Monday, November 7, 2011

Draw A Stickman

Draw a Stickman is an extraordinarily fun little interactive movie that caused some buzz on the Interwebs recently.  The activity opens by asking you to, naturally, draw a Stickman.  I don't want to give too much away, but you will be asked to make a number of other simple drawings that save your Stickman from some predicaments that arise!


Language Lens
  • Draw a Stickman unfolds as a short narrative with a clear, if sometimes unexpected, connection between events.  It would be ripe for a story mapping activity and actually reminded me a lot of Remy Charlip's Fortunately, which would make a great pre- or post-context for using this website! 
  • While using the website, events that unfold provide a great opportunity to elicit and bombard causal and temporal language structures: when, after, because, so...
  • Students will likely want to repeat the activity, which will allow for differently styled Stickmen and descriptive language.
  • For more advanced students, you could consider storyboarding a sequel to Draw a Stickman: what would the user be asked to do and how would the story unfold?  This would be a great use of Doodle Buddy.
Note: Draw a Stickman appears to be part of the new generation of web development (HTML5) and therefore DOES work on your iPad in your Safari app!


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