Showing posts with label inference. Show all posts
Showing posts with label inference. Show all posts

Friday, May 28, 2021

Driving can be a language/EF intervention context!

Having started as an elementary SLP, it's been one of my journeys to learn that with older populations, we need to keep it relevant. That whole Client Values prong of EBP can come into sharp focus when you are trying to keep students attending and engaged. 

I recently had several clients who were learning to drive. Very exciting. I recalled some hilarious blog posts I had read on Cracked some years back here and here about "Types of Drivers Nobody Complains About." The text itself is funny to read but not instructionally appropriate, but the images are great. Here's where the social cognitive concept of Hidden Curriculum and the Social Thinking® concepts of thinking with the eyes converge as a context for students to interpret these photos. This is also a good example of how Google Slides can be used to create a kind of workbook. I used this with my clients to have them interpret the photo and write (or I would write) a main idea interpretation. You could also use this to have budding drivers build self-awareness and make "notes to self" about what they can change in their own driving. You can obtain the resource here. As always with Google resources, please do not request permission for the document. To use it yourself, simply sign into your Google account and under the File menu, select Make a Copy. You can then make this an ersatz workbook by inserting a text box on any slide. 

Thursday, May 20, 2021

GoReact (Update)

I wrote about Chicago's Museum of Science and Industry's GoReact app some years ago, but their porting of it to a web version is even more useful in teletherapy or if students have their own devices available. GoReact is an interactive Periodic Table of the Elements; click on any element and you will see a photo of a functional real-life use of it. Even more fun, the Featured Reactions have categories such as health and beauty aids which you are given directions to "assemble." It therefore is a great source of activities for following directions, play, and language links to curriculum.


Consider pairing this activity with Julia Dweck's GiftedTawk's Periodic Table Jamboard, which has great contexts for describing visuals and inferring as you match element "comic book superheroes" with their elements.

We also had fun sliding this into a social topic and making characters ourselves that personify elements with Plotagon Story and having them have conversations that show big, medium and small reactions!

Thursday, March 11, 2021

Strategies for Using Picture Books on YouTube

As I have, for now, continued to be doing mostly teletherapy for the past YEAR (that anniversary has been painful, so apologies for the quiet blog), I have found picture books invaluable. Pssst...shhh...largely any picture book you might want has a YouTube read aloud.

One strategy I use is to evaluate what's there, as often several are available. I prefer those that look more slide-show than a person with a book, and also tend to avoid videos with too much zooming. Going full-screen with the video by clicking the lower right icon is helpful.


This facilitates the second strategy- YOU read it aloud. This allows you to pace, pause, and interact with your students (e.g. model think alouds, direct their attention toward illustrations that foster inferences, use questions...). Turn that video sound right off!

So, for example, take How to Catch a Leprechaun by Wallace and Elkerton. This duo's series about catching various creatures has given me a ton of mileage with one particular group. They are not at all game for too-structured conversation, but keep it naturalistic with rich illustrations that have "things to say" that are not described in the text, and they talk! This one may help you in the coming week. There are a number of read-alouds of this book that you can compare to the simple one by PV Storytime. Search the book on YouTube to see what I mean.


There's also the handy The Night Before St. Patrick's Day you can use to do a topic study. Jamboard would be great for constructing Leprechaun Traps, see Julia Dweck's fantastic Rube Goldberg Jam as an example of what's possible (and all her great, very useful work on her LinkTree). EDIT- Julia has just added a fantastic How to Catch a Leprechaun Jam that would be a great post activity for the above book.

Thursday, October 22, 2020

Google Earth's Spooky Spots Quiz

You know I am a Google Earth Geek. Always have been, but in this time it is nice to be able to use the context of "going someplace" to engage my students. Google Earth's quizzes (find in the Explorer captain wheel tab) provide very structured experiences with the interactive globe, posing questions, providing images that prompt observation and discussion, and popping you into an interactive window to "look around." With Halloween coming, you can use the Spooky Spots quiz through nine multiple choice questions (it doesn't matter if you or your students know the answers) bringing you to spots around the globe. The content is free of violence but mentions "The Shining" and "Rosemary's Baby" so probably best for 5th grade or above. As each question is posed, unlabeled placemarks would allow you to ask students to observe potential locations (e.g. "that one looks like its Colorado."). Once answered, you can use the interactive window on the left to navigate the space (oooh an abandoned amusement park near Chernobyl) and work on description and conversation. You may be interested in asking group members to get more information on one of the topics and report back to the group (Wikipedia is fine for general knowledge!). 




