The movie Here comes out this week, reuniting Tom Hanks and Robin Wright with their Forrest Gump director Robert Zemekis. The movie is said to be experimental, with the camera fixed on one area to show a nonlinear story/stories that happen in a particular space across a broad range of time. Here is based on a comic and then graphic novel by Richard McGuire; both would be useful for reviewing with teens but the original comic is located, well, here. I could see this as useful for an activity in story mapping, BrainFraming (or other sequence graphic organizer), or timelining the events shown.
Friday, November 1, 2024
Thursday, November 17, 2022
You Are The Historian- First Thanksgiving
Museums appealing to children are often a great source of interactive websites. I liked this website years ago (see the blast from the past) and the now Plimoth-Pawtuxet Museum has redesigned it with a modern look and perspective. Pre-and a little post-Thanksgiving, you could bring some groups through this "adventure," the conceit being you are a teenage reporter investigating some Wampanoag and Pilgrim sites. I might be biased as a Massachusetts guy, but it's a nice site for students to practice discussing what they see in pictures, processing information, and there are some sequencing and word-fill interactives. There is a lot of content here and seemingly no way to save progress, but you could just visit a few of the sites or keep tabs open if you want to continue.
Thursday, June 18, 2020
Juneteenth: a sequence and settings
Thursday, April 16, 2020
TinyBop Schools' Interactive Models
Saturday, February 29, 2020
10 years and 10 uses of my favorite app
Tuesday, August 27, 2019
Get on a roll this year!
Scratch Jr.
This free resource from MIT Media Lab is available as an iPad app or on Chromebooks. Coding is basically language teaching, a context for us to help students follow directions, work with characters and settings, and describe movements that result. It is also a big causal (because/so) and conditional (if/then) context. Scratch Jr. provides mini-curriculums including one allowing you to simulate playground games! The teaching guides here can be modified by taking a screenshot of the key directions, like so:
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| Tells you what to do... |
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| Shows your students what to do |
Practice Playground Games
Make visual supports via Comic Strip Conversations (with marker and whiteboard or Doodle Buddy/Book Creator) and practice playing active games. This will give your students many language opportunities and also be skill-building activities for actual recess.
Pair with Picture Books about Recess
Try The Recess Queen (O'Neill) or Do Not Bring Your Dragon to Recess (Gassman), both providing context for social and narrative teaching opportunities. Psst: find read-aloud video versions on YouTube.
Playground Physics
For upper elementary students, try this free app from the series of "Noticing Tools" from the New York Hall of Science. You can video students running or doing playground actions and measure speed and various scientific measures. Lots of narrative and expository language can ensue, as well as being a social context of moving to an outdoor space together and observing ("body in the group").
Also consider that a good chunk of the fun and instructive Zones of Regulation: Exploring Emotions app plays out in a playground setting, exploring how daily events change our zones and prompt us to use tools to regulate ourselves.
I'm sure you can think of many other activities going with this context, tech-related or not! Please let us know in the comments if you do.
Considering your professional development schedule this year? Check out Sean's offerings for training sessions.
Thursday, May 2, 2019
Toca World unites many Story Grammar Settings
Friday, January 27, 2017
Practice Following Directions with Scratch Jr.
A great way to start with Scratch Jr., and one in which you'll instantly see the potential for working on following directions and sequencing, is to use the intro activities. For example, students need to follow a few steps to make a car drive across the screen--a surprisingly thrilling activity for the class in which I conducted this lesson. The developers give you a great quick guide if you want to learn your way around the app first.
| This simple program makes the car drive across the screen. |
After using Scratch Jr., you'll likely find all sorts of contexts for it. A first grade teacher I worked with had her students program how baby polar bears "trail" their mothers, thus integrating work in following directions, coding, and science concepts. The variety of backgrounds and characters suggests potential for storytelling work as well, and these can be drawn, leading to limitless contexts. Students can also be encouraged to use strategies such as re-verbalizing directions and visualizing as I discussed in this post.
You can also create direction sheets of your own with or without text by screenshotting steps and then assembling them in Pic Collage, as I did below. In making a math "game," I encouraged the students to verbally mediate the pictured steps as is important when approaching picture sequencing tasks.
Wednesday, July 6, 2016
Enter Vacation Mode with Toca Life: Vacation!
The app contains a number of settings including an airport, hotel, beach, and boardwalk, the many spaces within each setting and interactive objects providing great opportunities to role-play, propose problems and solutions, and consider if-then scenarios (important for executive functioning!). The trailer is below:
Language Lens:
-Consider recommending Toca Life: Vacation to parents as an interactive way to preview an upcoming vacation, complete with the travails of navigating airport security, riding on a plane, checking into a hotel, and sharing a bed with a sibling.
