Showing posts with label geography. Show all posts
Showing posts with label geography. Show all posts

Wednesday, October 5, 2022

Engaging Animal Sounds!

Try this Google Earth "quiz" on animal sounds from NPR's Science Friday to engage your students! I have mentioned before and on the Talking with Tech podcast that quiz-like activities can be a great way to build semantic knowledge and structure a conversation. In addition to prompting attentive listening, this one will let you play animal sounds, sometimes hilarious, and discuss:

-descriptive attributes from the photos

-animal groups and families

-geographic locations and descriptions of settings!

It is a great way to tie in with a classroom unit on the continents, habitats, or other geography or science content.



Friday, May 13, 2022

Dino Tracker

Dino Tracker is a fictionalized interactive website that has been released as a promotion for Jurassic World Dominion, an upcoming film in the series. The premise of this film is that dinosaurs are no longer confined to Isla Nublar but living (and hunting) alongside humans. The purpose of the site is ostensibly to provide information to the public about "sightings" of various dinosaurs- the therapeutic potential in the site is scaffolding language around the locations (through a clickable Google-like map), the "descriptions" of the dinosaurs and cause-effect language of "Dos" and "Do Nots."



I was recently discussing with a colleague how high school students often have remaining difficulty with the geographic literacy aspects of continent-country-state or other division and how this connects to situational awareness and the ability to digest information about the world and current events. Browsing the world map provided could be an exciting (MS and HS students who can understand the artifice of the content) opportunity to review continents and some of the spatial strategies for recalling them, then moving down to more micro areas. The videos provided are a form of narrative and the "field report" expository text that can be mapped with graphic organizers, or used as a model to tell "same but different" creative item e.g. a report from another location.  Overall Dino Tracker represents how interactive websites designed for very different purposes can provide access to academic language- one strategy I like is to search for "interactive websites" and under tools set the time limit to the past month or week, you can find some gems.

Friday, April 2, 2021

Not Going Anywhere? You can still go places!

"Virtual field trips" can generate a lot of language and conversation. From spatial concepts about the globe to descriptive setting narrative work, providing a visual of a location can be a fun contextual experience.

Google Earth is of course a great resource for all of this, but if you'd like more of a guided tour, here are a few resources for you.

CityWalks walks you through the streets of international cities. You can choose to view the city pre-COVID to be less depressing! City Sounds are available on the walk, so you truly feel like you are there.

Drive and Listen provides a driving tour of global locations. You can speed up the car to go faster and the "listen" part allows you to listen to local radio stations!



With both, you can call for some mindful listening and discussion of what everyone hears on their "tour," and pair with other resources to learn more about the city. Being easily navigable websites, both are nice options for teletherapy. I will add these to the Teletherapy Resource List!

Friday, February 12, 2021

i-Spy

i-Spy is a rich, simple interactive website that's like a Where's Waldo of New Zealand. You can play 5 different scenes and locate hidden animals, objects or people. I'd recommend the free play mode as the challenge mode is timed. A search icon will bring you to the general vicinity of the target with a visual cue. 

Activities like these are visually packed and not for all students, but for many can serve as "thinking with the eyes" collaborative "group plan" activities (both Social Thinking® terms) and also connect well to narrative elements of setting and action sequences. Consider researching or Google Earth-traveling to the places beforehand and filling out a setting map/graphic organizer

Wednesday, April 22, 2020

Repost: Geoguessr works well for group conversations/collaboration/inference in teletherapy

Reposting this one from January 2019 as in the context of readers needing resources for distance learning and teletherapy. Geoguessr lets you play one "game" a day for free.

Geoguessr is a web-based game that plops you into an unknown place so that you can attempt to guess where you are. The game incorporates Google Street View and allows you to "drive" around by clicking the arrows; you can also click and drag on the screen to take a "look" at the surroundings.


Students then use a map interface to zoom in on a continent and country and make a guess. The game then reveals the location and how far off you were in terms of miles.

This game can be used to work on academic language and a number of other skills:
-recognizing geographic features, continents and countries
-distance concepts and measurement
-"thinking with the eyes" (looking for clues ala Social Thinking®)
-pretending together via taking roles in "driving" (in teletherapy, have participants tell you how to move while using screen sharing)
-persistence and self-talk

Many locations don't feature a ton of context so it is helpful to find a sign, look at the landscape, where cars are driving and perhaps use a web search to get some information about where one might be.

