Friday, September 23, 2016

Kahoot! Create game show style activities!

Kahoot! is a website that allows you to create quizzes that are presented in an extremely engaging fashion, for free. I had seen Kahoot! used a number of times over the past few years, and recently I decided to use it with my social cognition groups. The kids who had used Kahoot! in their classrooms had a huge, excited response when I said we were going to use it!

At you can create your free account and build quizzes, discussions and surveys- all great ways to target language and have students explain ideas. Compose questions and accompany them with pictures (great for vocabulary or social cognition), then write multiple choice responses. You also can try some featured Kahoots if you don't want to reinvent the wheel or just want to gauge your students' response to this type of activity- there are searchable pre-made quizzes on a large variety of topics.

image from

Playing a Kahoot works like this:
-From, launch a particular activity.
-On screen will appear a PIN, and students can use their own or provided devices* to navigate to and enter this pin and a nickname for play (they love that part).
-You control the pace of the game as students respond to the questions, results are displayed and you will have moments to discuss (an important aspect that makes the site good for speech and language activities)
*Kahoots are best created on a desktop or laptop as you'll need to type and possibly add pictures or video. Students can play on any device that has a web browser- I like to use "Team mode" in bigger groups to foster collaboration. Devices do not need the Kahoot! app, but this app directs you immediately to enter the PIN, so it takes the web navigation part out for the student.

As I mentioned, Kahoot! is a great resource for vocabulary review or creating quizzes where students identify expository text structure key words, subordinate clause markers, or demonstrate morphological awareness. I have also transformed a number of "Thinksheets" from the Social Thinking® resources into quiz form. This was also a great context to work on skills while playing the game (e.g. Defeating DOF- The Destroyer of Fun from Superflex®)

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