Showing posts with label MS. Show all posts
Showing posts with label MS. Show all posts

Friday, May 13, 2022

Dino Tracker

Dino Tracker is a fictionalized interactive website that has been released as a promotion for Jurassic World Dominion, an upcoming film in the series. The premise of this film is that dinosaurs are no longer confined to Isla Nublar but living (and hunting) alongside humans. The purpose of the site is ostensibly to provide information to the public about "sightings" of various dinosaurs- the therapeutic potential in the site is scaffolding language around the locations (through a clickable Google-like map), the "descriptions" of the dinosaurs and cause-effect language of "Dos" and "Do Nots."



I was recently discussing with a colleague how high school students often have remaining difficulty with the geographic literacy aspects of continent-country-state or other division and how this connects to situational awareness and the ability to digest information about the world and current events. Browsing the world map provided could be an exciting (MS and HS students who can understand the artifice of the content) opportunity to review continents and some of the spatial strategies for recalling them, then moving down to more micro areas. The videos provided are a form of narrative and the "field report" expository text that can be mapped with graphic organizers, or used as a model to tell "same but different" creative item e.g. a report from another location.  Overall Dino Tracker represents how interactive websites designed for very different purposes can provide access to academic language- one strategy I like is to search for "interactive websites" and under tools set the time limit to the past month or week, you can find some gems.

Friday, October 15, 2021

Consider This: Civics!

Consider This has mostly been an exploration of resources used a bunch of different ways, but we also can consider how different curriculum topics can be used to target many speech and language and social communication objectives (and in this case, some resources that go with this idea). Speech and language pathologists can wrap interventions in contexts; check out this recent study, one that I'd like to describe in detail at some point, on science and Tier 2 vocabulary.

I think of civics as important world and social knowledge. Though it's unlikely to fix everything, we could do worse than helping students understand how government and laws work. Within civics contexts, there's much opportunity to target narrative, expository language, reading comprehension, vocabulary, and sentence formulation.

Years ago, Social Thinking® recommended Munro Leaf's (quite old) picture book Fair Play, which in its opening pages explores social norms in terms of moving from why we don't all get to do everything we want to do to why we have government. There are also several vignettes about a character he calls JustMe who behaves without considering others's needs that Social Thinking® formulated into a concept around JustMe vs Thinking about Others. We want to handle this topic with nuance and acknowledgement that everyone has JustMe "moments" to model the concept carefully, of course. The book is hard to find, but there is a read aloud version below. Skip the weird intro, consider handling the JustMe vignettes with further nuance, e.g. what the kids could have done to help JustMe be part of the group, and avoid the latter parts which are just way too harsh! I have generally used just up to about 4:30


In a much more straightforward way, iCivics remains a very useful tool. Sign in as a teacher and you can access lesson plans, worksheets, and of course the interactive games (varying in length, so explore) which can open up great expository conversations and vocabulary development. Sign-in also allows you to save games and pick up in later sessions. Recently I used Cast Your Vote with some students to explore the local election process and vocabulary like infrastructure, juvenile, enrollment, and minimum wage


Fablevision's Civics! An American Musical (free with signup) will delight fans of Hamilton and engages students in civics topics while targeting comprehension of primary sources. The language underpinnings, however, include situational interpretation of pictures and comprehension of texts. The game contains multiple paths you can return and reroute to (e.g. making a few musicals about a few different topics, if you have a group that gets into it), and again, saves your progress.


Civics topics are also great to explore with very simple resources such as newsela!

Interested in professional development for your department, school, or organization? Sean is booking in-person or remote trainings for the 2021-2022 school year

Friday, October 1, 2021

Consider This: Classtools.net

The V in the FIVES criteria is for Visual! Visual supports are a simple Evidence Based Practice- give students something to explore with their eyes and you can tap:

-description/main idea
-vocabulary
-narrative language and complex sentence formulation
-social/situational awareness
-their interests/humor!

Classtools.net is an oldie but goodie, and has been around forever. In addition to its classroom tools such as Random Name Picker, a simple Soundboard and such, there are many visual activities you can use to create an "opener" or have students create something themselves. This may be particularly useful for older students.

Consider These:

Twister: create a "tweet" from any character, tap main idea, perspective taking, sentence formulation

Image Labelling Tool: upload an image and create text "hotspots" for part/whole thinking, abstract or advanced categories, description

Breaking News and Headline Generators: main idea of a narrative or expository topic, with humor!