-For your part, the record feature of this app lends potential planning and role-playing a bit more of a purpose: let's make a vacation movie together!
-I am just beginning to absorb the huge amount of ideas and resources for developing language and social interaction through play provided in Social Thinking®'s new We Thinkers: Volume 2 Social Problem Solvers Kit. The manual details a model for scaffolding play with fading adult involvement, and the "GPS- Group Collaboration, Play, and Problem Solving" framework can apply to the use of these open-ended sandbox apps as well as offline play. For example, the program's "Group Play Plan" form could be used for the adult to choose a scene and assign roles to form a story (Level 3) or for kids to collaborate in this process (Level 4). One good strategy is to screenshot a scene or two within Toca Life: Vacation to use as a visual support as you make a "Group Plan" for play.
I hope you have fun going on real or pretend vacations this summer. I'm going to take off for a few weeks myself, heading to Cape Cod and, later, Acadia National Park in Maine! See you in August!
Monday, June 27, 2016
Providing Summer Services? Try the FREE Fireworks Lab app for the 4th!
An Aside: before you get me in any way wrong, I think fireworks are dangerous and should only be operated (? Is that the word? Whatever.) by professionals. One of my toughest cases early in my career as an SLP was working with a patient who had facial burns because of a fireworks accident. So, yes, firmly I believe we should enjoy the town- and city-sponsored fireworks displays, and leave it at that. I live across from a busy city park and though I enjoy the evening of the Fourth, I stop enjoying it after midnight when fireworks are still going off there and I fear that our house will burn down. Like your parents said, nothing good happens after midnight.
BUT, apps give us a window to simulate removed events, so along with your messages about safety that are delivered diplomatically so that you don't get called by parents, you might be interested in Fireworks Lab. This free app allows students to organize and operate a fireworks display. The app is gloriously language-neutral, so students can be encouraged to label their choices in elaborated noun phrases (e.g. "green sparkly rocket") and then set them off.
A few supplemental ideas:
-The app is perfect for pairing with a written language or reading activity. Write or sequence cards with the different attributes of the fireworks and use these as a "plan" for the display.
-The app does not multitask, so if you leave it to play a music app, it starts you from scratch. But students could make a music selection via a phone or other device to sync with their display, giving you more vocabulary to work on as well as causal constructions about their music choices.
-Have students research fireworks displays in your town, or for older students, pair with the story of this famous fireworks fail for a narrative activity. The article is safe to use with kids and has some good figurative language too!
Have a happy (and SAFE) 4th of July--and to my Canadian friends, Happy Canada Day!
Friday, May 27, 2016
Video Tutorial: Using Keynote for 5-Point Scales
Thursday, October 29, 2015
Haunt the House
Though this is almost too late to make it useful for Halloween use (you can of course continue the app into the following week for "Halloweeen season"), I wanted to feature the app Haunt the House ($1.99)! Sort of a stepped-up version of Toca Boo!, this app has you act the role of a ghost attempting to scare people out of various settings including a village, mansion and train. The ghost can "possess" items in each room, prompting predictions about object function.
Using apps such as these with students is a good opportunity to target executive function and Social Thinking® applications around monitoring time and turns. My students yesterday posed that a fair turn would be 6 minutes! We limited them to 1-minute turns (with a timer) and then asked "how long that felt" to play or wait for a turn--it's plenty. The timer or clock can then be faded or facilitated for independent use.
We used this app with several pre/post activities:
-A mini lesson about "thinking with the eyes" and physical proximity (body in the group). You know you are being successful at scaring residents when they "notice" the object's movement with their eyes, and the best strategy is to move to rooms where people are present.
-From memory, I asked my students to create a map of the house, thereby targeting the story grammar element of setting and the executive function skill of mapping a space one is to navigate (see the work of Sara Ward and Kristen Jacobsen). I scaffolded by placing a few "anchor" rooms on the map so the students had a model of how to sketch, as well as a place to start.
Saturday, June 27, 2015
Make customized interactive “apps” with Tiny Tap
It was great seeing and working with Carole! Carole and I also wanted to honor Dr. Robin Parker, also a professor at Nova—sadly, Robin passed away last year. To me, Robin was a wonderful friend and supporter and force of nature, really, who had a passion for putting resources in people’s hands, including technology. We thank the many app developers who donated codes for participants in Robin’s name, including all4mychild, Mindwing Concepts, Mobile Education Store, Tactus Therapy, Bump Software, Bee Visual, Smarty Ears, Irmgard Raubenheimer, and LessonPix.