Friday, October 9, 2020

Therapeutic Gaming Can Be Messy...

 ...and that's ok. Particularly in social intervention contexts, it's important to facilitate natural situations. That includes trying and failing with games- either because the group doesn't like the game and wants to try something else, the game itself sucks, or for other reasons. Isn't that what friends do when they get together-- evolve "group plans" and move on when something doesn't work for the group (see Social Thinking® Group Plan concept)? I like to use games within intervention sessions as a seeming reward near the end, but in themselves they have working teachable moments and lots of opportunities for my students to practice self-regulating. In teletherapy, with or without cursor control (have the students tell you what to click on), you can try a flash game like this (seasonal!) corn maze. Flash games come in a wide range of quality but this one is not bad at all!

While accepting that games like this might not go perfectly in a group, we can prepare to facilitate success. Notice that button that says "walkthrough?" In this case it leads to a video that shows you a sped-up view of game moves. For most other games, you can find a walkthrough with a Google. This arms you with information so you can provide cues like "Oh, what do you think that quarter will be for? What might you buy in a corn maze? Oh, nice smart guess!"

Wednesday, May 20, 2020

Demonstration of Pixton EDU- simple comic creation in teletherapy

Comics are motivating therapy tools that can be used to develop a narrative, work on physical description, emotional vocabulary, interpretation of nonverbals, or social behaviors and conversational moves. Pixton EDU provides much for free currently and as a webtool is very applicable to teletherapy. You can see some of my previous posts on Pixton here and here but in the video below I demo the current upgraded Pixton EDU. Email subscribers can click here for the video.
 

Thursday, April 23, 2020

Videos and Discussion Webs

(sorry email subscribers for that last incomplete email, I hit Publish too soon)

Discussion webs are described in one of my favorite articles, The Magic of Once Upon A Time: Narrative Teaching Strategies (Hoggan & Strong, 1994). How nerdy that I have favorite journal articles, but anyway it was very influential for me and helped me see all of the activities that could spring from (any) context.

Copy and pas- I mean, quoting the article liberally: The discussion web (Alverman, 1991; Duthie, 1986) is a graphic aid that is used to support ideas during conversation about the story. Through its use, speech-language pathologists can guide students to discuss more complex ideas and concepts. The speech-language pathologist begins the discussion by asking an inferential or abstract question—for example, “Does the elephant deserve to be kicked out of the jungle?” The students then discuss, either as a whole group or with a partner, the reasons the elephant should or should not be kicked out (Appendix E).

Using the discussion web, the students can discuss their own reasons and react to opposing views. The language used during the exchange of reasons provides meaningful oral language practice. The discussion web does not have to focus on an issue found in the story. The speech-language pathologist can center the web around a related topic, giving students an opportunity to discuss issues of personal relevance. Discussion-web practice often begins with students working in pairs; one student then acts as a spokesperson and presents responses to a larger group, eventually leading to a whole-class discussion. When each pair is allowed to present only one reason to the larger group, students learn to prioritize and prepare for the final discussion.

Appendix E:

This was a tough week. The outbreak is still surging in Boston. It was a vacation week for us, but that of course didn't happen. The marathon didn't happen. Tuesday, it was announced that school is canceled for the remainder of the school year (expected, but still a gut punch, and we cried). Among other things. But we are healthy and working here, and have a lot to be grateful for. 

I was inspired by a video released by the Boston Globe on Monday and shared by a friend on Facebook: Here's the link.



We discussed this video in my groups as it prompts a lot of inferential and main idea thinking, and also is essentially Bostonian self-talk that serves as an Inner Coach Green Zone tool.