A participant at a workshop asked today if you can restrict yourself to say, the USA or important landmarks. No, but that gave me an idea. This game uses Google Street View which is accessible via Google Earth (via Chrome browser or the iPad app, just click on the little person icon and drag onto the map). You can certainly structure your own version of the game by placing students in Street View into a location that is more contextual or near a landmark, and instructing them that they can only use the arrows to figure out where they are!

Wednesday, June 26, 2019

View and Describe a Landscape

WWF Free Rivers app (free, in another sense, for iOS and also Android devices) provides a cool, "immersive" experience where students can view a river and its effects on the landscape, weather, animals and people around it. The app uses augmented reality technology, overlaying a riverscape and also a world map over your teaching space (e.g. a floor or table). It is extremely easy to navigate and provides student-friendly language (and audio) about the water cycle, where you can make it rain and view above and below the clouds, the cause-effect of damming a river, and other material presented in a storytelling format. The app would be great for providing visual support and engagement in language such as:

-geographic features and landforms/continents (language/categories of social studies)
-weather processes (language/sequences of science)
-expository text structures such as cause-effect
-simpler observative social processes such as "thinking with the eyes" and "making a smart guess" (see work of social thinking)

See video demonstration here or below.

 Be sure to install this free app on your iPad for the upcoming school year- you'll surely find a context to use it in syncing with classroom curriculum!

Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Friday, June 14, 2019

The Tutankhamun's Mask Caper

Get ready for another fun adventure with Carmen Sandiego in Google Earth! This second game, The Tutankhamun's Mask Caper, is perfect for a one-session activity in which you can work on geographic/spatial concepts, categories such as world landmarks and continents, and making smart guesses (inferences). The game (spoiler alert) takes you to Cairo, New York, Berlin, Buenos Aires, and Bejing, so is great for syncing with curriculum if your students are studying ancient civilizations or some of the associated countries. Again, it's a good idea to keep another tab open (if using Google Earth in your Chrome Browser) or flip back and forth from Safari on iPad to Google Earth app (where you can find this game under the "Explore" captain's wheel icon) and use Wikipedia or some other resource to provide additional language and context about the landmarks you see. The programming seems a bit more forgiving as you can activate other features such as street view on the landmarks without it kicking you out of the game, which was a problem with the first version initially. Have fun defeating VILE yet again!


Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Thursday, May 30, 2019

Use Google Earth to Preview Community Settings/Walks

Walking is important. I always notice that I get a broader view of students' overall social functioning when the group is moving around. A table provides a grounding space that often regulates students; they don't have to think about using their eyes to assess space and monitor their own physical presence as much at a table. So take a walk! A community or neighborhood walk provides the opportunity for pre-lessons and post-review of your activity.

One great resource for this is Google Earth. On the Google Chrome Web Browser or Chromebook, or via the iPad app, this free resource literally allows you to "walk" through any area using Street View. To jump into Street View, after searching for a key address (use the magnifying glass icon), drag and drop the yellow "Pegman" onto the map, any point on the blue lines that indicate Street View access:


Some lesson points:
-Have students observe and look for community locations, both while using the arrows and moving "down the street" in Street View and actually walking down the street. This is a "Thinking with the Eyes" (see Social Thinking®) task that could be made more structured with a scavenger hunt.
-I am all about crosswalks. The navigation of crosswalks is a safety and lifeskill but also social task that many students at all levels struggle with. I generally see my students continue to converse as they walk up to a crosswalk and then stand there, waiting for me to direct them. Previewing these areas is also helpful in Google Earth.


This particular crosswalk has no street light to tell you what to do. You need instead to observe cars coming from each direction, as well as their directional signals and the drivers' eye gaze, to determine when to initiate a cross. A lot of social cognition involved there! A screenshotted image such as this could also be imported into Google Drawings, where you can sketch stick figures for guidance (a form of Comic Strip Conversation).


Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Friday, January 18, 2019

Playing with Geography

Geoguessr is a web-based game that plops you into an unknown place so that you can attempt to guess where you are. The game incorporates Google Street View and allows you to "drive" around by clicking the arrows; you can also click and drag on the screen to take a "look" at the surroundings.


Students then use a map interface to zoom in on a continent and country and make a guess. The game then reveals the location and how far off you were in terms of miles.

This game can be used to work on academic language and a number of other skills:
-recognizing geographic features, continents and countries
-distance concepts and measurement
-"thinking with the eyes" (looking for clues ala Social Thinking®)
-pretending together via taking roles in "driving"
-persistence and self-talk

Many locations don't feature a ton of context so it is helpful to find a sign and perhaps use a web search to get some information about where one might be.