Image Reveal: Gameify "Thinking with the eyes"


Interested in professional development for your department, school, or organization? Sean is booking in-person or remote trainings for the 2021-2022 school year


Friday, April 2, 2021

Not Going Anywhere? You can still go places!

"Virtual field trips" can generate a lot of language and conversation. From spatial concepts about the globe to descriptive setting narrative work, providing a visual of a location can be a fun contextual experience.

Google Earth is of course a great resource for all of this, but if you'd like more of a guided tour, here are a few resources for you.

CityWalks walks you through the streets of international cities. You can choose to view the city pre-COVID to be less depressing! City Sounds are available on the walk, so you truly feel like you are there.

Drive and Listen provides a driving tour of global locations. You can speed up the car to go faster and the "listen" part allows you to listen to local radio stations!



With both, you can call for some mindful listening and discussion of what everyone hears on their "tour," and pair with other resources to learn more about the city. Being easily navigable websites, both are nice options for teletherapy. I will add these to the Teletherapy Resource List!

Friday, March 26, 2021

A Google A Day and Search Literacy Lessons

I've always observed an overlap between tech literacy/digital citizenship and safety with language and social skills-- probably why I have pursued the instructional tech and SLP sides of my work. I recall materials like Google's Search Education existing at the dawn of its search engine (I also recall AltaVista), and am happy to see them again. 

Search essentially involves central coherence/main idea thinking, vocabulary selection and question formation, among other skills, and that's just the first part. What follows involves text comprehension and determining what is the best result to pursue, not to mention evaluating sources! All good language and social cognition work.

At Google's page above you can check out leveled lesson plans with wonderfully broken-down Google Slides visuals- perfect for teletherapy but also in-person learning, and also of course, modifyable- just make a copy, shorten or add and pick your path through these lessons. 


A Google A Day is available as a stand-alone activity with daily challenges but also from selectable categorical challenges on the above page. Great engaging activity for the end of sessions, perhaps. 

Thursday, January 14, 2021

Multiple Meaning Commercials

Sometimes it pays to watch the commercials! GEICO has been doing a series of humorous ads for home insurance where the homeowners make a complaint that turns out not to be what we thought they meant- rather an alternate meaning of their plight. Video can be a motivating way to explore metalinguistics with your students, and each of these has a social/situational awareness element as well (e.g. why passive aggressive comments from aunts--pronounced ants--can be a problem). 

Aunt Infestation

Fencing Problem






Thursday, October 22, 2020

Google Earth's Spooky Spots Quiz

You know I am a Google Earth Geek. Always have been, but in this time it is nice to be able to use the context of "going someplace" to engage my students. Google Earth's quizzes (find in the Explorer captain wheel tab) provide very structured experiences with the interactive globe, posing questions, providing images that prompt observation and discussion, and popping you into an interactive window to "look around." With Halloween coming, you can use the Spooky Spots quiz through nine multiple choice questions (it doesn't matter if you or your students know the answers) bringing you to spots around the globe. The content is free of violence but mentions "The Shining" and "Rosemary's Baby" so probably best for 5th grade or above. As each question is posed, unlabeled placemarks would allow you to ask students to observe potential locations (e.g. "that one looks like its Colorado."). Once answered, you can use the interactive window on the left to navigate the space (oooh an abandoned amusement park near Chernobyl) and work on description and conversation. You may be interested in asking group members to get more information on one of the topics and report back to the group (Wikipedia is fine for general knowledge!). 




Friday, September 18, 2020

WindowSwap

 Sharing simple visual materials in teletherapy serves a number of purposes:

-Providing a context for conversation building

-Building descriptive skills

-Practicing observational skills necessary for situational awareness and social functioning

-Tying in with curriculum (in this case, geography)

WindowSwap is a website I stumbled across because a friend shared it on Facebook. It's very "of the now" and the idea that it is safer to be at home, and provides glimpses of shared windows by people around the world. The entries are dynamic videos and very engaging, also somewhat relaxing for self-regulation purposes. Simply share your screen and help the conversation flow within a group. I also used the tactic of placing a shrunken new browser window over the geographic location so that students needed to make "smart guesses" about the location of the window. Sound is also optional so students can track environmental sounds.

Friday, September 11, 2020

A Dark Room

A Dark Room is a simple click-to-play game that I have found to be a great social language context for a number of my groups, at different age levels. It starts with just having options to stoke a fire in a cabin, then other characters and village-building opportunities arise. The gameplay unfolds just by text on screen following your choices, so it's a good opportunity for following a narrative, "thinking with the eyes," visualizing, and having group members take turns and add thoughts. It is also one of those games, like Little Alchemy, that engages students even if you don't/can't give cursor control in a teletherapy situation. 