This would be an example of a discussion web you could use to provide a visual support for questions and responses- often writing down language and ideas helps students revise themselves and add on to what others have said as well. In Google Slides, shapes are your typable friend.



As always with Google shares, please don't request editing access. You can grab this slide for yourself by going to File>Make a Copy or File>Download as PPT

As an additional challenge/conversation prompt, I asked my group members to show the video to someone in their family and talk about it, and notified families about this in a follow-up email.

I hope this serves as helpful in its content, in its potential for use as-is over the coming week, and as an example of discussion webbing in response to a video.

Monday, August 19, 2019

Summer Study Series on Mindwing

As you may know, I continue to blog monthly on the website of Mindwing Concepts Inc, creators of some of my favorite tools, Story Grammar Marker® and Thememaker. This summer I wrote four posts summarizing recent research and published articles. The goal of these is to provide summer "food for thought," each post with a little tech tie-in. In case you missed them, here they are:

An evidence-based inference and narrative curriculum (free) for you.

What is "rhetorical competence" and how does it connect to comprehending language in school?

Using science topics and curriculum as a context for developing expository language and use of causals at the sentence level.

Summarizing Lynne Hewitt's great tutorial on narrative language and ASD.

photo by LocusResearch on flickr

Note: author is paid consultant for Mindwing Concepts, Inc for provision of blog content and presentation material, but receives no compensation should you visit their website or purchase products.

Friday, June 14, 2019

The Tutankhamun's Mask Caper

Get ready for another fun adventure with Carmen Sandiego in Google Earth! This second game, The Tutankhamun's Mask Caper, is perfect for a one-session activity in which you can work on geographic/spatial concepts, categories such as world landmarks and continents, and making smart guesses (inferences). The game (spoiler alert) takes you to Cairo, New York, Berlin, Buenos Aires, and Bejing, so is great for syncing with curriculum if your students are studying ancient civilizations or some of the associated countries. Again, it's a good idea to keep another tab open (if using Google Earth in your Chrome Browser) or flip back and forth from Safari on iPad to Google Earth app (where you can find this game under the "Explore" captain's wheel icon) and use Wikipedia or some other resource to provide additional language and context about the landmarks you see. The programming seems a bit more forgiving as you can activate other features such as street view on the landmarks without it kicking you out of the game, which was a problem with the first version initially. Have fun defeating VILE yet again!


Considering your professional development schedule next year? Check out Sean's offerings for training sessions.

Tuesday, August 21, 2018

Building Context through Technology

In my last post, I discussed how some Star Wars conversation led a group of mine to some engaging self-regulation activities incorporating movement. I always like extending themes, and observe that both watching short videos and, for some reason, watching me type into a presentation slide both get kids talking! I found a Star Wars template easily and we used this "blank space" to map out some social narratives related to play, thinking, self-talk and regulation, and social cognition after reviewing some short videos.

In this video Obi-Wan uses a Jedi Mind Trick. It was a great context to analyze the narrative, in our case with Story Grammar Marker®, but also could be approached with other strategies.
 

I feigned some blanks in my knowledge and together we summarized that:
Character: Obi Wan
Setting: Tattoine
Initiating Event: The Rebels have put plans for the Death Star, which show how to destroy it, on R2-D2. The stormtroopers stop the group and want identification
Response: Calm
Plan: Get past the stormtroopers
Action: Uses a Jedi Mind Trick to get past
Conclusion: They continue on their mission

The narrative could also be flipped and analyzed from Luke's perspective, who at this point is mystified by Obi Wan's powers.

In addition to talking through the narrative elements, focusing on cause-effect relationships, we also talked about the theme of Jedi Mind Tricks as a way to talk about changing thoughts of ourselves and others (awareness of self-talk) in both pretend and real ways (see above re: simple uses of PowerPoint, Google Slides or Keynote for visual support):


We also role-played JMTs just for fun and playfulness.


