: our mind can be like a hyperactive monkey and we can practice strategies to keep it present:
Movies in My Mind presents a fun visualization exercise for which you can conduct a language-based debriefing after the fact: "What did you see on the other side of that door?"
Getting Wanty discusses a specific situation of wanting something in a store, but can be applied to many other situations involving "JustMe" vs. Thinking of Others and social behavior (see the work of Social Thinking®).
See also the great Yoga Adventures videos that put yoga in the context of settings and "stories," again offering connections to language activities and themes.
Hwang, Y, & Kearney, P. (2012). A systematic review of mindfulness intervention for individuals with developmental disabilities: Long-term practice and long lasting effects. Research in Developmental Disabilities. 34, 314-326
For our students who struggle with managing their own thoughts, and so are led in tangential/oppositional/anxious/dysregulated directions impacting their communication, mindfulness can be incorporated in small ways. Books, videos and audio files focused on awareness of and strategies around thinking can be very engaging, and also serve as language activities by virtue of eliciting descriptive and metacognitive language.
I highly recommend the Cosmic Kids YouTube channel for a start for short meditation activities for your young students. The Zen Den series are short, beautifully produced, visual meditations focused on a variety of calming thinking strategies. I have field-tested these with a range of groups, with great responses from both girls and boys. The fact that the clips are on YouTube makes a great connection to home, as meditation is meant to be done regularly, even for short periods of time.
Even if that carryover is not achieved, clips such as Master the Monkey establish a concrete connection and vocabulary for an abstract concept: our mind can be like a hyperactive monkey and we can practice strategies to keep it present:
Movies in My Mind presents a fun visualization exercise for which you can conduct a language-based debriefing after the fact: "What did you see on the other side of that door?"
Getting Wanty discusses a specific situation of wanting something in a store, but can be applied to many other situations involving "JustMe" vs. Thinking of Others and social behavior (see the work of Social Thinking®).
See also the great Yoga Adventures videos that put yoga in the context of settings and "stories," again offering connections to language activities and themes.
Hwang, Y, & Kearney, P. (2012). A systematic review of mindfulness intervention for individuals with developmental disabilities: Long-term practice and long lasting effects. Research in Developmental Disabilities. 34, 314-326
Wednesday, April 14, 2010
Bad-Luck-O-Meter
Do you ever administer Linguisystems' Test of Problem Solving, in whatever version you have? I always liked this assessment, which taps students' background knowledge and ability to explain things that are, well, common sense. It also struck me as evaluating skills that are necessary in our language-heavy curriculum, with literature circles asking students to explain what they think and why. However, I always regret that time and lack of good resources (frankly, the old TOPS kit and new Tasks of Problem Solving are drill-and-practice snoozefests) limit our ability to address those skills that we may find lacking. How do we build real-world problem solving skills?
One interesting resource in this regard is Swedish if Insurance's (what a great name for an insurance company) Bad-Luck-O-Meter. This is another website with a commercial purpose that can be leveraged for our own needs (I am rubbing my hands together evilly as I write). The site presents 10 timed tasks that ask you to solve a safety-related problem, and would lead to some great discussion with your students. Perhaps a list of "notes to self" could be generated as each task is completed. It's beautifully designed and you can simply skip the offers of "Would you like to find out more about if's alarms (etc.) after the test?"
One interesting resource in this regard is Swedish if Insurance's (what a great name for an insurance company) Bad-Luck-O-Meter. This is another website with a commercial purpose that can be leveraged for our own needs (I am rubbing my hands together evilly as I write). The site presents 10 timed tasks that ask you to solve a safety-related problem, and would lead to some great discussion with your students. Perhaps a list of "notes to self" could be generated as each task is completed. It's beautifully designed and you can simply skip the offers of "Would you like to find out more about if's alarms (etc.) after the test?"
Saturday, February 27, 2010
Visible Thinking
Visible Thinking is a terrific teaching resource from Harvard University promoting the use of activities called Thinking Routines to develop students' higher-level thinking skills. Language is, of course, a manifestation of thinking, so all of the Thinking Routines promote language skill development. The routines are game-like, structured discussions (if you are familiar with KWL charts, these are basically Thinking Routines) that take place around a topic or visual context (e.g. a YouTube video, map, or picture) and lead students toward operating on higher levels of Bloom's Taxonomy. I often would turn to a Thinking Routines activity when I found something visually interesting, such as a book cover, and wanted to use it to elicit language within a session. A good example is the "Headlines" Routine:
"This routine draws on the idea of newspaper-type headlines as a vehicle for summing up and capturing the essence of an event, idea, concept, topic, etc. The routine asks one core question:
1. If you were to write a headline for this topic or issue right now that captured the most important aspect that should be remembered, what would that headline be?"