The plotline of the game (I haven't gotten that far with groups) is a bit dark, which makes it suitable more for middle school/high school than elementary. If you would like to play A Dark Room with multiple groups, it remembers your progress in browser, so I am using Safari with one group and Chrome with another.

Tuesday, August 4, 2020

"Personality Quiz" Activities

National Geographic Kids has a great page of personality quizzes i.e. what ____ are you? (ice cream flavor, planet, dinosaur). Each has just a few questions and provides an opportunity for expressing opinions, describing oneself, thinking figuratively, interpreting photo scenes, and developing vocabulary. 

Great for group work! I'll be adding National Geographic Kids to the Teletherapy Resource List. Thank you to my colleague Danielle Stalen for this cool idea.



Wednesday, June 3, 2020

Fallen London

If working with older students in language or social groups, Fallen London is one option of a very simple (technically) game you may find useful in teletherapy. This role playing game starts with creating a character and escaping a jail, and can be used for targets such as:
-visualization: the game runs more as a textual choose your own adventure, so you can encourage students to read and visualize, or visualize as you read.
-observation and commenting within the images provided.
-vocabulary and figurative language: the game starts with reference to a dirigible and all of my groups needed to google to figure out what that was, you also choose paths such as watchful, dangerous or shadowy so predicting what those might mean can be part of your discussion.
-agreeing on moves- we have just used one google login for a group and have them play as a single character.


You can read more about the background of the game here. I always follow the process, not product rule and am unsure how long my students will want to play. Abandoning group endeavors is OK, it's part of being in a group (and play).

Tuesday, May 5, 2020

Keeping it simple and a visual for you

I posted a bit back about a webinar Nathan Curtis and I did that is being offered for free through the ASHA Learning Pass (until end of June, 2020). In this we reviewed a "Continuum of Technology Integration" partly to demonstrate that it is OK to keep it simple. I've recently been applying and emphasizing even simpler activities as beneficial in telepractice, but especially during this emergency.

For that reason, I've added to the left/simpler side of that continuum so that it now looks like this:


...acknowledging the importance and value of those easy-to-execute, conversational activities. 

Elaborating on the verbal exchange and asynchronous types of activities are examples of conversational games/structured conversations like "high and low" (state the high of your week and low of the week, essentially two narratives or one linked with an adversative but for the low). 

I find it valuable to screenshare to provide visual support and structure for some of these, but you could do that with a small whiteboard on camera, too. 

One of my favorite conversational games is Two Truths and a Lie. This requires some planning when playing- what 3 things should I say? One strategy I always teach is to think of three true things and then change one slightly. On players' part there is a lot of listening and responding needed. This game also is a good way to work on the Social Thinking® concept of "People Files"- it's expected to remember things and show interest about others, and your social memory of others will help you start conversations. The mnemonic here of FILE is my own creation- what's the schema of what we remember about people. I always think of likes/dislikes as separate from interests e.g. I should remember he's a Sooners fan, he hates seafood, etc. 

Playing in tele I found this visual support helpful both to aid in comprehension (write down the players' statements as they say them) and the flow of the game. It's good to hand the responsibility of "polling" to the person who makes the statements, and when you are not sitting in a circle, writing the students' names assists so they can "call" on each other for guesses (in person I encourage them to do this with eye gaze but that doesn't work so well in teletherapy. Also this is a visual aid for learning names, often a challenge. 

Click here for the slide, email subscribers or readers on the blog as well. As always with shared items, please do not request edit access. You can edit if you like by clicking File>Make a Copy or Download as PPT.


Anyone have other "conversation games" they like to play that require minimal materials? Please let us know in the comments!

Wednesday, April 22, 2020

Repost: Geoguessr works well for group conversations/collaboration/inference in teletherapy

Reposting this one from January 2019 as in the context of readers needing resources for distance learning and teletherapy. Geoguessr lets you play one "game" a day for free.

Geoguessr is a web-based game that plops you into an unknown place so that you can attempt to guess where you are. The game incorporates Google Street View and allows you to "drive" around by clicking the arrows; you can also click and drag on the screen to take a "look" at the surroundings.


Students then use a map interface to zoom in on a continent and country and make a guess. The game then reveals the location and how far off you were in terms of miles.