Follow-ups! Contexts that get kids talking and thinking about concepts, skills and strategies are always worth repeating, so see also:

-Rey ineffectively using her skills, then succeeding after regulating herself better.
-Yoda's statement of "There is no try" prompted a great conversation and narratives in my group about times they had effectively tried, and the role of failure in learning.
-In a fun followup contextual activity, my students worked in small groups to make a "same but different" version of this activity using the free Scratch Jr. app, instead of a car in the city driving a Star Wars vehicle across space or the desert.
-The book Darth Vader and Son (Jeffrey Brown) is filled with comics building mini-narratives incorporating perspective taking and inference.

May the Force be with YOU this school year!


Wednesday, July 8, 2015

Toons.Tv- a resource for visual contextual teaching

Toons.TV (on the web, accessible through Safari on iPad, free) is an engaging source of short animated videos useful for building narrative and social cognition skills. The website houses several seasons of the "Angry Birds Toons" series as well as spinoffs such as "Piggy Tales"--it also has selections from one of my favorites, "Shaun the Sheep." All of these series are wordless, and their language-neutral nature gives much opportunities to elicit storytelling from our students, as well as focusing on critical skills such as inference and identifying nonverbal cues, while in the context of topics of interest such as Angry Birds.

I have never floundered to find a quick "lesson" in an Angry Birds or Shawn the Sheep video; in addition to being a context for developing narrative skills such as setting description or retelling, a few I liked from Angry Birds specifically included (along with social cognition or specific Social Thinking® concepts):

Piggies from the Deep- use of humor, the 5-Point Silly Scale
Gate Crasher- flexible thinking, "thinking with the eyes" and "making a smart guess"
Gardening with Terence- talking about physical presence and what it means, making impressions
Do as I Say- "own plan vs. the group plan," humor, emotional vocabulary such as impressed, respectful
Just So- "important vs. unimportant," "Inner Coaching"
Hide and Seek- 5-Point Scales of Problems and the Social Thinking around hide and seek (perspective taking, cause and effect)
Treasure Hunt- "smart guess vs. wacky guess"



Videos such as the above can easily be followed with contextual play activities practicing the concepts or within the theme- for example, after the Treasure Hunt video we conducted an actual treasure hunt using verbal clues placed in different locations, which additionally allowed us to work on keeping our body in the group and other collaboration skills.

A resource I have found very useful in expanding my thinking about using video is SLP (and Ph.D) Anna Vagin's Movie Time Social Learning- she also has a book about using online videos called YouCue Feelings. Also see Tara Roehl's Pinterest boards around motivating contexts such as Angry Birds. I hope you find these resources helpful, too! If you discover other alignments between the videos on Toons.Tv and language or social concepts, please let us know in the comments.

I will be presenting in the Washington, DC area in September for the Center for Communication and Learning, LLC- hope to see some of you there! Click here for details.

Tuesday, February 11, 2014

DirecTV's "Don't" commercials

YouTube gives you on-demand access to just about anything, including commercials that have a language teaching purpose.* DirecTV's recent campaign consists of stories that start when someone is not using DirecTV, and end with an unfortunate consequence. I actually had a student suggest this series while we were using ads to learn about expository text structure. The cause-effect chain in each clip is very fun to explore, and can be used to target inference, complex sentence formulation or sequencing (you could also screen-shot each condition and make a visual sequencing activity, or place your shots in something like Popplet for sequencing). As the character's situation often changes, this provides good opportunities to explore the story grammar element of setting, do situational analysis with Sarah Ward's STOP (Space, Time, Objects, People) strategy, or even Social Behavior Mapping (see the work of Social Thinking® by Michelle Garcia Winner). Exploring a few of the clips would also allow you to work on main idea, i.e. what overall is DirecTV saying about their service as opposed to cable.

As these ads are off-color and have hints of violence, you would want to use them with an older population (especially the last two, which are a bit saucy). Also be very careful to preview each one before showing, as these ads have been parodied in inappropriate ways, and you wouldn't want to show one of those videos.

A number of the clips are embedded below- email subscribers click through to the post to see them.








These last two are definitely more for older students/teens:




*If YouTube is blocked at your school, apps such as TubeBox allow you to cache (download) any YouTube video for offline viewing, or download to your computer using sites such as KeepVid.