A participant at a workshop asked today if you can restrict yourself to say, the USA or important landmarks. No, but that gave me an idea. This game uses Google Street View which is accessible via Google Earth (via Chrome browser or the iPad app, just click on the little person icon and drag onto the map). You can certainly structure your own version of the game by placing students in Street View into a location that is more contextual or near a landmark, and instructing them that they can only use the arrows to figure out where they are!

Friday, January 19, 2018

Find the right tool for the right task

I have a student who was struggling with map tests. Don't ask me whether I think students need to memorize maps nowadays but...anyway, he had to. He was very frustrated, but at least thought the whole thing was over. It's important to establish rationale-or the presence of pointless work that nonetheless is required and might develop our skills and strategies- I had to break it to him that many more map tests await.

He showed me that the recommended study guide was Quizlet, which he was using via a matching task:


Now don't get me wrong, Quizlet is GREAT, and I'd recommend it for many tasks such as reviewing vocab or even literary elements of novels, etc. It's also excellent that they have evolved to include visual elements. But in this case, you can probably see immediately why this might not be the best tool for this task. Studying a map requires literally and figuratively a "big picture." This is just one stack but the images of the countries are small and it's hard to relate part to whole.

I showed him an old standby, Sheppard Software, a website built in Flash so it must be used on a laptop or chromebook. He liked it much better, and here's where curriculum contexts can always be blended with a strategic focus. Reviewing a region in "Learn" mode (via big picture), we made up a silly sentence cueing the country names roughly from north to south. Anyone remember the old BrainCogs program? I loved that. In any case, the verbal mediation was meaningful to him. In Quiz mode we also practiced strategies based in language, helping to make the blob of countries have a meaning, "Oh, French Guiana is closer to France than Guyana is. Ecuador is literally on the Equator."


The experience of tackling this task reinforced a few things for me. Rationale. Tool Selection. Strategic Focus.

Saturday, May 6, 2017

New! Google Earth for Chrome

Some weeks back I discussed Google My Maps as a tool integrated with Google Apps (used by many districts) that can be used to target spatial concepts, description, and narrative while working with curriculum contexts. Recently, Google ported its excellent, but logistically complicated Google Earth program into its web browser, Google Chrome. So now you can use a vastly simplified (for the better) version of Google Earth right in your web browser. I refer to this for laptops and chromebook users, though the iPad version of Google Earth offers you a lot too. I've written about Google Earth a lot, and you may get some lesson ideas here and here and here, knowing that all of those suggestions will be easier in the Chrome version.

On Chrome on a laptop or chromebook, all you need to do is navigate to Google Earth at earth.google.com. There you will have an interactive globe at your fingertips, to search or navigate via your mouse. Hit the ? key (you can do this across all Google tools) to see the keystrokes for navigating. I needed to do a little searching to discover that to tilt the view, you hold the shift key while clicking and dragging on your trackpad.

A view of one of my favorite places, Acadia National Park
Compared to using flat maps or Google Maps, Earth gives you a more "experiential" view of any place, with 3D buildings and geographic structures, as well as flying effects. For your students with Google accounts (and yourself), you can sign in and save "placemarks"- which can be a good way for you to plan an activity.

Some ideas:
-Use the Voyager feature in the left sidebar to go to pre-made tours with short videos with information.
-Use the "I'm Feeling Lucky" feature (the dice icon) in the left sidebar to "fly" to a random location on Earth and have students identify where it is using their knowledge of social studies vocabulary (hemisphere, continent, etc).
-Plan a "virtual field trip" to a location related to what students are studying and complete a graphic organizer describing that setting, or other post-activity. I recently discovered that by searching "USA" in the wonderful Epic Books for Kids app (free with educator account), you can access terrific visual books on all 50 States (Exploring the States is the name of the series); you can use these as a guide or structure for searches in Google Earth.

Check out the always-excellent Richard Byrne's video guide to the new Google Earth here.

 

Thursday, March 23, 2017

Target spatial concepts, description, narrative with Google MyMaps

Google Earth has always been a great, though not exactly user-friendly, tool for making maps that can target language. Consider the way that certain novels your students have to tackle require an understanding of setting and shifts in setting. Or their 4th grade year and the focus on places they have never been, like 50 States and National Parks. A "virtual field trip" can be great for giving them some experiential hooks on which to hang all this narrative and expository language. The problem with Google Earth was always the saving and movement of files as well as the addition of content such as images, which actually required some HTML coding. Ick.