This game can be used to work on academic language and a number of other skills:
-recognizing geographic features, continents and countries
-distance concepts and measurement
-"thinking with the eyes" (looking for clues ala Social Thinking®)
-pretending together via taking roles in "driving" (in teletherapy, have participants tell you how to move while using screen sharing)
-persistence and self-talk

Many locations don't feature a ton of context so it is helpful to find a sign, look at the landscape, where cars are driving and perhaps use a web search to get some information about where one might be.

A participant at a workshop asked today if you can restrict yourself to say, the USA or important landmarks. No, but that gave me an idea. This game uses Google Street View which is accessible via Google Earth (via Chrome browser or the iPad app, just click on the little person icon and drag onto the map). You can certainly structure your own version of the game by placing students in Street View into a location that is more contextual or near a landmark, and instructing them that they can only use the arrows to figure out where they are!

Thursday, April 16, 2020

TinyBop Schools' Interactive Models

I have long been a fan of the TinyBop interactive apps for iPad. These smartly designed visualizations of "systems" are fun to use, linked to important curriculum topics, and language-neutral, so lots of talk can come out of them. They have ported them to web form as TinyBop Schools and made them free for the next several months, so I would highly recommend checking them out. In teletherapy these would provide for great interactions especially if you are sharing cursor (remote) control


Each model comes with a handbook. These are important to explore because the TinyBop models are so language-neutral that sometimes you don't know what they can do! The models also have journal and graphic organizer activities that are ideal for language therapy. 

Wednesday, March 25, 2020

iFakeText Message/Conversation Paths

iFakeText Message is a super simple visual tool you may be interested in exploring particularly for your teens in teletherapy. You can definitely find other tools like this if you have someone who feels strongly about having an Android look and feel. You can make mock text conversations for discussion in therapy, or if sharing your screen and giving cursor/keyboard control, you can have students make texts that fit a theme or conversational move. Add text and text type and you can download the image created, perhaps for use in a Google Slides.

Right now is a particularly critical time to know how to text in order to maintain connections with peers. Those who struggle with conversational skills will have difficulty with texting, so we can show them:

How to respond
How to respond depending on who it is
How to initiate with appropriate peers (maybe in conjunction w Social Thinking®'s Friendship Peer-A-Mid so these conversations are happening with peers at appropriate levels)
Hidden Rules for texting (e.g. reading when you are overtexting, oversharing, thinking about what time you are texting etc)


Anna Vagin has a wonderful new product named Conversation Paths available on her website that I highly recommend. An overview is below or at this link. The lessons here are very applicable to texting and tele lessons. Additionally there are a number of packets on TpT you might use in conjunction with this tool.


Thursday, January 2, 2020

A good app to take self-data

Streaks is an award-winning app (Apple Design Awards) that allows you to keep track of up to 12 good habits/intentions and simply mark on the calendar when you have completed the task (e.g. read for 15 min). The app is designed for the "don't break the chain" concept, but you can indicate how often you intend the habit to be completed so that you still construct a streak.


This type of app would be helpful for us as clinicians who need to practice self-care routines in the New Year (decade). It also would be a tool for use with older clients who may need to practice speech exercises or positive social/language activities.

The same principles could be enacted using Google Calendar as a (free) data-taking tool; the benefits here would include the ability to add more text/data for tracking.



Happy New Year!

Considering your professional development schedule? Check out Sean's offerings for training sessions.

Friday, October 25, 2019

More on ever-evolving language

Slang is less academic and current-events-related than the terms related to my last post on the birth of new words and their inclusion in Merriam-Webster. Conversational figurative language is nevertheless quite important to be able to follow if not use-- unawareness of it can lead to misunderstanding of narrative and situations. Let's face it: the teaching of old idioms is only useful for application in standardized tests that measure it, or old texts that try to avoid cliches anyway.

Last spring, a 43-year-old high school teacher began keeping track of slang in a Google Doc that went viral and became the subject of some news coverage. You can find the doc here.


Evolving language is a good thing for all educators and perhaps especially SLPs to track. Probably don't use too much of it to avoid rolled eyes! Last year I wrote up an observation and indicated some confusion about why a high school student kept repeating that he wanted "a snack" in the context of having been offered a snack by a teacher. I literally just realized what that was about as I was writing this post.

Urban Dictionary online is another good resource if you ever need it, but is quite profane, be warned. I pulled UD up to explain to two colleagues why it was important to cut off the use of "yo mama" jokes among a group of teens, who should have been reading the situation better in the presence of teachers.

The list veers into some edginess, nothing like UD, but use your judgment. It is a good resource for making discussion activities around the terms, perhaps a quiz with Kahoot for fun and engagement, and working on narrative language about when/where the terms might be used. I'd add shade/throwing shade, and don't come for me, as a good way to close this post!