Monday, October 7, 2013

Build Language Skills Through Search

I am often asked for resources for clinicians working with older students. The relative scarcity of tech-based material for middle and high schoolers, particularly apps with relevant and age-appropriate content, has even been termed "the app gap." When working with older students, it pays to be creative and even more focused on the contexts they struggle with every day in the classroom.

I have previously mentioned here that "search is language." Conducting an Internet search involves selection of key vocabulary words, reading comprehension, zooming in on main ideas, summarizing and narrative, as well as inference, not to mention executive function skills such as time management. Search also prepares students for real life management of information. Luckily, Google has set up some great lessons for these skills, so we don't need to struggle to figure out what to ask kids to search for (beyond naturalistic opportunities to do so).

Navigate to Google Search Education and you can access both "Search Literacy Lesson Plans" and "A Google A Day Challenges." The lesson plans target skills such as search terms, understanding results, and evaluating credibility, at three different levels.  The challenges, which won't be too hard with your scaffolding, come with a slide deck including hints and the "answer" (so don't show students slides 5-6) until you are ready!



These resources work well both on laptops and in the Safari or Chrome apps on iPad.

Tuesday, May 7, 2013

Celebrate Speech with a "Silent Film"

Another way to promote the awareness of the importance of speech during Better Speech and Hearing Month (or other times) is to explore the idea of silent film. Many kids are unaware that there ever were films that have no sound, and any language-neutral visual can be a great context for having kids generate language. I found this treasure, "Unspoken Content: Silent Film in the ESL Classroom" just in a quick search about this topic.  The article describes how "The Painted Lady," available, like many films, on YouTube (or using PlayTube to cache if YouTube is blocked), can be used to target narrative and metalinguistic awareness.

I mention all this primarily because Google has recently unveiled a cool new resource: The Peanut Gallery. This website (you cannot access this on iPad, and it only works in Google Chrome) allows you to dictate language that will appear as "silent film" titles over any of a selection of over 12 old movie clips. The site uses Google's "Web Speech API" and is remarkably accurate. Just speak, and it will convert your speech to text within titles over the movie clip, which is then saved and shareable.


You can see one of my attempts at it here.

The Language Lens on this site, then, is that it provides you with many contexts to have students analyze situations (characters, settings, ongoing events) and generate narration related to this, which employs the interpretation of body language and emotions, as well as, potentially, metalinguistics such as sarcasm and understatement. 

You will need to insert test dialogue (e.g. "Action" or "Oh no!") just to make the film proceed at first, so that kids get the context and can plan dialogue for a second or third try (or more), as improvising may be too difficult without your scaffolding.  

Common Core Connection
CCSS.ELA-Literacy.RL.4.2 Determine a theme of a story, drama, or poem from details in the text; summarize the text.

Wednesday, May 1, 2013

Open Better Speech and Hearing Month with Sound Uncovered

Sound Uncovered is a gorgeous free app for iPad that you can use as a context to introduce Better Speech and Hearing Month to your students. The app explores the science of sound through a variety of interactives that you can use to bridge discussions about hearing conservation. In addition, the app itself provides a lot of content that you can use for mapping expository text, as it presents much information about how sound works. This is also a key curriculum area in "energy, light and sound" type units of science.

A sampling of the activities:
Which Car Would You Buy- Presents sounds produced by cars and car parts and links these to purchasing decisions.
What's Making This Sound? and Sounds Like?- Have you listen to sounds or people's descriptions of a sound in order to guess what they are talking about (inferences!).
Eyes vs. Ears- talk about "listening with your eyes" while exploring how visual input helps us understand sounds .
Stop Me If You've Heard This One- demonstrates that you can't talk and listen at the same time! I have a lot of students that can benefit from that one...



That's where I heard it, and the age is right!

Ultimately, Sound Uncovered is probably best for older (upper elementary, MS/HS) and high-functioning students, but the interactives could be adapted for young students. Exploratorium, the interactive museum of science, art and perception in San Francisco, offers a similar open-ended app called Color Uncovered, which also looks to be a good context for eliciting language and description.

Common Core Connection:
CCSS.ELA-Literacy.SL.6.1d Review the key ideas expressed and demonstrate understanding of multiple perspectives through reflection and paraphrasing.