Now, your Google Account has these tools right in Drive, through a tool called MyMaps. From Drive (you need to use a more full featured web browser for this like on a laptop or Chromebook), select New, then More, and you will see MyMaps there. You can also just go to MyMaps. If you are accessing your education account and you don't see it there, contact your IT support person and ask to have it turned on (I turned it on for a school I consult with, quite easily through the administrator panel). With just a few clicks, MyMaps allows you to:
-Create a personalized map or tour
-Add placemarks for each important location, either on a macro level (across a wide geographic area) or micro, such as a neighborhood or park
-Name your placemarks and write a description
-Add a photo to the placemark. This is my favorite feature because you can do so from a Google Search, instantly creating a visual support.
-Embed YouTube clips related to the location, making your map more experiential
-Because this is all done in Drive, saving is automatic and collaboration features (sharing and editing between users) are also available.

Here's a nice tutorial to give you some more info:


Check out Google MyMaps and consider making a map for or with your students- it's also a great telepractice tool!

Thursday, September 25, 2014

Welcome to Social Studies: Use Infographics as Language Contexts

As a companion to my column for the ASHA Leader App-Titude series, "Welcome to Science Class," this series explores how technology can serve as a context for teaching "language underpinnings" related to the social studies curriculum.

Have you ever heard of infographics? Infographics are visual representations of data and information, and have become popular as teaching tools, both as a presentation tool and creative context. Infographics boil down a particular topic to its essential information points, but can also contain higher-level analysis or evaluative content.

From a speech/language perspective, infographics can serve as tools that already display information broken down into key "language underpinnings," such as the expository text structures of list, sequence, description, compare/contrast, cause/effect, problem/solution, and persuasion. Additionally, they are by nature visual tools providing images and icons to support vocabulary, concepts and the relationships between them.

From a "Techie" perspective, infographics are free tools that are not only searchable via your iPad or Computer, displayable and zoomable (to limit information overload) through these same tools. They also are products that you can create (solo or with students) pretty easily with tech tools, thus providing them opportunity to practice the use of expository structures. Infographics can be saved in different ways, so do experiment with saving a PDF infographic to the iBooks app, an image infographic to your Photos app, or using on-screen navigation tools where ever they are housed.

To go with our theme of resources related to social studies, check out this excellent Pinterest board, Social Studies Infographics by Susan Pojer. My favorite: If you had to, could you survive doomsday?

You can also search Google for infographics on specific topics. A few great examples:
Latitude and Longitude (with key vocabulary and visuals)
An Infographic about the Greatest State (MA)! (with some fun lists and sequences)
Eight Great Ways to Be Thankful (with a social skills spin)
Where are Europeans going in the United States? (with context both around European flags and countries, and for making guesses about why these cities are so popular with tourists).

Also, check out my simple infographic I made with Piktochart!

Friday, September 5, 2014

Welcome to Social Studies: Hoopa City

In this month's column for the ASHA Leader App-Titude series, I discussed how relevant science concepts and content can be used as a context for language therapy (see the great work of Barbara Ehren on curriculum-relevant interventions). Like science, social studies has much opportunity to teach language underpinnings involving the skills that our students can struggle with, thereby providing rationale for our interventions. Social Studies is full of narrative, vocabulary and definitions, sequences of events, categories and cause-effect relationships, as well as the spacial concepts needed to understand geography. This month I will be posting a series running parallel to this column exploring technology resources that can provide an easy context to build language skills supporting our students' success in social studies.

Up first, Hoopa City by Dr. Panda Games, one of my favorite publishers (available for iOS and Android, $2.99). Imagine the interactivity and engagement involved in a tool that allows you to build a city. I have always enjoyed aspects of SimCity for this, but it becomes very complex. Hoopa City can be used for the simplest city-building activities, but has enough complexity for us to engage even upper-elementary learners. Basically, Hoopa City allows you to add buildings and city features to an open space by tapping on a material (heart, coin, lightning bolt, road, brick, water, leaf) and then on a block of land to place the element. However, you can go far beyond the hospitals, shops, roads, houses, etc that go with a simple use of one material by combining materials. Simply select a different material and tap again on the space where you have placed an element of your city.



So, for example, if you tap a brick, then a square of land to place it, you create a house.

Tap the heart and then the same square you placed the house, it becomes a school!