One “module” in the conference that I really enjoyed developing was the use of “authoring” apps: apps for you to create interactive activities in any context. Participants really gravitated toward the versatile Tiny Tap (free for iOS and Android), which allows you to make “apps,” so to speak, following a very simple series of steps!
Use the visual tools in Tiny Tap to create a "slide" or array. We discussed that though the tools are fine, and include text, drawing, image addition, etc, that you can create a visual in Pic Collage or Keynote (and screenshot it) perhaps easier if you are doing something more complicated for your slide.
Upon saving your work, your lesson can be played and also shared if you create an account. Tiny Tap also gives you access to a library of many activities, some of them created by SLPs (some at cost). Though you see it demonstrated in a particular context here, hopefully you can think of many ways to use Tiny Tap! Be sure to check out Tiny Tap enthusiast SLP Ellen Weber's column on the app for ASHA Leader. Let us know some other ideas in the comments!
I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.
Friday, May 22, 2015
Online Clock for Executive Function Skills
One strategy Sarah and Kristen developed is the use of an analog clock as a tool to assist in self-monitoring and task execution. Generally a glass-faced, tickless (to reduce distraction) analog clock works best. As Sarah and Kristen describe it:
Using a dry erase marker on a clock with a glass face, students sketch the total “pie” or amount of time they estimate they would need to achieve the future picture. This enables students to see the volume of time available. On the clock, students also use the dry erase marker to create time markers: a starting time, an ending time, and midpoint check in (Ward and Jacobsen, 2014).
Using this approach with small groups, classrooms, and individuals alike can help the student to:
- Learn to make better guesses about time needed for tasks
- Monitor himself within that time period for distracted behaviors and pacing
- Reflect after a task on how he actually did, compared to his plan
One problem is that glass-faced, tickless analog clocks aren't as easy to find as one might think (and if you write on a plastic-faced clock with dry-erase marker, it doesn't completely come off. Sarah and Kristen's practice, Cognitive Connections, sells great clocks on their website, but I am always looking to have more around. Recently I was in a classroom where Online-stopwatch.com was being displayed on the interactive whiteboard to help kids monitor themselves within a time allotted for a task, and I realized that the website features an analog clock! This is a great tool if you are using an interactive whiteboard that has software associated (e.g. Smart Notebook) to allow you to "draw" on the clock. However, it can also be used in the same way described above with a laptop and the Google Chrome browser (sorry, I don't have an iPad solution for this yet, besides the resources described in the ASHA Leader, and Online-Stopwatch.com is based in Flash, so it does not work on an iPad). For me, at times the analog clocks we have in our practice are being used, but I always have my laptop with me!
So here's how you do it:
1. Using the Google Chrome browser, navigate to the Chrome Web Store and search for the free extension Page Marker. This allows you to draw on any webpage.
2. Navigate to the Online Clock and click on the link to view it full screen (this eliminates some of the ads).
3. I found it helpful to add the link to the full-screen analog clock to my Bookmarks Bar so it will always be available.
4. Once you have added the Page Marker extension it will appear as a small red "marker" button in the upper right of your Chrome window. Click on it and you will be able to draw on your clock, like so:
Ward, S, & Jacobsen, K. (2014). A clinical model for developing executive function skills. SIG 1 Perspectives on Language Learning and Education, 21, 72-84.
Thursday, September 25, 2014
Welcome to Social Studies: Use Infographics as Language Contexts
Have you ever heard of infographics? Infographics are visual representations of data and information, and have become popular as teaching tools, both as a presentation tool and creative context. Infographics boil down a particular topic to its essential information points, but can also contain higher-level analysis or evaluative content.
From a speech/language perspective, infographics can serve as tools that already display information broken down into key "language underpinnings," such as the expository text structures of list, sequence, description, compare/contrast, cause/effect, problem/solution, and persuasion. Additionally, they are by nature visual tools providing images and icons to support vocabulary, concepts and the relationships between them.
From a "Techie" perspective, infographics are free tools that are not only searchable via your iPad or Computer, displayable and zoomable (to limit information overload) through these same tools. They also are products that you can create (solo or with students) pretty easily with tech tools, thus providing them opportunity to practice the use of expository structures. Infographics can be saved in different ways, so do experiment with saving a PDF infographic to the iBooks app, an image infographic to your Photos app, or using on-screen navigation tools where ever they are housed.
To go with our theme of resources related to social studies, check out this excellent Pinterest board, Social Studies Infographics by Susan Pojer. My favorite: If you had to, could you survive doomsday?