Tuesday, September 11, 2012

Language Adventures updated with new content!

I am really proud to announce that one of the apps I have worked on, Language Adventures, was just updated with DOUBLE the content.  Language Adventures was first released this past spring, as a contextual board game for iPad with "flexible word use" targets across three categories: synonyms, antonyms, and multiple meanings. The app allows you to choose a level, roughly geared at early elementary/upper elementary-MS/MS-HS, for up to four players with fun use of their photographs during the game. Additionally, within those levels therapists can choose the Receptive activity, which provides multiple choice answers, or the more difficult Expressive activity, which uses the same questions but presents them as open-ended, without choices:

Level 2 (Cafeteria)- Receptive Categories

Level 2 (Cafeteria)- Expressive Categories

The authors of the app, Nichole Ontis and Danielle Sears, envisioned Language Adventures as a flexible therapy tool that SLPs could use with groups of kids that have diverse goals.  To that end, they developed three additional levels: wh-Questions, inferences, and categories. With this additional content, you can have one student developing vocabulary and word retrieval while others may be using comprehension strategies. The update contains a few additional fixes and features such as the ability to turn the intro background music off. If you already own Language Adventures, tap your App Store app and update it- the additional content is free. If you haven't bought it yet, I hope you will!  Here are a few reviews of the original version of Language Adventures for you:

The iMums
Speech Room News
Hanna B, Grad Student SLP

Disclosure: Author has a contractual relationship with Smarty Ears Apps and receives a portion of the profit of the sales of this app.


Thursday, September 6, 2012

This post sponsored by Starbucks

During the school year, my body is about 10% Starbucks or Dunkin's iced coffee, so I am an authority on these places. Did you know that Starbucks offers a "Pick of the Week" app, book, or song? You can find the cards up on the counter or near the chaotic milk bar where I spill things. On the back of the card is a code you can redeem to get the item for free. Naturally you have to get to the store and get the card, since they want you to buy something. This week the pick is:



Scribblenauts Remix! I have been meaning to feature this app for sometime, and if you can't get your card, it is well worth the $.99.

Scribblenauts Remix is an iVersion of a classic Nintendo DS game that some of your students may have played in the past. It is basically a problem-solving game in which the character, Maxwell, is placed in various settings and faces a challenge.  You need to decide which objects from the app's HUGE library of items to place in the setting to help him meet the challenge. Objects are animated and responsive to your modifiers, so for example, a "huge bunny" will be huge and an "angry bunny" will be aggressive.


"Rainbow" was probably not necessary for this challenge.

The puzzles will be challenging (in a good way, requiring your scaffolding) for children with language difficulties.  Timing does not become a factor until late in the game.  When using games such as this with students, it is helpful for you to have a walkthrough (basically, the answers), so here is a good resource for that. BUT, one of the great things about Scribblenauts is the way it promotes creative thinking and problem solving; there is not just one way to solve any of the levels.

The app also has an open-ended mode called the "Playground"- choose from various settings, including a classroom, and add objects and interact with them. So, on to the...

Language Lens:
Scribblenauts is a great resource to target-
Description: adding attributes changes items, all items serve a function that can be described as well.
Story Grammar: the character of Maxwell is in various settings and faces problems, etc. The playground can also be used to develop the concept of setting and items inherent to settings.
Causality, Conditionality, Prediction: use language around why objects should be added, what would happen if they were added.
Social Learning: when kids work together to play this game, many "teachable moments" ensue!
[EDIT From Hanna B] Articulation- gear additions of objects around a particular sound.

Common Core Connection:

L.3.1. Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. (Use coordinating and subordinating conjunctions)

Relevant to use of and, or, but, because, so, if during use of this app

Monday, April 2, 2012

April Fool!

I am not a huge fan of April Fool's tricks, but I do enjoy Google's famous annual pranks. They used to have just one or two, but they have begun to announce a range of silly innovations each April 1, one for each of their products.

This video is a compilation of four of the video "announcements" from this year:



Exploring Google's April Fool's pranks can make for a good language lesson!