I love the figurative and semantic combinations that can be discovered and discussed in this game, such as combining a brick and heart to create a building that nurtures, i.e. a school.

Once you have created buildings, Dr. Panda characters move about and interact with them subtly (you can't control, but can observe this). Now, you could use this game in an exploratory manner with students to see (and make guesses about while using if/then language) what combinations might produce, but it is helpful to have a guide, so see Geeks With Juniors comprehensive list of what you can create with Hoopa City.

Language (and Social Studies) Lens:
-Use Hoopa City to build categories such as community buildings, vehicles, bodies of water, types of stores, etc, as well as language around the functions and associations (e.g. what might be inside) of buildings.
-Pair with Doodle Buddy to sketch what might be inside of your buildings, thereby developing visualization and further description skills.
-Your "map" can be used as a writing or speaking activity for giving directions around the town or describing positions spatially (with left or right, etc or N, S, E, W).

Note: the one improvement I would suggest, besides some elaboration within the app of how to produce a few select combinations (I almost abandoned the app, until a bit more research unlocked this element), would be the ability to save and work on different cities. For now, you can sweep the "globe" and build cities in different locations. [EDIT: the free update released on 9/17/14 addressed this issue; you can now save multiple cities, making this app more useful for multiple students or groups]

What language and social studies applications do you see in Hoopa Cities? Let us know in the comments...


Wednesday, August 13, 2014

MarcoPolo Ocean

MarcoPolo Ocean (free for iPad and iPhone/iPod) is a well-designed app designed as a "sandbox" exploratory and interactive experience. The app targets science, technology, engineering and design (STEM) concepts around biodiversity, earth science and landscapes, construction and function of various ocean vehicles, and related vocabulary.

The app has six core activities that function as exploratory puzzles, with the additional features of zooming to other areas of the screen for additional exploration, as well as audio labeling and narration of actions or functions of the depicted elements.

Construction of an underwater reef is completed by dragging different elements to their highlighted spots

The boat construction activity includes many elements that can be described as well as compartment names such as hold, galley and bridge.


Language Lens:
-This app could be used to have children interact with scenes and vocabulary related to ocean or habitat units and practice labeling and vocabulary in those contexts.
-The construction activities (a boat and submarine) particularly focus on the parts and functions of these two vehicles, and so could be used to practice these semantic skills.
-The habitat building and exploration activities would lend themselves to pairing with Social Thinking®'s Incredible Flexible You curriculum for early learners, particularly the "Body in the Group" Volume, which centers around an ocean theme and narrative. In addition to the theme elements, the scenes show ocean creatures swimming in groups and out of groups, which can serve as a visual to apply the skill of identifying physical proximity as a social concept.

Tuesday, March 18, 2014

My World for iPad

Many of you know I have a thing about maps! Maps are fascinating to examine, but from an SLP perspective can be used to target all kinds of skills: categories (i.e. continents, states, cities, capitals), spatial concepts, and clearly intersection with classroom curriculum.

Technology has made maps more interactive and therefore a more engaging context. My World for iPad ($.99) is a nice little tool to have if you would like to use geography as a way to build language skills. Specifically, you can zoom in to any location by pinching, or use the location functions of the device to identify where you are on the map (doable with many maps apps). The hook of My World is that it allows you to create a line and find out a) the distance of the path between places and b) the amount of time it would take to travel by plane or car. In both cases, students are engaged with a personal connection (their location, as measured in relation to locations relevant to classroom topics) and can be asked to apply language around distance or, more importantly for many of our students, time.

Using My World would benefit from some structure imposed on your part, for example the creation of a scavenger hunt/challenge to find distances and times and record them on a graphic organizer.



Tuesday, September 3, 2013

Develop Descriptive Schema with Trading Cards

ReadWriteThink, a longtime online presence developed with the participation of the International Reading Association, has amassed an impressive amount of interactives (flash-based, so not accessible on iPad) that can be used to build language skills. My issue with the more complex ones that could be used with older students was that your work could not be saved, and you had to finish your work in one sitting.  This problem has been addressed both on their site, which I am glad to see that they have continued to develop, and with their Trading Cards (Free!) app.

Trading Cards has for years existed as a great activity on the ReadWriteThink site, and came out as an app last year. With this app, you can create a descriptive "trading card" about any of the following:


Each type of card has a different schema to it, and it actually would be a good pre-activity to have students predict what attributes would be on a card about a Real Place vs. say, an Object.