You can also search Google for infographics on specific topics. A few great examples:
Latitude and Longitude (with key vocabulary and visuals)
An Infographic about the Greatest State (MA)! (with some fun lists and sequences)
Eight Great Ways to Be Thankful (with a social skills spin)
Where are Europeans going in the United States? (with context both around European flags and countries, and for making guesses about why these cities are so popular with tourists).
Also, check out my simple infographic I made with Piktochart!
Friday, May 2, 2014
Stick Around: The Spectrum of Repurposing
I found great validation of my advocacy for "repurposing" in an article by Jessica Gosnell in the ASHA Leader in 2011, and consistently use this quote in sessions:
“A search focused only on a specific profile of dedicated apps (speech production, targeted language goals, augmentative communication) could miss many well-designed apps that offer motivating and fun learning opportunities. Using creativity, clinicians can reach beyond an app's intended target audience and purpose and adapt it to support interventions.”
-Jessica Gosnell (Children’s Hospital, Boston), “Apps, an Emerging Tool for SLPs,” ASHA Leader Online, October, 2011
I think as we progress in incorporating technology into our work thoughtfully, we are getting better at seeing these connections and potential uses of a wider variety of apps. Recently, I was presenting on apps for pediatric populations at the ASHA Healthcare and Business Institute and included a great recent release called Stick Around. This educational app allows the creation of puzzles featuring "stickers" that can be dragged on top of an image or array in order to develop labeling, sequencing, or describing in just about any context. As I was showing it with other apps that could be repurposed for language therapy, a participant asked, "Is this really even a repurposed app? It seems like language heaven!"
I replied, "Good point!" But the fact is, many in our field might not think to look past the icon and description (or even stumble upon it in the education category of the App Store), and it wasn't designed specifically for speech and language pathologists. So, while on the spectrum of repurposing, it's not such a stretch as using Bobbleshop- Bobble Head Avatar Maker for developing descriptive language, we all could use a push to see what a valuable app Stick Around could be.
Tony Vincent, an amazing resource on technology integration and the author of Stick Around (in partnership with Explain Everything creators Morris Cooke), definitely sees these connections between language and learning, and has presented for our peeps at conferences such as those held by the Center for Autism and Related Disabilities in Florida. He designed Stick Around ($2.99, very Fairly Priced and meeting all other points of the FIVES Criteria) to be a blank slate where educators--and students--could create these self-checking puzzles for learning in all contexts. So let's take a look at it.
Stick Around may first look a bit daunting, but this is just because its interface allows for such a large array of options and customization. I figured the process out in about 10 min, but there are also great video tutorials available should you get stuck. Though it might seem strangely dairy-specific, in the shots below I am showing how to set up a puzzle that could be used for life skills and executive functioning ("feature teaching" ala Sarah Ward). You could think up all sorts of other contexts for puzzles (In Las Vegas, I modeled a puzzle labeling the casinos on the Vegas Strip from a screenshot using Google Earth- you need Stick Around on your iPad to access this file)!
Start with deciding the image you would like to use as a puzzle (the app also has templates such as Venn Diagrams and sequencing frames). In this case, on a community trip to the supermarket, we snapped this image of the dairy section. You can also save an image, but just be aware of copyright should you plan to share your puzzle (see my next post).
As always, Happy Repurposing!
Wednesday, January 22, 2014
Daisy the Dinosaur
So it's nice to see some apps available that address these skills in very basic ways. Daisy the Dinosaur is an app that was actually designed to attract girls to programming, but it can be "repurposed" for speech and language activities:
Tuesday, January 14, 2014
Timeline
What can you do with a timeline, or more specifically the RWT Timeline app? Break down any sequence, a story line, or historical content. It's very simple to use, and again, FREE, so I hope you will check it out!
Friday, September 13, 2013
Create Photo Comics with Story Me
Story Me (free for iPad) was named one of the best new apps by App Advice recently, and for good reason. Like many other comic-creators, Story Me allows you to snap photos or import those saved to the camera roll, add comic effects and most importantly: language in the form of word balloons and captions. While the text features in Story Me are not as customizable as paid apps, they offer a good start and are wrapped in a very easy-to-use interface. For more features including font choice, additional photo effects and stickers, and sharing options, take a look at the powerful apps Strip Designer and Comic Life.
Story Me uses "face detection" to help you add word balloons, but you can add a "face" anyplace you want a word balloon to appear. Unfortunately, the app does not allow addition of thought balloons important for perspective; for these you would need one of the apps mentioned above or to use captions creatively. Once created, comics can be shared via email as a JPEG or saved to the camera roll.
Try Story Me and make comics of:
-Characters from stories
-Science and Social Studies curriculum
-Activity or Play sequences
-Social scripts
How would you use photo comics with your students? Let us know in the comments.