This article on the blog Infinite Thinking Machine provides more examples of how Thinking Routines can be used in relation to YouTube videos, such as this one:
Language Lens
"This routine draws on the idea of newspaper-type headlines as a vehicle for summing up and capturing the essence of an event, idea, concept, topic, etc. The routine asks one core question:
1. If you were to write a headline for this topic or issue right now that captured the most important aspect that should be remembered, what would that headline be?"
This article on the blog Infinite Thinking Machine provides more examples of how Thinking Routines can be used in relation to YouTube videos, such as this one:
Language Lens
- Thinking Routines are great discussion structures when you are working at the discourse level with students.
- The prompts in each routine are often related to the classic "main idea and details" type of goal, but also move students toward higher level thinking.
- The elements within each routine generally link together in ways that foster complex sentence formulation skills.
Friday, February 26, 2010
Another Approach to Graphic Organizers-Google Docs
Both PowerPoint and Google Docs can be used to organize information graphically as a pre-writing activity, with students creating the writing spaces as they generate the ideas (rather than using a pre-made organizer). Previously I highlighted the use of PowerPoint to make defined graphic organizers for students. The as-you-write approach is recommended in expository writing programs such as EmPOWER.
Google Docs provides an entire free suite of tools similar to MS Office, and can be used in much the same way. With your Gmail account, you can access the document creation interface, which works quite intuitively. Several social studies teachers I am working with are implementing EmPOWER techniques in their classroom as their students use Google Docs to write out their positions on various ecological issues, eventually culminating in a "Rainforest Conference." For prewriting, the students can create the EmPOWER BrainFrames in a Google Document (Create New>Document>Insert>Drawing). The tool and some student work -a compare/contrast frame- are shown below. Students internalizing and generating a structure for organizing their language- what's better than that?

Thanks to 6th grade teachers Megan Flaherty, Peter Spiegel, and Susan Levy for showing me how you are incorporating EmPOWER in your classrooms.
Language Lens
Google Docs provides an entire free suite of tools similar to MS Office, and can be used in much the same way. With your Gmail account, you can access the document creation interface, which works quite intuitively. Several social studies teachers I am working with are implementing EmPOWER techniques in their classroom as their students use Google Docs to write out their positions on various ecological issues, eventually culminating in a "Rainforest Conference." For prewriting, the students can create the EmPOWER BrainFrames in a Google Document (Create New>Document>Insert>Drawing). The tool and some student work -a compare/contrast frame- are shown below. Students internalizing and generating a structure for organizing their language- what's better than that?

Thanks to 6th grade teachers Megan Flaherty, Peter Spiegel, and Susan Levy for showing me how you are incorporating EmPOWER in your classrooms.
Language Lens
- Creation of graphic organizers helps students to break down lengthy language or text into chunks they can understand, and see connections between their own ideas in pre-writing/pre-speaking activities.
- Alignment with expository text structures (e.g. sequencing, compare/contrast) promotes generalization and recognition/use of these structures in other contexts.
DIY Graphic Organizers with PowerPoint
Often times we require a graphic organizer to help our students with a particular task (comprehension, pre-writing, etc), and the perfect one just isn't in our library. Usually, actually. PowerPoint gives us the tools not only to create presentations, but also do some simple (or advanced) page designs to make customized graphic organizers. Just open a new presentation, orient your page (File>Page Setup) and go to work with the drawing toolbar (View>Toolbars>Drawing). The toolbar allows you to add all sorts of lines, boxes/shapes, text, arrows, and colors to create spaces for students to brainstorm or break down ideas. Your graphic organizer can then be printed or shared with the student on the computer. The possibilities are really limitless.
Here is an example of a set of graphic organizers I made with PowerPoint (click on Download). These are based on a presentation on language schema made by Sarah Ward, a Massachusetts-based expert in executive functioning. You should catch her at ASHA or elsewhere if you can- she is an excellent presenter.
Language Lens
Here is an example of a set of graphic organizers I made with PowerPoint (click on Download). These are based on a presentation on language schema made by Sarah Ward, a Massachusetts-based expert in executive functioning. You should catch her at ASHA or elsewhere if you can- she is an excellent presenter.Language Lens
- Graphic organizers provide a visual representation and break down information. Using a graphic organizer can be a goal in itself, or a strategy for comprehension, pre-writing, problem solving or tracking steps.
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