Thursday, October 17, 2019

A Little Interaction Makes a Fun Vocab Lesson

Merriam-Webster is known for documenting the changing words of our language. Their Time Traveler website (accessible in any browser) will allow you to look up any recent year and see a list of words that had their "First Known Use" in that year.


Click on any site to see a definition; you may have to provide "kid-friendly" definitions. This site would be great if you want to incorporate engaging material or current events content, which often has many contexts for teaching narrative and expository text.

Many of the words featured are nouns. For a strategic focus you can teach semantic structures with a tool such as the Expanding Expression Tool. 

Example: 
Escape Room (2012)
Green/Group: A recreational place
Blue/Do: It simulates a locked room according to a theme, you have to get out
?/What does it look like?: Room or series of rooms
What is it made of/Parts: Puzzles, codes, hints, themes
White/Where: Often in a mall or amusement center
What else do I know? I once did one that was a fallout shelter

Buy one, or the kit, but did you know you could make a template for classroom instruction, or use mine at this link? (please DO NOT request access, rather, you can click File> Make a Copy to copy to your Drive).

Thursday, September 19, 2019

Get on a Roll this Year (Part 4)

There's of course a difference between "helping students with homework" and working in context, and that's as Barbara Ehren calls it, "maintaining a therapeutic focus." Text mapping, or teaching expository text structures, is one tool that we can teach students in almost any context. Graphic organizers are most helpful as a visual tool in text mapping, and are generally more helpful when a) more than just beginning-middle-end or main idea-details boxes (research supports this too) and b) consistent, using graphic organizers or helping students create them with a similar look, feel and structure.

For some more background information on this, I recommend Text Comprehension: Graphic Organizers to the Rescue and Expository Discourse Intervention for Adolescents With Language Disorders available on the ASHA Website.

Kidspiration and Inspiration for iPad remain my favorite apps for teaching the structure of any contextual block of language, whether that be a BrainPop video, a student or group's reading assignment, or a classroom topic reviewed more generally.

Both of these apps are free to try (for 5 activities). Kidspiration has the advantage of allowing for contextual basic or abstract categorization (sorting) with their Super Grouper mode, essentially also targeting the expository text structure of list or enumeration.


One strategy I have used is to look for expository categories in a narrative picture book e.g. "things on a beach" or "weather conditions." That way the picture book or other context can be used for retelling/summarizing as well as the categorization/semantic skills.

Take Scaredy Squirrel has a Birthday Party, available on EPIC! Books for Kids. You can create a Super Grouper Activity about two of the relevant contextual categories. Students can sort and write or audio record (tap the symbol, then the microphone) a "why" or association for each of the items.



These apps also allow you to make "diagrams" such as lists, sequences, cause-effect maps or story maps. You can move the bubbles around so you don't get stuck always making a "web," which really only corresponds to description. Look to Story Grammar Marker®/Thememaker®, Thinking Maps and BrainFrames for consistent structures you can translate. 

I've written before about the use of Google Drawings to do similar work with graphic organizers. For a wealth of examples you can copy right into your Google Drive and use, see Matt Miller's terrific collection on Ditch That Textbook (an edtech blog I am excited to have just found).

Considering your professional development schedule this year? Check out Sean's offerings for training sessions.

Friday, January 18, 2019

Playing with Geography

Geoguessr is a web-based game that plops you into an unknown place so that you can attempt to guess where you are. The game incorporates Google Street View and allows you to "drive" around by clicking the arrows; you can also click and drag on the screen to take a "look" at the surroundings.


Students then use a map interface to zoom in on a continent and country and make a guess. The game then reveals the location and how far off you were in terms of miles.

This game can be used to work on academic language and a number of other skills:
-recognizing geographic features, continents and countries
-distance concepts and measurement
-"thinking with the eyes" (looking for clues ala Social Thinking®)
-pretending together via taking roles in "driving"
-persistence and self-talk

Many locations don't feature a ton of context so it is helpful to find a sign and perhaps use a web search to get some information about where one might be.

A participant at a workshop asked today if you can restrict yourself to say, the USA or important landmarks. No, but that gave me an idea. This game uses Google Street View which is accessible via Google Earth (via Chrome browser or the iPad app, just click on the little person icon and drag onto the map). You can certainly structure your own version of the game by placing students in Street View into a location that is more contextual or near a landmark, and instructing them that they can only use the arrows to figure out where they are!
 
.