Language Lens:
-The video provides a good context to explore descriptive schema and describe each of the four products: Chrome, Maps, Gmail, and YouTube.  Kids will know a lot about them, and you can scaffold their description of the tools' function, associations, and sequence of how they are used.  Teaching expository text structures in this way can generalize so that students can use them in other contexts.
-This video lends itself to discussion of social use of humor and using a 5-Point Scale of "What's Funny?" There's a great one in The Social Times, but you can easily make one with your kids, the variables being WHO thinks a joke is funny (progressively fewer people, with a 5 being "no one"), and progressively increasing offensive content/stereotyping/swearing/potential to harm others, and potential consequences. We noticed that the Google Maps prank veered toward the stereotyping side, with only people of Asian descent being depicted as interested in the "new item."
-Scaffold the students' understanding of the commonality in the pranks- all present tech innovations that are actually a step backward, or more than a step.

Friday, February 3, 2012

Animonths! Shaun the Sheep: Netflix and Home Sheep Home Apps

This post continues Animonths, a two-month focus on animation resources on SpeechTechie. Shaun the Sheep is a terrific series from Aardman Animation, the UK studio that brought us Wallace and Gromit, among other gems.  Their productions are great resources for targeting language because they are mostly wordless, providing an opportunity for kids to talk out the story.  In addition, the large eyes and faces of the characters, plus the fact that the stories are really told through nonverbal actions, let us target inferential, nonverbal and social reasoning in a context that is funny and motivating for kids (Michelle Garcia Winner of Social Thinking often recommends Wallace and Gromit for lessons on "thinking with your eyes" to search for nonverbal clues).

Shaun the Sheep, a series of animated shorts depicting the humorous events on a British farm, is pretty much entirely wordless. Each episode therefore is a wealth of inferential talking points about what the characters see, know, think, guess, plan, and on and on...  Shaun is available on DVD (and you can find some copyright-violating clips on YouTube but I didn't say so, and don't count on them being there when you go back to find them), but can also be accessed by your laptop or iPad if you have a worthwhile ($7.99 monthly in US) Netflix streaming account.  Each Shawn episode--they have 2 seasons in one collection on Netflix-- is broken up into three 6-minute stories, many of which would make a great language lesson.  If you watch a 6-minute clip with your group, kids can usually tolerate/benefit from 1 or 2 stopping points for discussion and summarization, and then you can complete a story map or other post-activity.



You'll have to explore for yourself, but two starting clips I can recommend:

Season 1, Episode 1: The Bull- Shaun inadvertently angers the local bull, and his issues with the herd are complicated when the pigs play a plank and add some bull-maddening red paint to the situation.

Season 2, Episode 2: In the Doghouse- A passing truck ejects a grossly messy sheep who, when bathed, turns out to be a love match for Shaun.  Shaun and his love interest attempt to evade the rest of the herd to get just a little time together, and finally all conspire to keep her from being returned home.

The context of Shaun can be extended toward a nice cooperative group problem solving and verbal reasoning activity with the use of the Home Sheep Home free animated webgame or iPhone/iPad app ($.99, there is also a Part 2). This game has 20 levels, though you may just want to try a few, across which your students can work together to figure out which objects, actions, and sequence therein are required to get the three sheep past a given obstacle.  The game is slow-paced, and though a timer is displayed on screen there is no time limit.  It is conducive to turn-taking as on each level, kids could play the role of a particular sheep or however you help them structure it.  Lots of great causal and conditional language can be elicited as you verbally plan and review strategies!




Monday, February 14, 2011

TCM 31 Days of Oscar

The Academy Awards will take place on February 27.  Turner Classic Movies' 31 Days of Oscar website (featured on the Favourite Website Awards list) is an interesting resource to explore with a group of upper elementary, teens or adults.  The site is meant to draw viewers to the broadcast schedule, but there's plenty to do on the site itself. Text descriptions and video clips accompany each movie in the schedule (sometimes a clip, sometimes a trailer), and movies are all organized into interesting categories, such as "It Takes Two," all films about duos, etc.  These categorizations, along with the text pieces and clips, provide a good context to explore summarizing, text structure and inferential skills, as students will not have seen the films and can try to infer what they are about!

 
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