The website has a few extra choices of the type of card you can create, and also lets you create your own schema.

The app allows you to set up user profiles so that collections of cards are stored in the app. When creating a card, you can add a picture saved to the camera roll, access guiding questions and type text (limited to certain defined lengths), flip the card and finish your work, and save/print/email your card. As this is a task that may take several sessions, it's great that you can return to the app and continue work. On the Trading Cards activity on ReadWriteThink's website, you can download a partially completed card and re-open it later for continued work. 



Trading Cards would be a great way to develop more advanced descriptive language while working with geography, books that students are reading or that you have chosen for the session, the Social Thinking® concept of people files, or other contexts.

Wednesday, March 13, 2013

mARch: Take Virtual Field Trips with Tour Wrist

Moving into other applications of augmented reality (AR) in interventions, today I am going to talk about Tour Wrist (Free for iPhone, iPod, iPad). TourWrist is one of the most dazzling, yet simple to use AR apps, transporting you to geographic locations where professional photographers, businesses, and your average Joe have recorded and uploaded "tours."  Once you access a tour, you interact with it by moving the iPad right, left, up and down, and turning around as your viewpoint changes, giving you in many cases a 360º view of a place. The tours are naturally still photos, and are not in real time (probably a good thing), but are nonetheless very cool kid-pleasers.

This is therefore a different use of AR than what we saw with Aurasma- instead of scanning a visual material or marker to view digital information, the gyroscope in the device layers a different viewpoint according to your position, making your reality "augmented." Note that this app does work on iPad 1, but that you have to tap/drag to change the position and viewpoint, so it's not quite AR on that device.

A tip about tours: as this is essentially a marketing app, there are views of less salient stuff such as the inside of hotels, etc.  Use the menu to navigate to Points of Interest or Featured locations for better results.  From the displayed map, you can also view the label of the tour, which gives you an idea of the content. Just hit the arrow button to access the tour.


Applying the Language Lens to this app:
-Take virtual field trips to a particular location and elicit descriptive language about the viewpoint.
-Use a setting map/graphic organizer to build knowledge of story grammar elements.
-Align with classroom curriculum by accessing tours that relate to content in the classroom (50 states, landmarks, etc)
-Take a screenshot and use as a stimulus for "I was there..." writing.

And the Common Core Connection (note, this is a great app for older students):
CCSS.ELA-Literacy.SL.9-10.5 Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest.


Saturday, October 27, 2012

Appy-Picking Month: The Weather Channel

As Hurricane Sandy approaches our region, and I wonder how much it is going to mess up my work week, I am reminded of the utility of the (free) Weather Channel app. The iPad version of the app provides a nice animated opening visualizing the weather in your selected location (e.g. a sunny field, a puddle with raindrops). I found this useful to build descriptive skills with certain students, particularly in conjunction with the weather component of Kid's Journal, which I wrote about earlier this month. For higher level goals, the app provides video that could be used to align with weather as a curriculum topic, as it is repeatedly used throughout the grades. These are great to review with the schema-building question: what do all weather forecasts have in common? The maps feature of the app can be used as a visual to generate language about weather characteristics and geography, as well as predictions, as different features of weather can be highlighted: temperature, precipitation, etc.  Weather also can be used as part of a greater project, such as this webquest on weather.



Common Core Connection:
CCSS.ELA-Literacy.RI.5.7 Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.

Thursday, October 25, 2012

Appy-Picking Month- Plague, Inc

This one is for the right middle or high school student(s) who won't obsess over the macabre aspects of this engaging and very educationally relevant simulation game. Plague, Inc ($.99) is an app that challenges you to design and evolve a pathogen that has the greatest impact on infection and mortality worldwide.  Sounds a bit scary, yes, but it is Halloween, and there is absolutely no gore.  As the game begins, you can choose the country in which your infection starts, and through a simple game interface ("popping" bubbles as they appear worldwide), you earn points that allow you to "evolve" your pathogen in terms of its symptoms and abilities.  In the process, many real-world biology concepts related to anatomy and physiology can be explored; for example, adding the insomnia symptom reduces resistance to the disease.  New symptoms lead to yet more available new symptoms in an associative language process.  As your disease spreads, you can monitor its progress in various countries, getting real-world information about each location and effects of transportation (plane and water traffic) etc.  The pause feature will be useful in helping make sure you can stop and scaffold understanding and expression of curriculum concepts.


Thanks to Tool Zeit for pointing this one out to me (see their helpful podcast and video demo below)!




 
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